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Cheat Sheet:
Don't know anything about the runes.
As Polse said, always start with a Ward. Take out a regen item.
I'd also stay away from RoA. What exactly does it do for you? Make you slightly tankier?
Everything else is fine, I guess.
Guide itself:
Items:
Erm, they don't really match up with your cheat sheet o___o And explanations are a bit lacking.
I also don't know what you're doing with items like Aegis and Rod.
Tips and Tricks:
"Always focus squishy targets with Parrrley"
AP Builds are inherently squishy, so why exactly are you diving into their team? -__-
"You are able to tank and go in as the first ones due your sustain"
Wuuuuuuuuuuuuuuuuuuut.
You even said, in your Cons, that GP was suspectible to burst -__-
Team Fights:
"As said already, your mission is to focus the squishiest enemy, preferably AD carry like Ashe, Vayne, Varus etc.. and make him/her unable to participate in the fight at all."
This only works if you're a champion that 'instagibs' squishies, i.e.
Actually, your whole team fight section is (this is an educated guess) probably based off of you being fed enough to 1 shot squishies, which won't happen because well you're AP GP.
Don't really think your guide is great at all. Not going to downvote because it's AP GP, but well...
* I'm only recommending 2 GP/10s. 1 for the regens and 1 for the late game item.
* I have found the MS quints very much worth it. As AP you don't want to go all balls deep. It's about using Q, using movement speed to get away from possible CC or counter initiations and then go back after the enemy if he used even 1-2 abilites to waste. I've recommended some other options.
* I agree some what. Will remove
* But I like it :3. The idea of AP GP is to sustain yourself in the lane. Have explained situationals tough :P
* That one I may add for the lols :P Actually may be sort of useful if it procs even once early-game.
* I like short builds. I bet only 5%-10% are going to look trough this.
• Don’t go double or triple gold/10 1 is more than enough – if I were you I’d skip them completely
• Wouldn’t really go MS quints on lane GP. You don’t benefit too much from the MS in lane
• Some questionable items: DFG? Warmoggs, isn’t the whole point to stack resistances and orange for 1k Spirit visage>Warmoggs on ap GP, Twin shadows – why? Just whyyy? Don’t think malady is worth too much on ap GP but haven’t tried it.
• Max parrrley or Raise morale not oranges first(at least that shouldn’t be your intention from the start, if you fall behind it’s viable)
• Get 1 crit mark, *****es love crit marks on GP
• Kinda short don’t ya think?
@Jhoi I will fix it and hopefully make it more pleasant to read.
@gkns135 aka Gintoki I checked your match history and you never even tried this guide out, yet you post it's unuseful.