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*LoL Community Suggestion* - Removing the...

Creator: DarkPercy May 10, 2013 7:20am
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The_Nameless_Bard
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butbut...smiting shaco clones is fun 8D
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Satella
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Do you seriously gain an advantage in hiding the identity of your jungler? As soon as minions get to a wave the enemy team is going to find out anyway, and this just allows me to take flash on my early gank junglers now.
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This idea is good if you want quicker games. Lane pressure would be insane and lanes could snowball out of control very early. It has absolutely nothing to do with who is jungler. It would be very obvious very early AND on top of that you could have SWITCHING jungler teams. Which would be close to impossible to counter. You already see teams with 2-3 jungler items (da blue spirits) on different champions.

Extremely gamechanging.

But I don't like it. If it is to be implemented, more changes should come, like maybe less experience/gold from neutral monsters or something.
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inb4 Lasty says something about this :p
Satella
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You know what a better change would be? Make it so that instead of Summoner's Resolve giving +10 gold on smite, it makes you gain +10 gold per neutral monster slain. This buffs the jungler without giving laners more incentive to take jungle camps.
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DKitten wrote:

Well, Smite puts your team down one summoner spell in teamfights. However, it has more than just jungling use. Some top laners and supports will take it if they're preparing for a passive farm game (or in Thresh and Blitzcrank's case, a smite-grab).

Quite frankly, we'll always know who is jungling because we won't see them in lane. And if Smite's active is put on an item, say like Hunter's Machete, junglers can just buy 6 of those for instant profit while jungling. It won't be "smiteless" blue anymore - it'll be four-smite insta-kill.


It would probably be a unique ability
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Satella wrote:

You know what a better change would be? Make it so that instead of Summoner's Resolve giving +10 gold on smite, it makes you gain +10 gold per neutral monster slain. This buffs the jungler without giving laners more incentive to take jungle camps.


But if the laners already taking utility (such as a mid perhaps) then taking a point in Summoner's Resolve would be immensely practical, especially as they'd be capable of taking out a wraith camp for an extra 40 gold per clear.

Edit: Unless of course you mean this as a bonus of having smite, in which case ignore my insane ramblings.
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K I'm going to break this down.

This dude says we wouldn't know whose jungling.

that's only the case if the team has multiple common junglers, but if you see nocturne or nautilus or hecarim you know they're jungling.

putting it on items? please, free cs, thank you I'll buy that every game.

lowering consecutive uses of smite would be pointless, that's like saying "ignites OP lets make it do 1 damage per tic after 5 uses."

his only proposals are either stupid as **** or more overpowered than the summoner spell alone, for what reason? so you don't get smite stealed? plz.
Ban out GoodPlays GG
DarkPercy
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Satella wrote:

You know what a better change would be? Make it so that instead of Summoner's Resolve giving +10 gold on smite, it makes you gain +10 gold per neutral monster slain. This buffs the jungler without giving laners more incentive to take jungle camps.

lol that would be incredibly OP. +40 gold for wraiths, +30 gold every other camp GG that adds up sooooo quickly

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