More item changes
Meki Pendant & Rejuvenation Bead Removed
Alternative: Regrowth Pendant and Faerie Charm item cost for them is apparently going down
Madreds Bloodrazor - Removed
Now being replaced as blad of the ruined king is going to be buyable on sr as new anti hp item
Force of Nature - Removed
Alternative: Spirit Visage- being changed into more late game item with more mr and passive buffed
Ionic Spark Removed
Alternative: Statikk Shiv, Tiamat, Wits End
Tiamat has been vastly upgraded as a passive wave clearing item, while Wits End has always been the traditionally stronger option for Attack Speed / On-hit builds.
Elixir of Agility Removed
Heart of Gold Removed
Alternative: Other gp5 items
http://www.reignofgaming.net/news/22316-item-preview-dust-sweeping
More
Just going to leave this here.. sneakily.. :3
Sightstone (650 Gold)
+125 Health
Unique Passive - Refresh (Ward) : Starts with 4 charges and refills each time you stop by your shop.
Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards from this item at once.
Upgrades to...
*is dragged away by internal Riot teams*
Meki Pendant & Rejuvenation Bead Removed
Alternative: Regrowth Pendant and Faerie Charm item cost for them is apparently going down
Madreds Bloodrazor - Removed
Now being replaced as blad of the ruined king is going to be buyable on sr as new anti hp item
Force of Nature - Removed
Alternative: Spirit Visage- being changed into more late game item with more mr and passive buffed
Ionic Spark Removed
Alternative: Statikk Shiv, Tiamat, Wits End
Tiamat has been vastly upgraded as a passive wave clearing item, while Wits End has always been the traditionally stronger option for Attack Speed / On-hit builds.
Elixir of Agility Removed
Heart of Gold Removed
Alternative: Other gp5 items
http://www.reignofgaming.net/news/22316-item-preview-dust-sweeping
More
Just going to leave this here.. sneakily.. :3
Sightstone (650 Gold)
+125 Health
Unique Passive - Refresh (Ward) : Starts with 4 charges and refills each time you stop by your shop.
Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards from this item at once.
Upgrades to...
*is dragged away by internal Riot teams*
cooper56 wrote:
Sightstone (650 Gold)
+125 Health
Unique Passive - Refresh (Ward) : Starts with 4 charges and refills each time you stop by your shop.
Unique Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards from this item at once.
Finnaly, i won't have to spend all my gold in wards when i play support. I'm a bit sad that they're removing heart of gold. I hope the new item give atleast armor.

Thanks to TinyStar for making me this awesome sig
I can tell you one news:
Wicked Hatchet replaces
Executioner's Calling.
BTW: Did you read this?
Jungle monsters now attack the nearest target rather than attempting to chase their original attacker to make their behavior more consistent
Wraith camp gold rewards have been reduced and golem and wolf camp gold rewards have been increased to better match their respective difficulty and convenience
The wraiths have reduced attack range and the large wraith has been repositioned within the camp to force mid laners to commit more when farming them for extra gold
The golem camps monsters have increased movement speed to make them less vulnerable to kiting, especially early on by the blue side bottom lane
Leashing is dead...
Ehm, what? AP jungle items? Nice
A nice items for junglers, remindes me on Quelling Blade from DotA.


BTW: Did you read this?
Quoted:
Jungle monsters now attack the nearest target rather than attempting to chase their original attacker to make their behavior more consistent
Wraith camp gold rewards have been reduced and golem and wolf camp gold rewards have been increased to better match their respective difficulty and convenience
The wraiths have reduced attack range and the large wraith has been repositioned within the camp to force mid laners to commit more when farming them for extra gold
The golem camps monsters have increased movement speed to make them less vulnerable to kiting, especially early on by the blue side bottom lane
Leashing is dead...
Quoted:
He also benefits heavily from the addition of a few new jungle items that are aimed towards AP.
Quoted:
buy the AP Spirit Stone
Ehm, what? AP jungle items? Nice
Quoted:
The Hunter's Machete actually has no raw stats but instead increases your damage dealt to jungle monsters by a % and also adds bonus true damage to your basic attacks against jungle monsters.
The item then branches off into 2 upgrade paths one being Madred's Razor and the other being a new item focused more towards non-autoattack based champions called the Spirit Stone.
The item then branches off into 2 upgrade paths one being Madred's Razor and the other being a new item focused more towards non-autoattack based champions called the Spirit Stone.
Quoted:
Yes, there is a Spirit Stone upgrade that is aimed towards tanks.
A nice items for junglers, remindes me on Quelling Blade from DotA.


hi embracing. yes i play ff14 now.
Phantom Dancer's stats are being tweaked downward and have lost quite a bit of MS.
It is however getting the "Ignore unit collision" passive so, we'll see how that works out on champs like Draven and other ADCs that really rely on positioning.
It is however getting the "Ignore unit collision" passive so, we'll see how that works out on champs like Draven and other ADCs that really rely on positioning.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
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Shield + barrier = OP bulky mids. I'm not entirely sure how I feel about barrier, or the new Archangels yet, but Archangels does look REALLY nice. I'll kinda miss FoN but at the same time I rarely build it since I don't play anyone who really needs FoN.