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Xin Zhao Build Guide by Hodgeybeatz

Tank Xin Zhao - Here, have a spear!

Tank Xin Zhao - Here, have a spear!

Updated on June 29, 2013
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League of Legends Build Guide Author Hodgeybeatz Build Guide By Hodgeybeatz 5,173 Views 19 Comments
5,173 Views 19 Comments League of Legends Build Guide Author Hodgeybeatz Xin Zhao Build Guide By Hodgeybeatz Updated on June 29, 2013
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1
Hodgeybeatz (18) | June 29, 2013 2:53pm
GargoPat wrote:

Nice guide, Hope it becomes as successful as your Singed guide!

Thanks!
1
GargoPat (12) | June 29, 2013 1:07pm
Voted +1
Nice guide, Hope it becomes as successful as your Singed guide!
1
sirell (400) | June 26, 2013 8:51pm
Oops, still in S2 mode. I meant Madred's, of course.
1
Hodgeybeatz (18) | June 26, 2013 8:48pm
sirell wrote:

Although, I should mention that I've always prefered Xin Zhao as a Wriggles jungler. :P

I am not a big fan of Wriggles honestly. I will buy Wriggles only if I am stupidly ahead and can afford by the 8-9 minute mark.
1
Hodgeybeatz (18) | June 26, 2013 8:46pm
sirell wrote:

Since I don't really have a reason to downvote, and it's not that bad a guide, I see no harm in upvoting it.

Thanks man :D
1
sirell (400) | June 26, 2013 7:50pm
Although, I should mention that I've always prefered Xin Zhao as a Wriggles jungler. :P
1
sirell (400) | June 26, 2013 7:49pm
Voted +1
Since I don't really have a reason to downvote, and it's not that bad a guide, I see no harm in upvoting it.
1
Hodgeybeatz (18) | June 26, 2013 7:08pm
sirell wrote:



At rank 1, you have 15 base damage, meaning 45 damage -if- you get all 3 hits. 75 brings 225 damage -if- you get all 3 hits. Add to this the decent 1.2AD scaling in both cases and you're dealing some heavy damage. The low CD won't really let you deal extra crazy damage, because you really only get to use it once inside of a gank, twice if it turns into a prolonged engaged.

W max on the other hand, gives you a 80% AS buff at level 5, which will not only let you proc the knock-up of Three Talon Strike faster, but also the CD that you get for each Q hit, reducing it to 4/5s at level 1. W also allows for faster jungle clears than Q does as well as procing on-hit effects more often, like red buff.

Q vs W is really hard to calculate because they both rely on actually getting the AAs across in order to calculate the overall damage, which can always be unreliable. I think this might be a genuine case of preference.

I agree, it really is just what or what not you prefer.
1
sirell (400) | June 26, 2013 6:38pm

I see you reasoning, but maxing Q first reduced the cooldown to 5 seconds and with CDR it is around 3.6 seconds, if I remember correctly. That lower CD is huge because you'll constantly be reducing the CD's of your other abilities. And at rank 5 it deals a bonus 75 AD + the 1.2 ratio, that is pretty huge. The low cooldown and the scaling of Three Talon Strike will allow you to deal crazy damage to whomever you're targeting. Not to mention the knock-up feature; you're going to be knocking people up like it's nothing.


At rank 1, you have 15 base damage, meaning 45 damage -if- you get all 3 hits. 75 brings 225 damage -if- you get all 3 hits. Add to this the decent 1.2AD scaling in both cases and you're dealing some heavy damage. The low CD won't really let you deal extra crazy damage, because you really only get to use it once inside of a gank, twice if it turns into a prolonged engaged.

W max on the other hand, gives you a 80% AS buff at level 5, which will not only let you proc the knock-up of Three Talon Strike faster, but also the CD that you get for each Q hit, reducing it to 4/5s at level 1. W also allows for faster jungle clears than Q does as well as procing on-hit effects more often, like red buff.

Q vs W is really hard to calculate because they both rely on actually getting the AAs across in order to calculate the overall damage, which can always be unreliable. I think this might be a genuine case of preference.
1
Hodgeybeatz (18) | June 26, 2013 6:16pm
sirell wrote:

An E first max I can understand for increased gank potential, but the base damage increase in maxing Q second simply isn't worth it since it already has decent scalings. You would deal much more damage and sustain much more if you maxed W second (or first) than you would if you levelled Q second.

I see you reasoning, but maxing Q first reduced the cooldown to 5 seconds and with CDR it is around 3.6 seconds, if I remember correctly. That lower CD is huge because you'll constantly be reducing the CD's of your other abilities. And at rank 5 it deals a bonus 75 AD + the 1.2 ratio, that is pretty huge. The low cooldown and the scaling of Three Talon Strike will allow you to deal crazy damage to whomever you're targeting. Not to mention the knock-up feature; you're going to be knocking people up like it's nothing.
1
sirell (400) | June 26, 2013 6:09pm
An E first max I can understand for increased gank potential, but the base damage increase in maxing Q second simply isn't worth it since it already has decent scalings. You would deal much more damage and sustain much more if you maxed W second (or first) than you would if you levelled Q second.
1
Hodgeybeatz (18) | June 26, 2013 6:03pm

I like´d the build

Thanks!
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