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Cheatsheet:
Summoner Spells - I can understand why you'd use
Runes - I like the choice of Scaling Magic Resist Glyphs, but I would also include Flat Magic Resist Glyphs as an alternative as well, in case you are against an AP jungler who might think about invading you, or possibly when you're ganking an AP lane (
Masteries - Standard stuff.
Items - This confused me a little bit. When I start having to make choices, it's not entirely clear what I should be getting and this also isn't clarified very well in the guide which even omits explaining any of the lifesteal choices other than
Skill Sequence - Standard stuff.
Written Content:
Reading through, I feel some of your explanations are often lacking. In your pros and cons, there are some pretty vital things which I feel have been missed or don't belong there. For example, lacking lifesteal isn't really a con in view of the fact that just about every champion bar
As mentioned earlier, your item section actually doesn't explain some of the choices in the cheatsheet. If it's in your cheatsheet, it should really be in the guide.
Avoid superfluous explanations like: '4 attack damage for 1 mastery point is nice'. Under that reasoning, I could justify taking that on every champion in the game and that just isn't why I should take that point in
'
Something in this vein of thought. The same thing applies throughout the entire guide. I'll draw another example just to be clear.
Your explanation for
Basically ALL of this is in the tooltip; you don't need to write it! Explain WHY these stats are beneficial - CDR because
Verdict:
Whilst it seems this guide has a basic grasp of how to play
I'd clean up your cheat sheet a bit if I were you. Simplify it into less categories like; ON SPAWN, EARLY GAME, CORE, FINISH WITH, OTHER ITEMS, END BUILD. I don't think it's necessary to list out every single consumable and trinket in the game. Your runes and skill sequence seem fine in my opinion.
As for masteries, I don't get why you'd skip
Your *Important Note is kind of misleading. So are you saying that if you lack you ult,
Your masteries section doesn't look very good aesthetically. Don't put a font size, or if you do, apply it to all of them. For the most part, your coding isn't very good. It's passable, but the constant changing of font colors, inconsistencies and etc. leave much to desire.
I still don't get your reasoning with
In your skill order (which you should have capitalized in the Chpaters), you have < instead of >. You use > because it means greater than, or they're like arrows pointing in the direction you want to continue with.
You have a lot of spelling and grammatical errors. ATLEAST (instead of at least), IMUNE (instead of immune), DONT (instead of don't), its/it's, HUSSAIN (instead of Usain) etc. etc. Your wording could be improved as well. Most of your explanations feel like something along the line of: This item gives 200 AD which is really good and a MUST because you can kill the enemy faster.
I can't comment much on gameplay and those in the mould, but I'm really questioning this;
Dragons > Towers > Unrisky kills > Minions > Risky kills
If your team has scored an ace and you have the choice to push mid lane to the inhibitor or kill baron, I would suggest to push mid lane and try to get the inhibitor. The thing is baron will only get you more ahead than you already are, which you should be because you've just scored an ace, but getting an inhibitor will make the lane constantly pressured for 5 minutes by super minions, letting you get more objectives like dragon, turrets or even baron, because the enemy has to stay base defending from super minions.
Objectives are important, yes, but later on, it only takes a few seconds to destroy towers and stuff. Sure, the enemy lane will get a bit of pressure for 5 minutes, but if you can pick up
In any case, good luck with your guide.
total score: 75% (15/20)
information accuracy/cheatsheet viability: 8/10
The items in the cheatsheet and skill order look fine to me.
In your rune section, you say you get
You don't really mention any defensive items other than
coding/appearance/readability: 2/5
The coding isn't great, but it looks ok. You have some pretty awkward sentences, plus quite a few grammatical errors (e.g. using "it's" when you actually mean "its" pretty much constantly). If you want more examples, just ask.
extra credit:
You get 5 extra credit points for your tips, a lot of them are quite insightful.