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Irelia Build Guide by Yogi DMT

AD Offtank Irelia - Late game bruiser with a twist, true damage!

AD Offtank Irelia - Late game bruiser with a twist, true damage!

Updated on December 3, 2012
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League of Legends Build Guide Author Yogi DMT Build Guide By Yogi DMT 2 8 9,584 Views 16 Comments
2 8 9,584 Views 16 Comments League of Legends Build Guide Author Yogi DMT Irelia Build Guide By Yogi DMT Updated on December 3, 2012
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1
astrolia (266) | December 4, 2012 3:48pm
You went into someone else's guide and said -- and I quote precisely -- "decent guide but mine is WAY better" then spammed his guide with a link to your own. If your guide was so much better than his, why did you have to revise basically everything about it? Not to mention you have 0 actual guide/content written.
1
Yogi DMT | December 3, 2012 5:43pm
Switched my build up a bit based on some of your guys feedback... is this any better now?
1
ShortyHUN (40) | December 3, 2012 3:19pm
Madred's Bloodrazor sucks anyway, without MPen most enemies will have atleast 100ish MR and half it's damage, 2% enemy health goes from 40-80 late game... and anyone who has 4k hp probably has enough MR so not even 80. Will be removed anyway.

Surge is good for hybrids mostly, and doesnt helps much until you get atleast 1 atk speed item, which you are getting pretty late.

If you want Cloth Armor or Doran's Shield to get you any defense you need flat defense seals ( Greater Mark of Armor) otherwise you just wasted an item slot.

Irelia as most other bruisers benefit more from Randuin's Omen then Frozen Heart, don't build it. Especially not 1st.

And lots of other things said before me. This might work in bot games, but I have doubt it even works in normal matches.
1
DillButt64 (102) | December 3, 2012 2:56pm
you do know that surge and the bloodrazor arnt even going to be in season three right? your build is going to be completely out dated in a week or two
1
bitpik (52) | December 3, 2012 2:41pm
Runes: ****tiest earlygame i have ever seen. Atleast switch to Greater Seal of Armor. They dont only reduce the damage from champs but from minions and monsters also.

Surge: Not versatile at all. Doesnt give anything pre-7 or so. Only lasts 12 seconds so if you are going to use it you need to somehow chase your opponent, or lure a dumb opponent into a sustained fight with it. Ghost sort-of makes up for having to chase people but the fact that you have no spells or runes the first levels someone like Riven will kill you level 1-2.

Build: Build is good except for Madreds bloodrazor, which isnt terrible. Bad build order.

Abilities: You cant max Hiten style at level 8. Hiten style is useless level 1 because you have no forms of chasing or disengaging. It adds 15 true damage with every attack but since you dont have Bladesurge to doubleprocc it and no Equilibrium Strike to slow them. If you are against anyone who doesnt have a **** level 1 like Jax, Riven or Garen you will get engaged on and die since you dont have any defensive stats, no offensive summoner spell earlygame and no flash. Additionally, when you attack someone you will perform an attack animation so your opponent can just run away from you as soon as you activate Hiten Style. You might get in 1 auto or 2, but its not worth it. True damage isnt her main damage source.

Good masteries
1
Da_Fridge (6) | December 3, 2012 11:41am
powerup10 wrote:

"1) Unless you know your going to be going up against heavy AP, always buy a cloth armor first. It will protect you from minion dmg and possible AD ganks."

"You should start out every game looking to build mercury's treads, wit's end, and frozen heart."

As for everything else, maybe its a matter of opinion or playstyle. Because i go hiten style level 1 and almost always get the first kill in top lane. BR is the last item i get in this build so its not as cost inefficient when your lv 18 looking to finish a game. Ghost i find to be more effective than flash, same with surge. But yea you should actually read my guide before you go off on how bad it is


In what elo do you use this build?

And I'm sorry but this guide is rather bland reading it is real tough.

Listen, I just explained what everyone else was thinking when they read this guide. There is a reason it's rated very poorly.
1
powerup10 | December 3, 2012 11:38am
"1) Unless you know your going to be going up against heavy AP, always buy a cloth armor first. It will protect you from minion dmg and possible AD ganks."

"You should start out every game looking to build mercury's treads, wit's end, and frozen heart."

As for everything else, maybe its a matter of opinion or playstyle. Because i go hiten style level 1 and almost always get the first kill in top lane. BR is the last item i get in this build so its not as cost inefficient when your lv 18 looking to finish a game. Ghost i find to be more effective than flash, same with surge. But yea you should actually read my guide before you go off on how bad it is
1
Da_Fridge (6) | December 3, 2012 11:30am
powerup10 wrote:



1) She gets some base stats with her masteries + going cloth armor first gives you more armor than flat armor runes give you all together. Thats why i say to get wits end, mercurys treads, and frozen heart first, so you have that early game sustain. Her scaling runes help her in the long run whereas her masteries and picking up basic defensive items such as cloth armor or chain vest early on still give you that early game durability. Irelia is not weak in trades even at lv 1. With this build she can take on nearly every 1v1 if at equal level and farm.

2) Honor guard is necessary in this build to get to the last talent. I might consider swapping it out for something else if anything i can use in the defensiveness tree is worth it.

3) You dont need damage items right away as irelia, in fact you dont need to build much damage at all and youll still be a threat with all the true damage your dealing. Frozen heart gives you great stats and theres no reason to not rush it early game. It gives you that early game durability need for laning. The only stat that really affects Irelias damage output is attack speed and this build includes 3 items that gives you AS. Its better to stay alive first and then worry about putting out the damage.

4) Your not going to build magic pen or armor pen and enemies usually have more armor than MR. That being said, it better for Irelia to go for an extra on hit magic effect than more AD. Madred bloodrazor has all the things Irelia likes... armor, attack damage, and best of all lots of attack speed and an extra on hit effect. This item syncs well with high attack speeds and other on hit effects. So BR does absolutely help Irelia out. Yes its expensive but thats why i say its the last item you should be getting.

5) Triforce is Irelias all around damage staple after shes already got her durability items. It gives her AD, AS, Health, Mana, and slow in hit effects. All these stats are great for Irelia and like i said, she does need too much in the way of items to dish out the dmg. Between Triforce, Wit's end, and BR shes gonna be putting out a lot of true damage and magic damage while still be tanky as can be.

6)You clearly have not read through my whole guide because theres so many things your talking about that are already explained in the guide. I said that your skill priority should be W>E>Q just because i didnt calculate it right on the skill sequence chart doesnt mean you should have read that part of my guide.

7) Hiten style is the best choice level one as it gives you some health regen if needed and lets you go toe to toe with any other level ones. Ive never not had the first couple minion waves to myself as irelia when using hiten style. Also its not like your getting your next move within the minute or anything. Even though you probably wont have to, just play conservative until lv 2 if it really bugs you that much.

8) The reason i use surge is for the AS bonus. Sure the AP might be wasted but with a champion like Irelia where your hits only deal true damage for a certain duration and where your attacks restore health, attack speed is just that much better for Irelia. I have done any number crunching or testing but just from play hundreds upon hundreds of games with Irelia, ive found surge to not only be more of a threat damage but help defensively in terms of more health regen.

And i dont even know why im arguing with you when youve never actually tried the build out for yourself


1. Please change your build according to this. You do not start cloth +5 in this build, nor do you talk about it. Plus you will definitely get ganked early with this start if you don't take Flash. Any smart jungler will see that you have no boots and will camp you. The MS quints help with this, but you will probably only be around 340 MS, while hes moving around 370. He will probably kill you in a gank.

2. Getting the increased health regen is much more efficient if you are looking to sustain your way through this build.

3. You talk about her kit doing damage early without stats, then cite that you require Attack Speed to get this. Therefore, why not go Wit's End first? I have stated this multiple times. You get AS/Damage/MR. It makes you a threat.

4. My entire point of the Madred's Bloodrazor was that its expensive and you get it late. I'm not arguing that it's bad on her. I just said that to get to that point in this build you would need a LARGE gold pool that you would get from a 50+ minute game. You keep justifying its strength, while I keep telling you that its about being able to get it. It would be better to get an item like Randuin's Omen where you can build a Warden's Mail in lane, get sustain (hp/5), armor, and a passive that can help you disengage an enemy. You get the use of the item early and if it gets late you can upgrade it or sell it for you Madred's Bloodrazor if you get 3800 gold.

5. Trinity Force is indeed core on Irelia, but is a midgame item. It gives you a huge spike of damage when you get it, which is most useful during the mid game, when your team is taking towers and fighting for map control. The spike gets lower as the game goes on. At the rate you acquire items, this would put the item in your hands around 30 minutes, meaning that midgame is ending if not over. You put too much stock into the laning phase with items and not enough from runes.

6. OK, you could have said typo a while ago and fixed it.

7. Yes, you get more damage when you go with Hiten Style at level 1. But you need AS to be able to rely on it. Being able to disengage with Equilibrium Strike is invaluable. Example, you get ganked early. Which would you want? Hiten Style or Equilibrium Strike. Also some laners can trade with you even through your Hiten Style like Xin Zhao. He's not going to care early if you have that point in it or not, he's going to trade with out either way. Using Equilibrium Strike first on him then getting in 1-2 auto attacks before the stun is over can even out, if not win, a trade at level 1.

8. Surge is essentially almost a wasted spell until you get some sort of AS item early. Having Ignite is just overall better due to the fact that you want to be able to win trades early. The way you beat Irelia in lane is by getting an advantage in lane before she hits level 5, when she gets enough damage to trade efficiently and can sustain back up without having to use the active of Hiten Style to heal up.
1
powerup10 | December 3, 2012 11:12am
Da_Fridge wrote:



Ok. Let's go over this one last time and I'll explain everything step by step.

1. Runes: You have scaling health and MR in addition to MS. You will get stomped by any aggressive laner. Irelia is weak early and struggles to trade already. Scaling runes don't help.

2. Masteries: Honor Guard cancels out 15 health per 1000 damage. Does that seem like a good 3 point investment?

3. Frozen Heart rush: You do no damage. You are tankier, but you cannot stick to a target like if you had a Phage. Wit's End is your second item, but if you wanted tankiness, it should be your first. You get AS/Damage/MR.

4. Madred's Bloodrazor does 4% of an opponent's max health on hit. Yes, this is nice. But if they have 100 MR, you will only do 2% of their max health as damage. This is because it does MAGIC DAMAGE. In addition, you are paying a large sum of money for that passive, you can get those stats much cheaper through other means.

5. Trinity Force is a mid-game item. IT DOES NOT SCALE VERY WELL INTO LATE GAME. That said, you would realistically get this item no earlier than 30 minutes with this build. This is because you are having to pay 5.2k gold to get a Frozen Heart and Wit's End first. Note: The Mid Game ends around 30-35 mins if it's not done already.

6. You take a random point in Equilibrium Strike at level 7, when it's more efficient to take a point in Hiten Style at that point for sustain and trading power.

7. You take your first point in Hiten Style. Whats to stop the enemy laner from jumping on you right after they see you have the passive on? Nothing, and with scaling runes, you will probably die because you don't even take flash.

8. Surge: Scales really well. Weak early because of the way that AS stacks. You also waste the AP that you get for the surge. Ignite scales decently throughout the game and reduces healing, which is HUGE for most top laners since healing/sustain is common there. It also gives you the ability to trade better before you get your first AS item ( Wit's End).

9. Ghost: Better late than early. I would like to note: I have no problem with this. The real reason you should use Ghost is that it allows you to stick to your opponent better since you wait on a Phage longer.

10. I would rather not argue with your smurf account. That is sad that you have to create a new account to upvote your own guide. Maybe you should consider listening rather than trying to pull yourself out of this mess.

Please, if I missed anything, let me know.


1) She gets some base stats with her masteries + going cloth armor first gives you more armor than flat armor runes give you all together. Thats why i say to get wits end, mercurys treads, and frozen heart first, so you have that early game sustain. Her scaling runes help her in the long run whereas her masteries and picking up basic defensive items such as cloth armor or chain vest early on still give you that early game durability. Irelia is not weak in trades even at lv 1. With this build she can take on nearly every 1v1 if at equal level and farm.

2) Honor guard is necessary in this build to get to the last talent. I might consider swapping it out for something else if anything i can use in the defensiveness tree is worth it.

3) You dont need damage items right away as irelia, in fact you dont need to build much damage at all and youll still be a threat with all the true damage your dealing. Frozen heart gives you great stats and theres no reason to not rush it early game. It gives you that early game durability need for laning. The only stat that really affects Irelias damage output is attack speed and this build includes 3 items that gives you AS. Its better to stay alive first and then worry about putting out the damage.

4) Your not going to build magic pen or armor pen and enemies usually have more armor than MR. That being said, it better for Irelia to go for an extra on hit magic effect than more AD. Madred bloodrazor has all the things Irelia likes... armor, attack damage, and best of all lots of attack speed and an extra on hit effect. This item syncs well with high attack speeds and other on hit effects. So BR does absolutely help Irelia out. Yes its expensive but thats why i say its the last item you should be getting.

5) Triforce is Irelias all around damage staple after shes already got her durability items. It gives her AD, AS, Health, Mana, and slow in hit effects. All these stats are great for Irelia and like i said, she does need too much in the way of items to dish out the dmg. Between Triforce, Wit's end, and BR shes gonna be putting out a lot of true damage and magic damage while still be tanky as can be.

6)You clearly have not read through my whole guide because theres so many things your talking about that are already explained in the guide. I said that your skill priority should be W>E>Q just because i didnt calculate it right on the skill sequence chart doesnt mean you should have read that part of my guide.

7) Hiten style is the best choice level one as it gives you some health regen if needed and lets you go toe to toe with any other level ones. Ive never not had the first couple minion waves to myself as irelia when using hiten style. Also its not like your getting your next move within the minute or anything. Even though you probably wont have to, just play conservative until lv 2 if it really bugs you that much.

8) The reason i use surge is for the AS bonus. Sure the AP might be wasted but with a champion like Irelia where your hits only deal true damage for a certain duration and where your attacks restore health, attack speed is just that much better for Irelia. I have done any number crunching or testing but just from play hundreds upon hundreds of games with Irelia, ive found surge to not only be more of a threat damage but help defensively in terms of more health regen.

And i dont even know why im arguing with you when youve never actually tried the build out for yourself
1
Da_Fridge (6) | December 3, 2012 10:46am
powerup10 wrote:




No what you did is say im right and the reason is because i am. Thats not convincing me of anything. If you think thats logic then i just really dont know what to say to you. I on the other hand did explain my reasoning with logical evidence which you then ignore and basically just say my way is better because.


Ok. Let's go over this one last time and I'll explain everything step by step.

1. Runes: You have scaling health and MR in addition to MS. You will get stomped by any aggressive laner. Irelia is weak early and struggles to trade already. Scaling runes don't help.

2. Masteries: Honor Guard cancels out 15 health per 1000 damage. Does that seem like a good 3 point investment?

3. Frozen Heart rush: You do no damage. You are tankier, but you cannot stick to a target like if you had a Phage. Wit's End is your second item, but if you wanted tankiness, it should be your first. You get AS/Damage/MR.

4. Madred's Bloodrazor does 4% of an opponent's max health on hit. Yes, this is nice. But if they have 100 MR, you will only do 2% of their max health as damage. This is because it does MAGIC DAMAGE. In addition, you are paying a large sum of money for that passive, you can get those stats much cheaper through other means.

5. Trinity Force is a mid-game item. IT DOES NOT SCALE VERY WELL INTO LATE GAME. That said, you would realistically get this item no earlier than 30 minutes with this build. This is because you are having to pay 5.2k gold to get a Frozen Heart and Wit's End first. Note: The Mid Game ends around 30-35 mins if it's not done already.

6. You take a random point in Equilibrium Strike at level 7, when it's more efficient to take a point in Hiten Style at that point for sustain and trading power.

7. You take your first point in Hiten Style. Whats to stop the enemy laner from jumping on you right after they see you have the passive on? Nothing, and with scaling runes, you will probably die because you don't even take flash.

8. Surge: Scales really well. Weak early because of the way that AS stacks. You also waste the AP that you get for the surge. Ignite scales decently throughout the game and reduces healing, which is HUGE for most top laners since healing/sustain is common there. It also gives you the ability to trade better before you get your first AS item ( Wit's End).

9. Ghost: Better late than early. I would like to note: I have no problem with this. The real reason you should use Ghost is that it allows you to stick to your opponent better since you wait on a Phage longer.

10. I would rather not argue with your smurf account. That is sad that you have to create a new account to upvote your own guide. Maybe you should consider listening rather than trying to pull yourself out of this mess.

Please, if I missed anything, let me know.
1
powerup10 | December 3, 2012 10:30am
Da_Fridge wrote:


Your kidding right? I have applied more than enough logic than you did in your entire guide. I have countered each and every argument that you have used to "counter" mine. I was nice at first (albeit a tad mean) but when you explained nothing and still tried to tell me off, that ended the niceness. Please, try and counter my arguments. Clearly, it's not working.



No what you did is say im right and the reason is because i am. Thats not convincing me of anything. If you think thats logic then i just really dont know what to say to you. I on the other hand did explain my reasoning with logical evidence which you then ignore and basically just say my way is better because.
1
Da_Fridge (6) | December 3, 2012 10:27am
powerup10 wrote:

The build may seem a bit weird at first but i tried it for a few games and i must say it actually dominates. Very nice man well done


Ranked or Normals, because I have played AP Riven in Normals and won.

Yogi DMT wrote:

Unfortunately i feel the same way about what you just said. If your not agreeing with me your saying the same things except with zero logical evidence. Its whatever man, bash this guide even if you havent tried it, that means nothing to me.


Your kidding right? I have applied more than enough logic than you did in your entire guide. I have countered each and every argument that you have used to "counter" mine. I was nice at first (albeit a tad mean) but when you explained nothing and still tried to tell me off, that ended the niceness. Please, try and counter my arguments. Clearly, it's not working.

Plus, I don't need to try it. If I were to, I would get flamed at excessively for not building correctly. This build could work in low normals, but not in ranked play.
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