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THOSE ARE NOT THE RUNES I PUT INTO THE GUIDE DAFUQ IS THIS.
THANK YOU FOR MENTIONING THAT HOLY GOD =.=
Oh, and to the person that said buy a Phantom Dancer... no, just no. If you want to build attack speed then Nashor's Tooth is the way to go. It gives you AP, CDR, and only 5% less AS than a PD. The crit chance from PD is almost a complete waste and should never be used on an AP caster.
Also, side note, the reason why Orianna gets outclassed by other mids, again there is math to prove that statement, is that people build her straight AP, and when comparing a straight AP Orianna to a staight AP *Insert ANY other AP based mid champion here* then you do sub par damage overall. Building CDR, MS and getting special items like the Lich Bane are what make her shine and stand out and above the rest of those casters.
Also, the Lich Bane makes it so that you are a serious threat to turrets as well as the champions that have stacked magic resist against you. By no means should this be removed, that is just a bad idea all around.
{/Rant}
P.S. St0rmaker hurt my feelings with his comment that was geared towards the other guides.... :P
Armor pen marks:
Armor Seals:
Boots upgrade:
Okay, now that I have all of that out of the way:
I actually did some extensive math and Will of the Ancients actually is better on Orianna than Rod of Ages, but if you are buying the Rod for sustainability then Rylai's Crystal Scepter actually is a better option. Think about it, Will of the Ancients actually regens more HP than the Rod's passive and if you have blue buff AND Athene's Unholy Grail you are not going to have ANY issues with sustain. Rylai's 15% slow is pathetic by itself, but when it is combined with Command: Dissonance you can cause a 55% slow if you actually hit the target initially with your W. You then get the larger Health Pool which can easily be refreshed by the Will of the Ancients. Sure, Rod of Ages grants you 130 more HP at the end of the 20 minute mature period, but everything else on it becomes a waste as soon as you hit level 18... The 15% slow serves to be much more valuable at this point in my opinion.
Granted, having both of those items would make it so that you wouldn't have room for the Guardian Angel but in all reality, how often do we get that far into late game to where it actually gets bought?
Also, to keep from getting troll voted you should turn on "Vote to Comment" so that no one can downvote you without giving a reason. I however didn't vote because I don't vote on other Ori guides. I do however lend advice so that you can make your guide as good as possible. The way I see it, if you like playing Orianna this way then there are others out there that do as well and this guide is written for those people :) That's why even though I don't like support Ori, I lend advice to those guides as well.
So yeah... sorry about the response being so long but those are just my notes from seeing the cheat sheet and glancing at your comment section... If you found this helpful then let me know in a PM and I'll be happy to help you out with the rest of your guide. Just ask and you shall receive. If you hate the advice I've given... well that's on you I guess but there isn't a single thing mentioned above that I don't back 100%.
Keep on keeping on and I hope I helped.
In response to staying in the lane...I agree with this, but only to a certain extent. I detest leaving my lane. As soon as I do, it gets pushed. I always carry 2~4 wards on me so that I can have a long time to lane, and usually whenever I recall I have about 1.5~2.5k gold on me. I completely understand your side of the argument; I honestly think our playstyles are different XD. Thanks for reading btw :D
2) You don't need this mana if you play somewhat conservatively.
3) It has to be fully charged. That's the problem. It's still a lot of AP, yea, but the reason I prefer Rylai's is because you can buy the Giant's Belt and skip all the rest of it to go straight for your Rabadon's. You get a bunch more AP a lot faster this route.
4) If you want to lane until level 15 or so, be my guest. Orianna's strength with the Grail is in the mid-game teamfights that let her snowball into late game. What is awesome about her is how easy to is to pick up minion waves. Q + W. As for farming, if you have around 160 cs by 20 min you're set for the rest of the game because you can stick with your team and then steal ALL of the creeps whenever you go into lane (not to mention the kills). Just don't stay IN the lane because that's rarely a good idea past level 11 or so.
This should clarify my argument. Regardless, I do not want to get into a larger one so this will be my last post. Good luck on your guide; it was a pleasure to read.
You have a built in slow.
It gives more mana.
It gives the same amount of AP as a Rylai's would when fully charged.
It gives you laning potential for a really long amount of time.
The guide's being edited as I've been experimenting all day with some things, and I think I've found an even better solution to the item build/some other odds and ends.
Although I think RoA is an inherent problem with your build I will +1 this guide because of the awesome hypothetical situations you added. I think this is a more useful guide than any of the current top ones.
1. Cooldowns on items are UNIQUE passive, so your boots are a waste! Get the magic boots.
2. Forget Rod of Ages on Orianna. Its a waste of an item. She can kill very quickly with enough cooldown and also shouldn't be in a position to take much damage anyway.
3. Get a Phantom dancer! You get both speed increase and also attack speed which Orianna can utilise in team fights when she is not being focused.
4. Forget your sheen and lich bane, instead focus on pure ap and attack speed if you can!!
I love the unholy chalice thingy on Orianna. Since I've been using that item I can get multi kills in team fights quite easy.
well in the laning phase of course. to get kills. :o..
maybe I accidentally said to use ulti on Volibear when he was grabbing red. idk. XD
All in all, if you have time I'd recommend including some images and give team interaction advice (you often recommend ulti'ing against just 1 person, this is not always advisable). Also, the Holy Grail is on the Wiki now, you can put it on the items ;)