LaCorpse wrote:
The build is relatively similar.
I'm on the fence about

I'm thinking it will be another build with

The only thing I am really set on is

See, that is the reason why my guide is not released, I still need to test the build out properly ^^
Your build tends to favor damage over sustainability doesn't it ?
In that case, I'm gonna assume that you're forgoing RoA.
So in essence, its just a less mobile version of Ahri, focusing more on positioning and staying safe.







I see

She's one of the AP casters whose worthy of getting a GA.
So far, I've only applied the usage of GA on Ahri only.

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Oh shes going to be on PBE tonight?
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Blood26 wrote:
Your build tends to favor damage over sustainability doesn't it ?
In that case, I'm gonna assume that you're forgoing RoA.
So in essence, its just a less mobile version of Ahri, focusing more on positioning and staying safe.







I see

She's one of the AP casters whose worthy of getting a GA.
So far, I've only applied the usage of GA on Ahri only.
Actually no, I do RoA and Rylai's.







I'm thinking about using a WotA but I wouldnt know where to fit it in.
With that I have lots of HP and Mana.
My build is truely in the making up stage
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Totally of topic, I build Zyra as I build my Orianna: boots, double doran's, rabadon's, rylay's, zhonya's, stuff.
I think her burst is gonna need some sort of toning down tho, she punishes too hard for not dodging a Q with two W's there :|
--//--
Diana AP? Sounds more likeable. She's like the lovechild of Akali and Leona <3
I think her burst is gonna need some sort of toning down tho, she punishes too hard for not dodging a Q with two W's there :|
--//--
Diana AP? Sounds more likeable. She's like the lovechild of Akali and Leona <3
Diana's PBE patch has been rescheduled to tomorrow.
Sorry guys.
Here's the source.
"Here comes the bearer of bad news =(
Unfortunately, we must delay this deploy until tomorrow. You see, we wanted to make sure it was going to be awesome but we encountered an issue that would have taken away from your ability to enjoy the PBE when we came live.
I do apologize for getting your hopes up today by posting about the maintenance as we simply wanted to give advanced notice of the downtime so you could plan accordingly.
Fear not! We do plan on rescheduling for tomorrow. Thank you for understanding."
Posted by Nyandalee.
Sorry guys.
Here's the source.
"Here comes the bearer of bad news =(
Unfortunately, we must delay this deploy until tomorrow. You see, we wanted to make sure it was going to be awesome but we encountered an issue that would have taken away from your ability to enjoy the PBE when we came live.
I do apologize for getting your hopes up today by posting about the maintenance as we simply wanted to give advanced notice of the downtime so you could plan accordingly.
Fear not! We do plan on rescheduling for tomorrow. Thank you for understanding."
Posted by Nyandalee.

THANK YOU LACORPSE FOR THE SIGGY. YOU HAVE SUCH A GOOD FAN SERVICE :D !!
I have a request to all of the users on Mobafire. If it's not too much for you guys, do +Rep me if I've said something reasonable, crack a funny joke or provide the latest updates . Likewise, I've been +Rep-ing people so long as I find their post likeable. So let's help out each other now, shall we ;) ?
LaCorpse wrote:
Actually no, I do RoA and Rylai's.







I'm thinking about using a WotA but I wouldnt know where to fit it in.
With that I have lots of HP and Mana.
My build is truely in the making up stage
I no longer do RoA, except for my earlier days with

I find RoA a hard item to slot in, not in sense that its a bad item, more of like, forgoing AP for more health.
Only champs that I use RoA on at the moment is


WoTa isn't an easy item to slot in too imo.
Some heroes who'd benefit from WoTa would be



By spells, I actually mean a lot of spells in terms of quantity.
Like Ahri, she has 15 spells in total.
3 Foxfire, 9



Zyra has about.. 7 spells, 3 aoes, 4 plants
Meaning to say that, her 3 spells have to damage enemies twice in order to utilize WoTa well.
For example, aoe and plant damage.
So I can see Zyra doing well with WoTa.

THANK YOU LACORPSE FOR THE SIGGY. YOU HAVE SUCH A GOOD FAN SERVICE :D !!
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albableat wrote:
Probably more a top lane champion rather then a jungler. I don't see the sustain ability for jungling. Her CC is also limited to a single slow. Not sure if that's enough for a jungler.
She has an AoE pull with her E, then it slows, then infinite gap closers.
Her sustain is kind of like

It's gonna be enough for a jungler :P
New updates again.
Volty, the designer behind Diana, commented about her first ability by saying:
"The Q, Crescent Strike, has a fixed arc to it in that the radius of the arc is constant. The farther away you target it, the more of an arc you're going to get.
We made a special targeting indicator for it, to help convey what's going on. But since it will always end up on your cursor it's not difficult to smartcast it either."
Volty also chimed in by describing her role as "Fighter/Mage/Jungler", saying that both AP and Tank builds are viable, and revealing she uses mana as a resource. Similarly, Statikk shared his thoughts on her kit by saying "I played her a lot internally. She's an AP jungler".
In one of the threads, Volty highlighted how Diana's ultimate functions. Her Q ( and only her Q ) apply a moonlight effect, which is consumed when you cash R on the afflicted unit. This means an exchange would go something like:
Q an enemy
R to them, consuming the moonlight debuff when it hits.
Now you can either R them again ( since it is cooled down now ) or wait for Q to come back up to chain the effect again.
This is sort of hard to figure out by just looking at the skills recap, but was readily available in the block of text included in her reveal.
In the final chunk of Diana news, IronStylus, while fending off Summoner demands to remove the moon tattoo on Diana's forehead, commented about the mark saying "Sorry, that's not going anywhere. It's the Solari mark of the heretic. It's sorta thematically appropriate."
So I'm pretty sure she's a fighter, with a side of tankiness and ap to boot.
Volty, the designer behind Diana, commented about her first ability by saying:
"The Q, Crescent Strike, has a fixed arc to it in that the radius of the arc is constant. The farther away you target it, the more of an arc you're going to get.
We made a special targeting indicator for it, to help convey what's going on. But since it will always end up on your cursor it's not difficult to smartcast it either."
Volty also chimed in by describing her role as "Fighter/Mage/Jungler", saying that both AP and Tank builds are viable, and revealing she uses mana as a resource. Similarly, Statikk shared his thoughts on her kit by saying "I played her a lot internally. She's an AP jungler".
In one of the threads, Volty highlighted how Diana's ultimate functions. Her Q ( and only her Q ) apply a moonlight effect, which is consumed when you cash R on the afflicted unit. This means an exchange would go something like:
Q an enemy
R to them, consuming the moonlight debuff when it hits.
Now you can either R them again ( since it is cooled down now ) or wait for Q to come back up to chain the effect again.
This is sort of hard to figure out by just looking at the skills recap, but was readily available in the block of text included in her reveal.
In the final chunk of Diana news, IronStylus, while fending off Summoner demands to remove the moon tattoo on Diana's forehead, commented about the mark saying "Sorry, that's not going anywhere. It's the Solari mark of the heretic. It's sorta thematically appropriate."
So I'm pretty sure she's a fighter, with a side of tankiness and ap to boot.

THANK YOU LACORPSE FOR THE SIGGY. YOU HAVE SUCH A GOOD FAN SERVICE :D !!
I have a request to all of the users on Mobafire. If it's not too much for you guys, do +Rep me if I've said something reasonable, crack a funny joke or provide the latest updates . Likewise, I've been +Rep-ing people so long as I find their post likeable. So let's help out each other now, shall we ;) ?
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