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Hah, funny you say that, I've been rolling with 2ms + 1hp on my nunu/ali/mundo jungles recently. It's been working out well on all of them :D Thanks for the feedback!
* consider 0 21 9 masteries, damage output is less overall, but tankier lategame and early, making you extremely resilient
* another great combo of runes on mundo for quints : if u already got as over reds, 2 ms + 1 hp. With this, when over 70%, u have around 340 base ms, OP. :D
I'd suggest a Mallet for more slow and health, or a cape for more armor and damage. Plus with a cape, you push even harder.
That's about exactly what I was thinking...weird lol. Thank you though :)
I'd suggest a Mallet for more slow and health, or a cape for more armor and damage. Plus with a cape, you push even harder.
I'd suggest getting another damage source/something cheaper. A
I've been trying to think of something, but without success. You see, the problem is you do way more magic damage than physical damage every game. Something around 70-80% magic damage and 20-30% physical damage. Sometimes I wonder if a void staff would be most effective...extra AP for my W and my cleavers are tank-destroyers. Hard to get into a lot of games where that 6th item comes into play to test unfortunately :/
I also updated the guide to reflect that the cloth armor can be a great starting item if you are planning on rushing into ninja tabi. I actually like that idea a lot and will be trying it ASAP when I get home tonight.
Also, I hope the increased usage of BBC is acceptable ;)
Q-wise, usually in a gank, the slow is the key factor rather then the damage which is why only 1-2 levels of Q is needed, but your point is also valid. Although leveling your W does actually give you a faster clear time. If you are a gank-heavy player, I suppose leveling your Q can work as well.
And the problem with Mundo-jungling that is rushing to warmogs is that mundo can easily get counter jungled and die in the jungle ( he usually has low HP in the jungle, sometimes even after 6 ). With a lack of escape. That's why getting more basic items to tank you up is sometimes necessary, rather then trying to get that belt or finish that warmog fast. If ganks aren't working well, and in many cases that'll actually be the case, you'll be pretty slow with the Warmogs. You can always use other items, such as getting Warden's Mail->Spirits Visage->Warmog.
EDIT: AS for Bloodrazer, the problem is that you don't have much attack speed, and you usually won't be auto attacking as much. Most of your damage comes from other places and your effectiveness comes from your innate tankiness and utility as a carry-peeler. A Bloodrazer is too expensive and not worth the price since you have low AS and magic pen/reduce (even a small amount of enemy MR can make your razer drop a large amount in effectiveness since it is magic damage).
I'd suggest getting another damage source/something cheaper. A
Thanks for the detailed response KoreanSP!
1. I think agree that a warmog's that fast is pretty expensive, yet with a HoG, a kill or two, and an assist or two you can get it pre-16 minutes. One of my biggest problems early-mid game is having just not enough health to work well with my ultimate. What's the solution to that? Giants Belt/Warmogs! I've never thought to go spirit visiage first, hmmm.
2. I've seen that go as a suggestion many times before and, honestly, I feel like I clear the jungle more than fast enough max'ing out my Q first as it helps me deal a ton more dps with my ganks
3. I've used all those quint's in the past; again, as mentioned in the guide, I've kind of been going back and forth unable to decide what's best.
4. I don't build into a wriggles, so I've always wondered if it's worth it to start the game like that.
From win 505 to 630 in unranked games I've used Mundo in probably close to 50 games along with another 50 ranked games. So yeah, I guess that's only a little games :/ Meh, I just see Mundo failed so often (and no jungle guides building Mundo like I do) that I felt the need to give Mobafire a superior guide :)
1. Warmogs that fast is expensive, and hard to get with your lack of money income.
2. You won't clear jungle as fast with just your cleaver, not to mention you won't use it as much in the jungle (in relevance to leveling your cleaver first)
3. Your runes. They aren't efficient, especailly your quints. You'll lack some sustain, especailly due to lack of pots.
To fix
1. Put Warmogs after Visage. (Label only 1 type of boots so people don't get confused, than label the alternative later on in the guide). Or change your build to be more affordable early on. Especially since your ganks aren't very strong compared to many and easily avoidable, you won't get as much money from ganks while your jungling, due to leveling your Q, will be much slowly/weaker.
2. Read above ^ I'd suggest leveling your W then Q.
3. Spell Vamp Quints, movement speed quints, HP quints, or Attack speed quints are the best here.
4. I'd suggest cloth+armor with your build, you lack the sustain necessary for a strong yet fast jungle clear. If you get spell vamp, HP quints, or some way of more sustain, then boots would be better.
As for the information, it could always use BBC coding, as well as more detail. But nevertheless, the information is quite good. I hope this guide is tested, as it seems quite theoretical and based off little games, but that is just my opinion. +1 from me anyway.
Mundo in the jungle.