If you are new to the AD Carry role, I would highly recommend you pick a character with some sort of built-in escape, or who are "tanky" for an AD carry (please do not confuse this with being an actual tank haha). Top picks:
Corki - Great poke, good skillset, and
Valkyrie will save your butt as you are learning the role.
Graves - A passive that makes other carries jealous, really strong burst, and
Quickdraw will let you slip away from people if you overextend.
Characters who, in my opinion, those just starting in the AD carry role should avoid:
Kog'Maw - You are squishy and have no real method to escape. You will be punished for overextending. On the other hand, your damage is really strong.
Vayne - The epitome of squishy, you will probably die before you even know what happened. Again, on the other hand your damage is really strong.
Ezreal - I know he has a great escape with
Arcane Shift, but landing skill shots while maintaining a good CS count and proper map awareness is not something a beginner should attempt.
Most of the other AD carries fall somewhere between these two extremes.
Just FYI, as stated this is my opinion, feel free to pick up whatever character you want.
If you are having fun, USE THEM! :)




Characters who, in my opinion, those just starting in the AD carry role should avoid:




Most of the other AD carries fall somewhere between these two extremes.
Just FYI, as stated this is my opinion, feel free to pick up whatever character you want.
If you are having fun, USE THEM! :)
You can't peddle papooses with a dancing monkey.
That depends on what you want to accomplish in your lane. If you just want to get really good at last hitting without over extending then I would go with
Caitlyn. Highest range (until 13 when trist takes over), I good reliable escape with her net which you can use to go over walls with, and if you are feeling comfortable or you are with a more aggressive support has good poke and traps and be really strong setting up kills. My favorite is as soon as
Taric stunned someone throw a trap underneath them, the timing should work out that around when the stun ends the trap is active.
Now if you want to be less of a super farm and get some kills (while still maintaining a good CS) I'd take
Graves just cause his burst with Q and ult is so high plus if they do get away with low health and you have your ult more often than not you can snipe them with either the direct damage or the cone at the end.


Now if you want to be less of a super farm and get some kills (while still maintaining a good CS) I'd take

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