
My Elise Guide | My Kassadin Guide
Thanks to jhoijhoi, albableat, Arcana3, GMD and I for the awesome sigs! im a zombie
Ouch, my virginity :O
jk
jk

My Elise Guide | My Kassadin Guide
Thanks to jhoijhoi, albableat, Arcana3, GMD and I for the awesome sigs! im a zombie
CasterMaster wrote:
IT'S HARDLY A NERF!
In fact, for my case, this is probably a huge buff. I always rush




if they nerf 20 base damage and up the scaling with 0.1 it basically means you'll need 200 more ap; so yes this is a nerf.

I haven't checked how much they're reducing it yet, so I don't know. Only info I know is base damage reduced on
Fox-Fire and
Spirit Rush but increased AP scaling. That's it.
And that was a joke that was meant to make no sense...


And that was a joke that was meant to make no sense...

My Elise Guide | My Kassadin Guide
Thanks to jhoijhoi, albableat, Arcana3, GMD and I for the awesome sigs! im a zombie
CasterMaster wrote:
I haven't checked how much they're reducing it yet, so I don't know. Only info I know is base damage reduced on


And that was a joke that was meant to make no sense...
scalings usually go up by 0.1; I don't expect 0.3 increases tbh

or 0.05

My Elise Guide | My Kassadin Guide
Thanks to jhoijhoi, albableat, Arcana3, GMD and I for the awesome sigs! im a zombie
BEWARE:Long sh*tstorm of instant thoughts below.
Reasonably, this change should have been an okay change if the ap ratios are higher.
For me,late game means having hextech revolver,that slower staff and deathcap.
That's a 40+80+140+30% ap which is always about 350 to 400.(Cuz of runes and mssteries) I'll take it as 400 so I wont understate the problem.
assuming all projectiles hit the same target.
old foxfire damage=320+400*0.75=620
new=280+400*0.8=600
old spirit rush=540+120*3=900
new spirit rush=495+140*3=915
The "nerf" doesn't seem harsh,but what I'm concerned isn't this.
Mentioned by morello(did i spell it wrong?) in the video he wanted to encourage summoners to build ahri less "tanky" with more burst,like what an assassin mage should be.
But the whole tanky thing is wrong,I'm still level 20 and all the ahries I've seen(and not much too) never get past 2200 hp.The only reason she seemed "tanky" is because of the 3150G slowing staff.
Dude...every mage could get this item for the skill slow effect and it's the only item in-game with this passive.
What should be done to achieve that intention is a new item with the same passive but better ap levels or maybe an additional magic penetration passive, but without the hp boost.
IMO ahri's burst is really good but after the burst she's fragile(in most cases r in on cooldown).Even with the 2k more hp i get slained when it comes to a 2v1 situation because I have little to none resistance items.I think people say she's op in rank because the tanks covering ahri are pro.
In 1v1 or laning,ahri can counter passive players who hesistate to initiate. But if they sparta on me with full health, then it's a 50% gg for me,depending on the champion.
Just to say,in normal games morello's argument is kinda invalid.You want tanky mages?Ryze,Swain(WHY HE GOT BUFF ANYWAYS?) or maybe vlad.So why ahri?Not saying the changes are completely unacceptable,which should be decided after the next patch, but find a better reason is needed.
It's rare already to see Ahries in normal matches except myself.She's not some right click and win champ,she can be hard to use for normal players.I bet if Ahri isn't Ahri, let's say...Ahri retains all her stats but became a male fox, I wonder if I'd see Ahri again(even I hesitate to use him/her then).
I think riot should consider more than just a ranking when making these changes.You can't just tri-nerf someone because she seemed op in the hands of superior players.
Hope what I'm saying aint too offending(?) or foolish cuz I'm just an average guy maining ahri.
Appreciate all who read through this because it's just some random thought nobody would care? =/
PS:I'd go more burst if the ratios are like...0.5 or higher,hope morello sees this either here or on the official forums.
PS2:Holy sh*t when i was typing I accidentally pressed that ad down there and almost got a heart attack.Is there an auto save function here?
PS3:Ahri <3
Reasonably, this change should have been an okay change if the ap ratios are higher.
For me,late game means having hextech revolver,that slower staff and deathcap.
That's a 40+80+140+30% ap which is always about 350 to 400.(Cuz of runes and mssteries) I'll take it as 400 so I wont understate the problem.
assuming all projectiles hit the same target.
old foxfire damage=320+400*0.75=620
new=280+400*0.8=600
old spirit rush=540+120*3=900
new spirit rush=495+140*3=915
The "nerf" doesn't seem harsh,but what I'm concerned isn't this.
Mentioned by morello(did i spell it wrong?) in the video he wanted to encourage summoners to build ahri less "tanky" with more burst,like what an assassin mage should be.
But the whole tanky thing is wrong,I'm still level 20 and all the ahries I've seen(and not much too) never get past 2200 hp.The only reason she seemed "tanky" is because of the 3150G slowing staff.
Dude...every mage could get this item for the skill slow effect and it's the only item in-game with this passive.
What should be done to achieve that intention is a new item with the same passive but better ap levels or maybe an additional magic penetration passive, but without the hp boost.
IMO ahri's burst is really good but after the burst she's fragile(in most cases r in on cooldown).Even with the 2k more hp i get slained when it comes to a 2v1 situation because I have little to none resistance items.I think people say she's op in rank because the tanks covering ahri are pro.
In 1v1 or laning,ahri can counter passive players who hesistate to initiate. But if they sparta on me with full health, then it's a 50% gg for me,depending on the champion.
Just to say,in normal games morello's argument is kinda invalid.You want tanky mages?Ryze,Swain(WHY HE GOT BUFF ANYWAYS?) or maybe vlad.So why ahri?Not saying the changes are completely unacceptable,which should be decided after the next patch, but find a better reason is needed.
It's rare already to see Ahries in normal matches except myself.She's not some right click and win champ,she can be hard to use for normal players.I bet if Ahri isn't Ahri, let's say...Ahri retains all her stats but became a male fox, I wonder if I'd see Ahri again(even I hesitate to use him/her then).
I think riot should consider more than just a ranking when making these changes.You can't just tri-nerf someone because she seemed op in the hands of superior players.
Hope what I'm saying aint too offending(?) or foolish cuz I'm just an average guy maining ahri.
Appreciate all who read through this because it's just some random thought nobody would care? =/
PS:I'd go more burst if the ratios are like...0.5 or higher,hope morello sees this either here or on the official forums.
PS2:Holy sh*t when i was typing I accidentally pressed that ad down there and almost got a heart attack.Is there an auto save function here?
PS3:Ahri <3
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