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Nasus Build Guide by OTGBionicArm

AD Offtank Nasus: Complete Guide to the Temper of the Ascended.

AD Offtank Nasus: Complete Guide to the Temper of the Ascended.

Updated on June 4, 2014
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League of Legends Build Guide Author OTGBionicArm Build Guide By OTGBionicArm 41 8 195,335 Views 101 Comments
41 8 195,335 Views 101 Comments League of Legends Build Guide Author OTGBionicArm Nasus Build Guide By OTGBionicArm Updated on June 4, 2014
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1
OTGBionicArm (415) | May 30, 2014 4:00pm
Rock on, Xan0. Rock on \,,/,
1
Xan0 | May 30, 2014 3:35pm
I'm just here to commend you on your choice of soundtrack.

(Oh, yeah, and the guide is cool too :P)
1
OTGBionicArm (415) | May 27, 2014 4:19pm
Guide has been updated. Ravenous Hydra and Sunfire Aegis have been replaced with Talisman of Ascension and Locket of the Iron Solari. The second example build has become a more support style Nasus build.

It goes back to the roots of Nasus' building, back from like season 2.

These are still highly situational items, so don't act like I'm actively telling people they should be building them on Nasus. They are there for when a situation arises for them and nothing more.
1
Raxarus | May 14, 2014 6:20pm
Alright, that makes sense. Thanks for the help.
1
OTGBionicArm (415) | May 13, 2014 9:05pm
We have a system called Comment to Vote, which forces the first 20 voters to leave a comment with their vote. After that, all votes are recorded without a comment tied to them and are anonymous, unless someone says they voted. If you look at the guide, the upvote arrow will be highlighted if you upvoted, noting you've already voted on the guide. Same goes for the red arrow and downvoting. Hope this helps. :]
1
Raxarus | May 13, 2014 9:01pm
Thanks for the response, and yeah I understand what you mean. On a different note, other people have banners in green on their posts that say they voted "+1"; I'm new to this website and I want to make sure it counted my vote. My comment doesn't say that I voted. I guess they have fail safes to make sure people don't make sock puppets or commit voter fraud (e.g. a system that stops new members from voting on guides). Please let my know if you have any knowledge on this topic.
1
OTGBionicArm (415) | May 13, 2014 8:47pm
Thanks for enjoying my guide! Sadly the way the format is doesn't allow me to show multiple mastery setups, so it's easier to show the cookie cutter.

As for items, again, I have to constrain how many optional items I show. :[
1
Raxarus | May 13, 2014 8:38pm
At long last! A guide maker who actually realizes two things: 1) Nasus has enough active health regen, so it's wise to add passive regen quints (synergies well with Doran's shield), and 2) Active regen quints (lifesteal) got nerfed hard, so they won't be as efficient to run in S4.

If there's one thing you could add to your guide, it would be suggestions for different mastery configurations (esp. masteries delving into the utility tree). Personally, I'm trying 0/18/12 but it's probably better to run 4/18/8. However (4/18/8) would trade my 'culinary master' point and the 3 'vampirism' points for 5% CDR (i.e. 4 sorcery points). Imho, 4/18/8 or 4/26/0 (or something similar) would be optimal for lane survival as 5 extra points in the Offense tree will *only* help for last hitting at levels 1-3 but won't scale well into mid-late game; this is because at 18 stacks you already surpass the damage of lvl 18 'Brute force' and 'Martial Mastery' combined. However, 'Double edged sword' or 'Expose weakness' aren't bad choices.

Additionally, there are some mentionable, suboptimal 6th item options (provided that you're fed and/or they would help your team) that can greatly increase your 'Spirit Fire' AOE damage (e.g. Rabadon's Deathcap; which increases damage by 200-300+ per champion), or your utility/chasing/cc/team-boosting ability (e.g. Hextech Gunblade, Zeke's Herald, Frozen Mallet, Locket of the Iron Solari). Obviously these kinds of items are extremely situational and niche, but they could be useful in some limited capacity. These types of options shouldn't be taken off the table in exceptional cases, imho.

Awesome Guide! The community shall be pleased.
1
Vynertje (386) | April 16, 2014 6:17am
The review without a flashy intro #1:
  • I personally like (even vs AD) to go shroud + kindlegem as first items. Health is a super strong stat early game (more so than armor) and the cheap CDR is quite nice as well. Frozen heart rush might leave you with too little HP early game (it probably isn't much of a big deal though)
  • Never been fond of Trinity Force as main damage item. I've personally always preferred gauntlet because it also gives armor and nasus primarily scales off tank stats. The only thing that would make me prefer TF > Gauntlet is the movement speed
  • Not really fond of the second example build.
  • I wouldn't consider flash an alternative to teleport. Teleport is mandatory (and OP) for nasus. It's better to swap out ghost instead.
  • I haven't done much testing on top lane champions but it might be worth the consideration to get a few scaling armor seals in your build. Armor quints could be considered too against matchups like renekton.
  • A nice addition would be to add a chapter on splitpushing because Nasus is OP at splitpushing with TP and possibly matchups.

Besides those things, nice guide :)
1
OTGBionicArm (415) | April 10, 2014 5:28pm
Guide has been updated. Only think that really changed was the runes being reverted back to when the guide was released.
1
OTGBionicArm (415) | February 4, 2014 7:07pm
No problem, glad my guide can be of help ^^
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