Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Dr. Mundo Build Guide by Cerberus136

Jungle Mundo Goes Where He Pleases

Jungle Mundo Goes Where He Pleases

Updated on July 26, 2012
6.6
6
Votes
3
Vote Vote
League of Legends Build Guide Author Cerberus136 Build Guide By Cerberus136 6 3 28,024 Views 12 Comments
6 3 28,024 Views 12 Comments League of Legends Build Guide Author Cerberus136 Dr. Mundo Build Guide By Cerberus136 Updated on July 26, 2012
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
Cerberus136 (1) | September 7, 2012 11:48am
I've tried 0/21/9 and I mean it works - but as you say the damage output is less overall. This is key! The build in it's current state already is tanky as hell for most of the game, do I need to make myself even tankier and taking out damage?

Hah, funny you say that, I've been rolling with 2ms + 1hp on my nunu/ali/mundo jungles recently. It's been working out well on all of them :D Thanks for the feedback!
1
Carlituz (3) | September 6, 2012 10:44am
+1'ed. but some comments :

* consider 0 21 9 masteries, damage output is less overall, but tankier lategame and early, making you extremely resilient

* another great combo of runes on mundo for quints : if u already got as over reds, 2 ms + 1 hp. With this, when over 70%, u have around 340 base ms, OP. :D
1
Cerberus136 (1) | August 26, 2012 4:34pm
Thanks for the feedback! :)
1
the pyed piper (1) | August 20, 2012 5:08am
A Really great guide i thought, Managed to carry a game 12/0. I somewhat disagree with the guy before talking about mundo's weak ganks... he has some of the best ganks in the game the second you land a cleaver, if youre camping a bush and they happen to get close enough to land a cleaver the combined slow from cleaver + hopefully red buff is devastating along with any cc your teammates in the lane have. but thats just my 10 cents worth anyway, good guide though!
1
Cerberus136 (1) | July 25, 2012 8:01pm
KoreanSP wrote:

I'd suggest a Mallet for more slow and health, or a cape for more armor and damage. Plus with a cape, you push even harder.


That's about exactly what I was thinking...weird lol. Thank you though :)
1
KoreanSP (30) | July 25, 2012 7:40pm
For Mundo, I love a mallet for its slow, rather then the damage. As a tank, you should be having a lot of utility, and with a mallet, you can peel away at someone with massive slow from your AD and Cleaver. A Sunfire cape helps since you'll be right next to everyone, essentially buffing your W. A Cleaver is to help reduce armor( which means your allies can do more AD damage to them, so again it is utility) The Wit's End is more mid game then anything else, and for attack speed, while Atma's is for more damage.

I'd suggest a Mallet for more slow and health, or a cape for more armor and damage. Plus with a cape, you push even harder.
1
Cerberus136 (1) | July 25, 2012 6:36pm
KoreanSP wrote:

I'd suggest getting another damage source/something cheaper. A Wit's End perhaps? Or a Frozen Mallet? Atma's Impaler and Sunfire Aegis, or Black Cleaver are all some items I've seen on Mundo with effectiveness.


I've been trying to think of something, but without success. You see, the problem is you do way more magic damage than physical damage every game. Something around 70-80% magic damage and 20-30% physical damage. Sometimes I wonder if a void staff would be most effective...extra AP for my W and my cleavers are tank-destroyers. Hard to get into a lot of games where that 6th item comes into play to test unfortunately :/
1
Cerberus136 (1) | July 25, 2012 12:06pm
That's definitely an interesting way to go about it. In my head I've always thought that I want to get that Warmogs ASAP so I can get it's passive rolling, but maybe half finishing more than half my build is a solid way to go.

I also updated the guide to reflect that the cloth armor can be a great starting item if you are planning on rushing into ninja tabi. I actually like that idea a lot and will be trying it ASAP when I get home tonight.

Also, I hope the increased usage of BBC is acceptable ;)
1
KoreanSP (30) | July 25, 2012 11:38am
As for the cloth, it helps build into ninja-tabi, which in my cases, might be better boots for Mundo. But that is always up for change and variation. Helps for fast boots and more tankier jungle. Not to mention current meta revolves around 3~ AD- based champs per team.

Q-wise, usually in a gank, the slow is the key factor rather then the damage which is why only 1-2 levels of Q is needed, but your point is also valid. Although leveling your W does actually give you a faster clear time. If you are a gank-heavy player, I suppose leveling your Q can work as well.

And the problem with Mundo-jungling that is rushing to warmogs is that mundo can easily get counter jungled and die in the jungle ( he usually has low HP in the jungle, sometimes even after 6 ). With a lack of escape. That's why getting more basic items to tank you up is sometimes necessary, rather then trying to get that belt or finish that warmog fast. If ganks aren't working well, and in many cases that'll actually be the case, you'll be pretty slow with the Warmogs. You can always use other items, such as getting Warden's Mail->Spirits Visage->Warmog.

EDIT: AS for Bloodrazer, the problem is that you don't have much attack speed, and you usually won't be auto attacking as much. Most of your damage comes from other places and your effectiveness comes from your innate tankiness and utility as a carry-peeler. A Bloodrazer is too expensive and not worth the price since you have low AS and magic pen/reduce (even a small amount of enemy MR can make your razer drop a large amount in effectiveness since it is magic damage).

I'd suggest getting another damage source/something cheaper. A Wit's End perhaps? Or a Frozen Mallet? Atma's Impaler and Sunfire Aegis, or Black Cleaver are all some items I've seen on Mundo with effectiveness.
1
Cerberus136 (1) | July 25, 2012 5:31am
Thanks ebottle!

Thanks for the detailed response KoreanSP!

1. I think agree that a warmog's that fast is pretty expensive, yet with a HoG, a kill or two, and an assist or two you can get it pre-16 minutes. One of my biggest problems early-mid game is having just not enough health to work well with my ultimate. What's the solution to that? Giants Belt/Warmogs! I've never thought to go spirit visiage first, hmmm.

2. I've seen that go as a suggestion many times before and, honestly, I feel like I clear the jungle more than fast enough max'ing out my Q first as it helps me deal a ton more dps with my ganks

3. I've used all those quint's in the past; again, as mentioned in the guide, I've kind of been going back and forth unable to decide what's best.

4. I don't build into a wriggles, so I've always wondered if it's worth it to start the game like that.

Quoted:
as it seems quite theoretical and based off little games


From win 505 to 630 in unranked games I've used Mundo in probably close to 50 games along with another 50 ranked games. So yeah, I guess that's only a little games :/ Meh, I just see Mundo failed so often (and no jungle guides building Mundo like I do) that I felt the need to give Mobafire a superior guide :)
1
KoreanSP (30) | July 25, 2012 1:49am
In my point of view, a very lacking mundo jungle guide. The problems I see are

1. Warmogs that fast is expensive, and hard to get with your lack of money income.
2. You won't clear jungle as fast with just your cleaver, not to mention you won't use it as much in the jungle (in relevance to leveling your cleaver first)
3. Your runes. They aren't efficient, especailly your quints. You'll lack some sustain, especailly due to lack of pots.

To fix

1. Put Warmogs after Visage. (Label only 1 type of boots so people don't get confused, than label the alternative later on in the guide). Or change your build to be more affordable early on. Especially since your ganks aren't very strong compared to many and easily avoidable, you won't get as much money from ganks while your jungling, due to leveling your Q, will be much slowly/weaker.

2. Read above ^ I'd suggest leveling your W then Q.

3. Spell Vamp Quints, movement speed quints, HP quints, or Attack speed quints are the best here.

4. I'd suggest cloth+armor with your build, you lack the sustain necessary for a strong yet fast jungle clear. If you get spell vamp, HP quints, or some way of more sustain, then boots would be better.

As for the information, it could always use BBC coding, as well as more detail. But nevertheless, the information is quite good. I hope this guide is tested, as it seems quite theoretical and based off little games, but that is just my opinion. +1 from me anyway.
1
ebottle (1) | July 24, 2012 11:23pm
Great jungle Mundo guide! This guy knows what he's doing and I'll be sure to use this guide when I play
Mundo in the jungle.
Loading Comments...
Load More Comments
Download the Porofessor App for Windows
League of Legends Build Guide Author
Dr. Mundo Guide
Vote Vote
Jungle Mundo Goes Where He Pleases

League of Legends Champions:

Teamfight Tactics Guide