I saw her for like a week after her release, and never since then. Can't really judge whether she's good or not, though judging by her win rate, I'd think not.
As a support Karma player, all I can contribute to the discussion is that I think she's fun. However, I feel as if Janna plays her role better? I mean, their shields are completely different, but whenever I cast Karma's shield, I wish it added damage to my ADC. When I miss a Q, all I can think is that Janna's slow is targeted and wouldn't have missed. Instead of having to wait for a single enemy to become rooted to the spot to prevent them from chasing, I could tornado and get all three chasers instantly.
I still enjoy playing Karma. But she feels lack-lustre compared to other supports.
I still enjoy playing Karma. But she feels lack-lustre compared to other supports.
i think she got worse, i used to play her ap mid karma all the time and this rework made her much much worse, they wanted to add more options to use her mantra but now its only really usable on Q because of how dangerous it is to use her W and because mantra E is basically a locket and a reverie which most people get, not to mention thresh has a much better AoE shield with much more utility on his lanturn than what is supposed to be one of karmas ults
its almost impossible to land a mantra Q because nine times out of ten the other person will just walk out of the explosion thats supposed to happen because the slow isnt enough even at max rank, the only surefire way to hit it is to use your W to root them and if someone sees it theyre going to walk behind a minion so that your Q will get creep blocked
i dont play her as a support but i think she got worse as one because she cant heal anymore and her shield is just terrible
all in all i hate this rework i think it put her in a much worse state than before
its almost impossible to land a mantra Q because nine times out of ten the other person will just walk out of the explosion thats supposed to happen because the slow isnt enough even at max rank, the only surefire way to hit it is to use your W to root them and if someone sees it theyre going to walk behind a minion so that your Q will get creep blocked
i dont play her as a support but i think she got worse as one because she cant heal anymore and her shield is just terrible
all in all i hate this rework i think it put her in a much worse state than before
Thanks to TheNamelessBard for the signature
Q has become more unreliable to hit, W has become simpler but less fun to use, the shield has gotten weaker and Mantra felt like it got a heavy nerf.
Waited nearly a year for this rework and it leaves much to be desired.
Waited nearly a year for this rework and it leaves much to be desired.
you certainly feel a blow/difference when:
- you can't heal your allies anymore
- you have to manage a mantra charge every ~20s instead of being able to stack 2.
- riot really wanted to change her role and everyone keeps sticking her to support.
- she feels a ****load more squishy than before
- her mantra'd Q rarely hits the follow-up damage, even if the enemy is slowed
- you either shield everyone or function as trollbait with mantra'd E or W.
- "everyone" thinks she's subpar and involves choices that never feel great (regarding mantra usage)
the thing about it is that there arnt any choices that feel great for mantra, most teamfights i find myself not using it because i feel like itll just be a waste of my R key because of how useless mantra is now
and no W did not become "simpler to use" the tether length on it is smaller than before, at least thats how it feels, i agree that its no longer fun to use because its just a terrible ability
of course she feels more squishie her shield got nerfed to hell with the ratios
yes mantra got a huge nerf, 30-45 seconds for a pathetic ability? id rather have two for an AoE heal or AoE burst from E but nah the only burst karma needs now is her mantra Q and W if you dont die trying to use it
honestly i think the tether range and overall range on W needs to be bigger there is no reason for it to be that small, and her ratios on her E need to go up
and no W did not become "simpler to use" the tether length on it is smaller than before, at least thats how it feels, i agree that its no longer fun to use because its just a terrible ability
of course she feels more squishie her shield got nerfed to hell with the ratios
yes mantra got a huge nerf, 30-45 seconds for a pathetic ability? id rather have two for an AoE heal or AoE burst from E but nah the only burst karma needs now is her mantra Q and W if you dont die trying to use it
honestly i think the tether range and overall range on W needs to be bigger there is no reason for it to be that small, and her ratios on her E need to go up
Thanks to TheNamelessBard for the signature
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It's been 1 month since Karma was reworked. Her rework gave both her visuals and kit a complete overhaul.
Now that sufficient time has passed I feel like you guys can give a fair assessment. I checked some Elophant stats out of curiousity and found that Karma's win rate has been a pretty steady 41% for the past month, which is the lowest win rate of any champion.
What do you think of Karma at this point in time? Is she viable? What could be changed to make her viable if you believe she is not? Do you have any advice for new players about Karma? Any other points you have about Karma and her rework are welcomed.
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