It's more about how worthless it is due to having to burn flash to get off a decent ult. Imagine if Fiddle doesn't teleport after he channels it; he'd be a terrible champion.
OTGBionicArm wrote:
I'm not seeing the fiddle ult comparison other than the AoE part. Fiddle ult is a murder crow storm that does damage and nothing else. Galio's ult is SUPPOSED to be an AoE lockdown.
It's not about that it's about adding no gap-closer to an ultimate in a kit that has no gap-closer. Fiddlesticks is exactly the same. He has no gap-closer so his ult became one.

What is they didn't change the ultimate, but the rest of the abilities, like this:
Righteous Gust
ACTIVE: Galio unleashes a gust of magical wind that deals magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it.
If a target is
Bulwarked, the target will have the double amount of movement speed from this spell.
If this would change, he could cast
Bulwark on himself, and go superfast in the enemy team :D

ACTIVE: Galio unleashes a gust of magical wind that deals magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it.
If a target is

If this would change, he could cast




Picture by: MrMad2000
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Ok guys, so I thought up a rework for
Galio (I'm very bored.) So here it is;
Runic Defender:
Allies near Galio enjoy bonus armor and magic resistance. Additionally, Galio is healed for 5% of any damage that is dealt to nearby allies.
Bonus Armor and MR: 5/15/25
Aura Range: 800
Resolute Smite:
Unchanged mechanically; mana costs reduced by 10 at all ranks.
Bulwark:
Galio shields an allied champion for 4 seconds, giving them increased armor equal to three times the bonus from Galio's passive, (does not stack with the passive) and tripling the healing effect from Galio's passive. Additionally 10/20/30/40/50% of any damage taken by this ally is redirected to Galio himself. Galio can no longer shield himself. The healing from Galio's passive happens before the damage is redirected to him, and thus isn't mitigated by the damage redirection.
Cost: 50
Cooldown: 12 seconds
Range: 800
Righteous Gust:
Passive: Galio's basic attacks deal bonus magical damage to nearby enemies. Every 5th attack is a Windborn Smash which deals even more damage and knocks enemies back slightly.
Bonus magical damage on hit: 15/30/45/60/75 (+.5 AP Ratio)
Windborn Smash damage: 50/75/100/125/150 (+.7 AP Ratio)
Active: Galio unleashes magical gusts of wind as he flies for 5 seconds, increasing his movement speed by 20/28/36/44/52% and leaving behind a draft in his path that increases the speed of his allies by half of the amount.
Cost: 75 at all ranks.
Cooldown: 12 seconds
Idol of Durand:
Galio swoops forward and crashes down at a target location, dealing magical damage. He then turns to stone, taunting any enemies nearby, channeling for 2 seconds. While channeling, Galio takes 50% less physical and magical damage. After the channeling Galio causes an explosion of stone that deals additional magical damage and slows nearby enemies by 40% for 2 seconds.
Initial Crash damage: 110/165/220 (+.3 Ap Ratio)
Explosion Damage: 125/180/235 (+.4 AP Ratio)
Leap Range: 1000
Radius: 600
Cooldown: 170/150/130
Cost: 100/150/200
Basically, my idea here was to give him jungling and supporting power at the cost of upfront burst (Reworking Righteous Gust). Thus in this incarnation he likely wouldn't be solo laning. The changes to his passive and Bulwark make him a great choice to defend a key member of your team while also tanking damage himself. The E change is to help out ganks pre 6 as well as give him jungle clearing, in exchange the movement speed buff for allies is weaker.
His ultimate is now a glorified initiation tool that rivals
Unstoppable Force.
What do you guys think? :]

Runic Defender:
Allies near Galio enjoy bonus armor and magic resistance. Additionally, Galio is healed for 5% of any damage that is dealt to nearby allies.
Bonus Armor and MR: 5/15/25
Aura Range: 800
Resolute Smite:
Unchanged mechanically; mana costs reduced by 10 at all ranks.
Bulwark:
Galio shields an allied champion for 4 seconds, giving them increased armor equal to three times the bonus from Galio's passive, (does not stack with the passive) and tripling the healing effect from Galio's passive. Additionally 10/20/30/40/50% of any damage taken by this ally is redirected to Galio himself. Galio can no longer shield himself. The healing from Galio's passive happens before the damage is redirected to him, and thus isn't mitigated by the damage redirection.
Cost: 50
Cooldown: 12 seconds
Range: 800
Righteous Gust:
Passive: Galio's basic attacks deal bonus magical damage to nearby enemies. Every 5th attack is a Windborn Smash which deals even more damage and knocks enemies back slightly.
Bonus magical damage on hit: 15/30/45/60/75 (+.5 AP Ratio)
Windborn Smash damage: 50/75/100/125/150 (+.7 AP Ratio)
Active: Galio unleashes magical gusts of wind as he flies for 5 seconds, increasing his movement speed by 20/28/36/44/52% and leaving behind a draft in his path that increases the speed of his allies by half of the amount.
Cost: 75 at all ranks.
Cooldown: 12 seconds
Idol of Durand:
Galio swoops forward and crashes down at a target location, dealing magical damage. He then turns to stone, taunting any enemies nearby, channeling for 2 seconds. While channeling, Galio takes 50% less physical and magical damage. After the channeling Galio causes an explosion of stone that deals additional magical damage and slows nearby enemies by 40% for 2 seconds.
Initial Crash damage: 110/165/220 (+.3 Ap Ratio)
Explosion Damage: 125/180/235 (+.4 AP Ratio)
Leap Range: 1000
Radius: 600
Cooldown: 170/150/130
Cost: 100/150/200
Basically, my idea here was to give him jungling and supporting power at the cost of upfront burst (Reworking Righteous Gust). Thus in this incarnation he likely wouldn't be solo laning. The changes to his passive and Bulwark make him a great choice to defend a key member of your team while also tanking damage himself. The E change is to help out ganks pre 6 as well as give him jungle clearing, in exchange the movement speed buff for allies is weaker.
His ultimate is now a glorified initiation tool that rivals

What do you guys think? :]
What happens if someone breaks the leash range of your new
Bulwark?
This rework actually seems pretty fun, although I can't comment on how balanced it is. +1

This rework actually seems pretty fun, although I can't comment on how balanced it is. +1
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