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Do you care about your win-loss record in...

Creator: cheezcarls May 28, 2013 7:25am
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Do you care about your win-loss record in normal games?
tehAsian
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I don't care at all rofl.

I care about winning, but I'll more often than not do "troll" picks/builds.
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I never care about losing when its a true GG or the enemy team is simply better.

The saddest things are:
1. When you completely own your lane BUT the other lanes do ****ty even when your jungler is doing really good, then in teamfights even if you do plays/make good calls/save them they still **** up and even start fights without you...
2. When the game is going so well that you go like 20-5 but then your whole team starts getting caught...being greedy as ****, etc..., then EPIC throws happen, there isn't something that pisses me off more in this game than throws.
3. When your team goes like 0-15 in 10 min because everyone is doing completely **** and you have no deaths or just 1...then you ask to quit and they start to call you a *****.

If theres something I learned in LoL its that it isn't about who makes the most plays/gets the most kills.

It is all about who makes the less mistakes.
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IAmByakuya wrote:

If theres something I learned in LoL its that it isn't about who makes the most plays/gets the most kills.

It is all about who makes the less mistakes.

More the game which one of the allies makes the most mistakes, which we call the blaming game.

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DarkPercy wrote:

Oh yeah, a system that gives more points if you win against more experienced players, that makes you lose less points if you lose against more experienced player, that makes you gain less points if you lose against players that are less experienced than you, and that makes you lose more points if you lose against players that are less experienced than you. Why not call it ranked rating and give it the name elo? And while we're at it, why not make divisions according to the player's rating to make him feel rewarded to be good? What are you saying? Riot already did that? Shocking.

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DarkPercy wrote:


I agree that you can't carry an entire team by yourself, but it IS possible to carry one or even two teammates by yourself if you're a great player and you pwn your lane, make good calls, help your teammates get back in the game etc.

Obviously, a guy that consistently wins his lane and does his job in teamfights and has a great impact on the team and etc etc WILL inevitably win more games than that guy that wins his lane 40% of the time and doesn't really know when to go for dragon or when to back off etc etc etc. So win ratio IS somewhat accurate.

A system similar to dominion would be terrible because sometimes NOT killing a tower and letting your minions slowly finish it is what is best to win the game (and you'd get no points because you won't kill the tower). Support champions would get very little points because of no minion kills. Supportive and tank champions would also get less points because of less champion kills. People would actually have a good reason to be mad over ''kill steals''.


Playing correctly makes you win more often so yes win ratio is a good way to see how good someone is but it's not a perfect one. Imagine two players of the same level. The first guy plays soloQ and has a 50% win rate ratio. The second guy plays with his friends that have much more experience than him and he plays against better players in general. That second guy will lose more games than the first one even though he isn't any less good than him. So what could we do to fix this?

Oh yeah, a system that gives more points if you win against more experienced players, that makes you lose less points if you lose against more experienced player, that makes you gain less points if you lose against players that are less experienced than you, and that makes you lose more points if you lose against players that are less experienced than you. Why not call it ranked rating and give it the name elo? And while we're at it, why not make divisions according to the player's rating to make him feel rewarded to be good? What are you saying? Riot already did that? Shocking.


It happens far too often when teammates and I are handling a lane very well, but then the other two are getting hit pretty badly. In fact almost every game that I lose, that happens. I agree that if you're a good player you have a higher chance of winning a game, but that doesn't make the win/loss ratio a good determinant of skill. In theory, you would hope your good playstyle and smart actions would keep your team from losing, but it just doesn't work that way unless your whole team follows suit.

As for the domination score, that was just a loose suggestion. There was entirely no need to be sarcastic. I figure there are plenty of more ways to better base your skill on than just win/loss or even kill/death for that matter. I was mainly talking about normals, as I was already aware of the ranking system for ranked matches.
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Luftwaffel wrote:



It happens far too often when teammates and I are handling a lane very well, but then the other two are getting hit pretty badly. In fact almost every game that I lose, that happens. I agree that if you're a good player you have a higher chance of winning a game, but that doesn't make the win/loss ratio a good determinant of skill. In theory, you would hope your good playstyle and smart actions would keep your team from losing, but it just doesn't work that way unless your whole team follows suit.

If you're a better player than the people you're playing against, you will inevitably win more than you will lose, whether your team lose their lane or not. The proof is easily found in smurfers. For example, I'm 10/1 with Talon in ranked on what was a bronze 3 smurf, and is now silver V. And before the guy started using his account again, I was 17/4 with Draven on his account. And I'm also 1/0 with Trist.

So on that bronze / silver account, I've won 27 games and lost around 7. No, not every lane was winning, sometimes I roamed and won their lane for them ( mostly Talon games ) or in some I won my own lane and played well enough mid-game to carry my team ( mainly Draven and Trist games ).

Normals are similar. I rarely lose a Talon game in normals because I'm just so much better a Talon than they are anything. If you're better than your enemies, you will win more than you lose. If you are way better than your enemies, you will rarely lose. Even with the chance of your other lanes losing, if you simply win your lane over half the time, you will win over half your games over a long period of time.
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If you're a better player than the people you're playing against, you will inevitably win more than you will lose, whether your team lose their lane or not. The proof is easily found in smurfers. For example, I'm 10/1 with Talon in ranked on what was a bronze 3 smurf, and is now silver V. And before the guy started using his account again, I was 17/4 with Draven on his account. And I'm also 1/0 with Trist.

So on that bronze / silver account, I've won 27 games and lost around 7. No, not every lane was winning, sometimes I roamed and won their lane for them ( mostly Talon games ) or in some I won my own lane and played well enough mid-game to carry my team ( mainly Draven and Trist games ).

Normals are similar. I rarely lose a Talon game in normals because I'm just so much better a Talon than they are anything. If you're better than your enemies, you will win more than you lose. If you are way better than your enemies, you will rarely lose. Even with the chance of your other lanes losing, if you simply win your lane over half the time, you will win over half your games over a long period of time.


It must just be an experience thing on my part. I can't really say from past games that the logic that if you're a good player you'll win is true. I've played with people on my team and friends who I consider to be top tier players, but yet we didn't win because we have either new players or just people who don't really know their role.
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Unless I'm in a premade with my friends who are still fairly new to the game I tend to use normal to try out a few less conventional things, just to see if they work, I don't generally expect to win, so nah, Win/Loss in normal doesn't mean too much for me
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I don't play ranked yet, so my normal win ratio tends to matter a bit. A teeny bit. I have around 10 more wins than losses, but I'm not sure whether that is growing or shrinking. To be honest, as much as I would dislike to have fewer wins than losses, I don't think the ratio is particularly relevant. At a bit over 300 games played, around 1/7th of my matches were pre-30 and really don't mean a thing. I'd also say that a lot of my early post-30 matches are irrelevant as well.

Finally, I've really stepped up my game recently in terms of learning as fast as I can, so I feel that only the matches since I restarted LoL a couple of months back actually mean anything in terms of charting my changes in skill. But then, as long as I am trying out a plethora of champions I've no real experience with I don't really expect to be winning terribly often. However, once I've settled on my mains and got in a bit of practice with them, I would like to think that my win rate will be higher than loss rate. Then I can stop caring as normals become more about trying whatever, without necessarily intending on making it something I can use in ranked.
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