caucheka wrote:
pen reds and ad quints. his auto attacks benefit from both, while q benefits from both and e only benefits from ad runes.
It depends on what you want. Neither is always better than the other.
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PsiGuard wrote:
Armor pen runes are already barely passable in top lane (they're pretty much gone from bot unless you're playing urgot). I'd go for AD reds/quints on Yorick as long as you have Weapon Expertise . The extra base damage you'll get for your autos and abilities will more than pay for the slight loss in pen on your autoattacks.
Yes and no. The extra damage from ArP quickly out-scales the damage from AD.
Most Yorick players run 9/21/0 with the MrP in offense.
ArP marks should still be the standard in top because they give more overall damage vs champions.
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"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
Depends on playstyle, I see Yorick as a brusier solo top though like many standard solo tops. Armor seals, MR/lvl or flat MR glyphs, then balance of ad/armp marks and quints. I tend to aim for 10-10 between armpen and AD, best to ability to get that goal at least.
The big difference just comes down to starting items. I actually like to do regen pendant+pot as bruiser solo top into philo to solve early game mana issues.
The big difference just comes down to starting items. I actually like to do regen pendant+pot as bruiser solo top into philo to solve early game mana issues.
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gero yamaza wrote:
I tend to aim for 10-10 between armpen and AD, best to ability to get that goal at least.
That's a bad idea.
Don't go with a special playstyle if you don't know WHY. You clearly don't know how ArP works, so just go with ArP marks and AD quints.
Searz wrote:
That's a bad idea.
Don't go with a special playstyle if you don't know WHY. You clearly don't know how ArP works, so just go with ArP marks and AD quints.
10 flat ad so your not losing the advantage at early game to sacrafice for better late game, 10 armpen so your not losing the scaling into late game for early game.
Not that hard of a concept, and works quite well for me personally.
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Don't understand why it matters that I have an opinion and then you feel the need to tell me I don't know why I have that opinion.
Opinions are formed from reasons, mine being A) playtime and personal experience of trial and error rune sets, B) linear equation of base armor of champion has linear growth, having flat ad early on is more advantageous, and as armor scales into late game, armor penetration scales at an exponential growth, passing up flat AD at mid-late game area, C) obviously as they build armor as game progresses, you need armor penetration to cancel out their counter building, and keep your AD you built still effective as the game proceeds.
Opinions are formed from reasons, mine being A) playtime and personal experience of trial and error rune sets, B) linear equation of base armor of champion has linear growth, having flat ad early on is more advantageous, and as armor scales into late game, armor penetration scales at an exponential growth, passing up flat AD at mid-late game area, C) obviously as they build armor as game progresses, you need armor penetration to cancel out their counter building, and keep your AD you built still effective as the game proceeds.
Thank you Arcana for the Signatures!
"I don't suffer from insanity. I enjoy every minute of it." - Sanity Complex
Now offering mentoring on the following:Jungling/Tanking/Solo Top/AP Mid.
Recently added to training offer:Champion specific training (How to play and how to build).
For more information on how to obtain lessons and times, visit my mentoring forum.
Searz does exactly the same thing like I did before, only having his own opinion and says everyone's else opinion sucks. For real...
AD marks are definitly viable, I would say even better than ArP on Yorick. Most pros use AD Marks because they get more heal and a superior laning phase. Lategame Yorick falls of anyway, so that tiny amount of damage doesn't matter. And it works, so why not?
I think, runes are also more about the personal playstyle rather than about how XY says a champ is to play. You have to find the best for yourself and accept other opinions, because everyone's playstyle is different.
AD marks are definitly viable, I would say even better than ArP on Yorick. Most pros use AD Marks because they get more heal and a superior laning phase. Lategame Yorick falls of anyway, so that tiny amount of damage doesn't matter. And it works, so why not?
I think, runes are also more about the personal playstyle rather than about how XY says a champ is to play. You have to find the best for yourself and accept other opinions, because everyone's playstyle is different.
gero yamaza wrote:
Don't understand why it matters that I have an opinion and then you feel the need to tell me I don't know why I have that opinion.
It's not that. It's that I know more than you and because of that you should listen a little. Sorry if I come off as rude, but it's hard to give most people on the internet friendly tips for some reason.
What you should do is ask me WHY(if you want to know), because I know why a certain rune setup is better than others. I can explain what is best and why.
You have grasped the basics of what is good, but not quite the whole picture.
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