Riggsinator wrote:
Most people enjoy giving backdoors.... but most people hate receiving backdoors...
In LOL and IRL!
genius.
Either way, i LOVE to backdoor, and I do it WAAAAAAAAAAAAY tooo much, its getting unhealthy. Legit strategy and they just jelly that they cant highlander+wuju = turret down
ExistentialWhoa wrote:
When the goal of a game is to win, and no rule prevents something, not using a tactic for fear of peoples response is irrelevant.
If you backdoor, you'd better know how to do it. If you die or cause a team fight to go south in your absence, backdooring is a bad idea.
If someone complains about backdooring, what they are really saying is "we have failed to stop a fairly basic map awareness issue." If you don't like backdooring, stop them.
There is no such thing as a bad win.
This is one of the best posts I've read in a while.





I personally don't like it though I understand it's an acceptable strategy. I played DotA so long the urge to be like OMG BDING NOOB every time I see it is hard to resist sometimes.
Also, there's one hero you can't stop bd no matter how much map awareness you have, Twisted Fate.
Yi is also really hard to stop even when you know he's coming.
You can't see Twitch coming unless you invest in twice as expensive wards.
Etc...
These are usually the things I get most annoyed by, and then it sets confusing in my team because we don't know if we should go back and stop him or force a teamfight. In general it seems like a cheap tactic to me, but cheap tactics still win the game.
Also, there's one hero you can't stop bd no matter how much map awareness you have, Twisted Fate.
Yi is also really hard to stop even when you know he's coming.
You can't see Twitch coming unless you invest in twice as expensive wards.
Etc...
These are usually the things I get most annoyed by, and then it sets confusing in my team because we don't know if we should go back and stop him or force a teamfight. In general it seems like a cheap tactic to me, but cheap tactics still win the game.

Thanks to GrandMasterD for my sig!
Well, take a look at CLG vs. SK during the WCG Finals, Game 1. SK ran a Twisted Fate, Shen, and Kassadin, as well as packing Fortify. The US team made some bad decisions (and also had Baron stolen twice, but yeah...) but eventually lost to the European team because while they were 5-man pushing mid, SK would just 4-man hold a tower with Fortify as Twisted took down CLG's towers. However, CLG had a much stronger team-fight presence, and probably would have been able to win a 5 man teamfight vs. 4 champs and a tower - if it weren't for the fact that Twisted Fate is capable of porting in at any moment.
TF wasn't really back-dooring that game, but rather pushing towers instead of being present at a team fight because his ultimate is almost equivalent to being at the fight itself. Both that strategy and BDing are both hard to counter, but both are valid strategies.
Eventually, CLG did win the tournament because they banned TF in the next two games - but I'm not sure how they would have coped had they had to deal with TF again. Granted, the two Baron steals in game 1 were lucky on SK's part.
TF wasn't really back-dooring that game, but rather pushing towers instead of being present at a team fight because his ultimate is almost equivalent to being at the fight itself. Both that strategy and BDing are both hard to counter, but both are valid strategies.
Eventually, CLG did win the tournament because they banned TF in the next two games - but I'm not sure how they would have coped had they had to deal with TF again. Granted, the two Baron steals in game 1 were lucky on SK's part.





Even though backdooring is a legit strategy, I just don't like it: but only because I enjoy the eventual big team fight after mid game ends, and it ruins the experience for me when one character is off ramming towers and not focusing on killing the enemy team. I don't want to say it's cowardly since there are champions who specialize in that type of play, but I frown upon it since it seems to me like a fairer win if you defeat the other opponents in a fight instead of dodging them and backdooring.
I think we are asking the wrong question. Not is backdooring wrong?
But, Why is backdooring wrong?
If anyone can give a respectable answer to that question then i will stand up against the backdoor. If not, then all must accept that the BD'ing is a good method for winning a game that has no decisive winner.
But, Why is backdooring wrong?
If anyone can give a respectable answer to that question then i will stand up against the backdoor. If not, then all must accept that the BD'ing is a good method for winning a game that has no decisive winner.

Shak3y wrote:
But, Why is backdooring wrong?
If anyone can give a respectable answer to that question then i will stand up against the backdoor. If not, then all must accept that the BD'ing is a good method for winning a game that has no decisive winner.
It is a good method to winning the game, since LoL is not about how many kills you can get, but who can defeat each others' Nexus. Backdooring is just part of the game, though I know the majority of LoL players, especially in the US, love to have the up-all-end-all team fights to decide who will barrel through their enemies' base and win the game. I know people who enjoy the team fights will call Backdooring cowardly and wrong because that's not what they queue up for. They queue up to ace enemy teams and push down mid into their base. Not to have a tanky enough team to counterbalance a 4v5 while their Yi or Sivir take down towers while they're not paying attention: it's just something they don't like to do, so they feel it's wrong.
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I'd say it's as valid a strategy as pushing two lanes at once after laning phase is over, though in some ways more risky for the weaker group of pushers.