Looks like another case of permabanned Olaf, guys.
Does anyone know if his Q sticks into the walls near the jungle camps? And if the minimum range is ignored if it does?
Does anyone know if his Q sticks into the walls near the jungle camps? And if the minimum range is ignored if it does?
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Base mana reduced to 235 (from 270)
Undertow
Base damage reduced to 70/115/160/205/250 (from 80/125/170/215/260)
Slow percent increased to 35/40/45/50/55% (from 24/28/32/36/40%)
Slow duration reduced to 1-2 seconds based on distance traveled (from 2.5 seconds flat)
Slow no longer decays
Minimum distance added (400)
Axes now stick in walls and structures only if they would land in impassible terrain
Axes now make jungle monsters ignore unit collision (to better enable Olaf's axe pickup play in the jungle)
Vicious Strikes
Mana cost reduced to 30 (from 40/45/50/55/60)
Now grants 20/35/50/65/80% attack speed
Now provides 1% extra healing for every 2.5% health that Olaf is missing
Attack damage removed
Spellvamp removed
Lifesteal retained
Reckless Swing
Cooldown increased to 12/11/10/9/8 seconds (from 9/8/7/6/5)
Damage reduced to 70/115/160/205/250 (from 100/160/220/280/340)
0.4 total attack damage ratio added
Health cost is equal to 40% of total damage dealt (unchanged ratio)
Health cost is now refunded if it kills the target
Basic attacks lower the cooldown of Reckless Swing by 1 second
Ragnarok
Cooldown changed to 120/100/80 (from 100)
Mana cost removed
Now provides 10/20/30 armor and magic resist passively
Active reworked: now removes the bonus armor and magic resist passive and grants 40/60/80 bonus attack damage while active
Olaf now turns red when Ragnarok is active
Crowd control immunity retained