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*sigh*
When it's already been pointed to you and yet you don't see.
Firstly, when I expressed my surprise at the fact that lifesteal is optional, surely it should have somehow implied that therefore lifesteal was, in fact, compulsory. Why do you think people stack
More sustain = longer time in lane = more farm/exp = faster items = better trades. It's not so much your item build so much as your itemization path.
Also, if you're ahead then it's more advisable to build a
Some ADCs can straight up 1v1 other champions simply because of lifesteal.
Glyphs should be magic resist except in the uncommon (but not inexistent) all-AD compositions. Either scaling or flat or a mixture of both. A lot of supports deal magic damage (actually, pretty much all of them do).
You should take 9 points in defense and not utility for better trading power in-lane and improved
In your skilling, E should be taken at level 2 to start the extra gold generation on last hits early.
As for dealing with divers, there are many defensive options a
I was an
I see and understand what you are saying. But again, this is more of an item build (end game) than any kind of guide. Obviously, situations will vary. And based on your situation, you will need to change the build up. Example: I would get a BT over BotRK if the enemy team didn't have a lot of health stacking occuring, as it would be a better choice in that situation.
Also, I typically get boots first so I can chase with my
The reason I don't get MR runes, is because I like to focus on shutting the enemy ADC down early game by making it so they can't damage me and I will win basically any trade, even if they have lifesteal. As for the masteries, I will try it out and see what I think of them. I don't particularly like
As for the skill order, I take
I appreciate your feedback, and will take it into consideration for it I ever decide to update this guide to a full blown guide.
When it's already been pointed to you and yet you don't see.
Firstly, when I expressed my surprise at the fact that lifesteal is optional, surely it should have somehow implied that therefore lifesteal was, in fact, compulsory. Why do you think people stack
More sustain = longer time in lane = more farm/exp = faster items = better trades. It's not so much your item build so much as your itemization path.
Also, if you're ahead then it's more advisable to build a
Some ADCs can straight up 1v1 other champions simply because of lifesteal.
Glyphs should be magic resist except in the uncommon (but not inexistent) all-AD compositions. Either scaling or flat or a mixture of both. A lot of supports deal magic damage (actually, pretty much all of them do).
You should take 9 points in defense and not utility for better trading power in-lane and improved
In your skilling, E should be taken at level 2 to start the extra gold generation on last hits early.
As for dealing with divers, there are many defensive options a
I was an
Then you should be informed that your runes/masteries that have been added for 'extra content' are not the best ones to take.
And you should also be informed that your preferred item build is extremely poor.
You're covering up your poor choice of all these with even more poor excuses and when that fails, you fall back on this classic excuse of 'it's my preference' which every MF member worth their post count has seen before.
Okay then, humor me. What items would YOU recommend then if my build is so "poor". Build works just fine for me when I play Ashe (who is one of my mains, so I play her often).
If you know you are against a heavy dive composition, then get the
Then you should be informed that your runes/masteries that have been added for 'extra content' are not the best ones to take.
And you should also be informed that your preferred item build is extremely poor.
You're covering up your poor choice of all these with even more poor excuses and when that fails, you fall back on this classic excuse of 'it's my preference' which every MF member worth their post count has seen before.
WTF are you talking about? Lifesteal is compulsory, no question. I wish I could -1 this a couple more times now.
Oh yeah, as if you'd always be so fortunate as to position yourself away from the enemy team. Exceeeeeeept, the enemy has a dive composition, or you just got caught by a jungle
I imagine the pros have the best positioning in the world, yet they still take 21/9/0 masteries and magic resist glyphs because they know they will receive such a thing known as 'magical damage'.
You 'shouldn't be burst down by the enemy caster'? Hah. Keep dreaming.
If you know you are against a heavy dive composition, then get the
Sooo, what happens if you get caught out by the APC?
You will have
What are you talking about? The reason I put LW and BotRK in the "situational" section is because the order you get them in is determined by how the other team is building. That being said, with proper positioning, lifesteal is not a necessity. That doesn't mean you shouldn't get it.
WTF are you talking about? Lifesteal is compulsory, no question. I wish I could -1 this a couple more times now.
Pretty sure you mean glyphs should be scaling MR. As for masteries, I prefer the extra movement speed from utility, and reduced recall. The tiny, tiny bit of added armor/MR or w/e else from defense isn't really worth it IMO. And I don't run scaling MR runes because I base my Ashe build primarily on proper positioning in team fights, and if you position correctly you shouldn't be getting burst down by the enemy caster.
Oh yeah, as if you'd always be so fortunate as to position yourself away from the enemy team. Exceeeeeeept, the enemy has a dive composition, or you just got caught by a jungle
I imagine the pros have the best positioning in the world, yet they still take 21/9/0 masteries and magic resist glyphs because they know they will receive such a thing known as 'magical damage'.
You 'shouldn't be burst down by the enemy caster'? Hah. Keep dreaming.
What do you feel is wrong with them? I don't get MR/level simply because the way I play Ashe is all about positioning, meaning you really shouldn't be anywhere near the enemy mage to get bursted down anyways.
Sooo, what happens if you get caught out by the APC?
Seals should be scaling MR, masteries should be 21-9-0, etc.
Pretty sure you mean glyphs should be scaling MR. As for masteries, I prefer the extra movement speed from utility, and reduced recall. The tiny, tiny bit of added armor/MR or w/e else from defense isn't really worth it IMO. And I don't run scaling MR runes because I base my Ashe build primarily on proper positioning in team fights, and if you position correctly you shouldn't be getting burst down by the enemy caster.
Hold on a second.
Lifesteal is situational?
What are you talking about? The reason I put LW and BotRK in the "situational" section is because the order you get them in is determined by how the other team is building. That being said, with proper positioning, lifesteal is not a necessity. That doesn't mean you shouldn't get it.
Can't agree with runes, masteries and summoners.
As for summoners, there is a reason I put down nearly ever spell as an alternative to the ones I prefer.
Can't agree with runes, masteries and summoners.
What do you feel is wrong with them? I don't get MR/level simply because the way I play Ashe is all about positioning, meaning you really shouldn't be anywhere near the enemy mage to get bursted down anyways.