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Recommended Items
Spells:
Ghost
Teleport
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
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Table of Contents |
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Quick Guide |
Preface |
Basic Information |
Advanced Tactics |
Wrapping Up |
Starting ItemsCore Build
Early Game
Mid Game Late Game BootsOffensive ItemsDefensive ItemsSynergies and CountersSummoner Spells
On Nasus, Ghost is generally the best summoner spell to take. It allows him to chase better and is on a pretty short cooldown. Teleport is nearly always taken over Ignite because Nasus can devastate other lanes with ganks using the spell, and he has very poor personal kill potential early on, even with Ignite. Flash is the alternative to Ghost if you are facing champions that will try to wall you off like Jarvan IV or Anivia. Runes
MasteriesMuch like my rune page, the mastery page for Nasus is made with durability and sustained laning in mind. Recover, Perseverance and Second Wind all give you hefty sustain to keep your health topped off, and the rest of the defense masteries aim to make you tanky as hell. Tenacious helps you get red of pesky CC faster and the 9 points in offense are simply to have more AD for last-hitting. |
About the AuthorGrandmasterD coded the entirety of this guides' format and YayaFTW created the amazing intro banner and dividers!
IntroductionIn this guide I will showcase a less passive way to play Nasus. My build allows for a bit more teeth early game, to let enemies know you will not be pushed around. Many Nasus players tend to let their enemy bully them without retaliation. I focus on farming, forcing poor trades, securing objectives and destroying carries. Nasus Is an amazing champion for ranked solo queue, but first picking him can easily get you a very tough matchup on the other team. Caution is advised against champions such as Trundle and Kha'Zix who are currently very common picks. Just some Nasus mood music; Listen while reading the guide!
Who's Nasus?
Nasus' Skillset
Skilling OrderSiphoning Strike is maxed first to lower it's cooldown and increase its base damage. You want the cooldown to be as low as possible early on to get as much bonus damage as you can. You can max either of his other abilities second. If you're against someone who primarily uses auto attacks to fight, or you can't keep up with them well enough, max Wither second. Spirit Fire can be maxed against other slow characters such as Cho'Gath or Yorick, who don't really use auto attacks to fight.
ItemizationGlacial Shroud is your primary armor purchase in lane. Also providing you with mana and CDR, it is the perfectly early purchase for Nasus. However, when fighting a magical damage laner, you will want to get Spectre's Cowl and Kindlegem instead. Warden's Mail and Glacial Shroud both build into Frozen Heart and will let you ignore most physical damage. Frozen Heart will be your heavy defensive item against AD's. The CDR, Mana and armor go a long way towards your goal of farming as much as possible, and it helps to passively gimp AD champions trying to fight you. Spirit Visage gives you very healthy servings of CDR and increases all healing effects on you. In other words, it makes your lifesteal even more epic. It's basically the perfect defensive item on Nasus. Spirit Visage can be rushed instead of Frozen Heart against a magical damage laner, or against a mainly AP team. Mercury's Treads can be built as needed during mid game. Trinity Force is your main damage item and it is built because every part of the item synergizes with Nasus's kit. Particularly, the movement speed boost from the Phage and the Sheen effect are the main selling points. This helps you to stick to targets and hit them even harder with Siphoning Strike. Randuin's Omen is a complementary armor item that has an amazing active and passive to abuse. The active can be used to protect allies, or slow people between your Wither cooldown. Finally, Banshee's Veil is largely a filler health item with a free spell shield to abuse. It's great for blocking Nidalee spears and annoying CC engages like Glacial Prison. As an alternative to both Frozen Heart and Trinity Force, Iceborn Gauntlet is a cost effective mid game item that is both offensively and defensively good. It also provides a slowing field on your Q's to help you stick to people. I often get this item if I feel like I will not be able to finish my Trinity Force in a timely manner. Thornmail is an amazing purchase against teams with multiple auto attacker threats like Tryndamere or Yasuo along with Marksman champions. You'll make them kill themselves by attacking you. Talisman of ascension is a very niche purchase. Think back to the golden days of Philosopher Stone. Shurelya's Reverie used to be core for Nasus. I still like the items active on him, and I like to buy it if my team is all doing well and my support doesn't have one already. Use it to rally your team to engage or retreat. Locket of the Iron Solari is another supporty pick for Nasus, and is very useful against heavy AP compositions with it's MR aura and active shield. Warmog's Armor gives to a big chunk of health and health regeneration. This health regeneration combines nicely with Spirit Visage and your various other healing sources to make you even more sustained in a fight, and even more of a pain to try and kill. Guardian Angel is even better when you are fed because a fed Nasus is threatening in general, but a fed Nasus you have to kill twice? Terrifying.
LaningThe best course of action against aggressive champions is to allow them to push. Nasus is very good at last hitting under the turret and this usually muzzles the enemy from attacking you in fear of turret shots, especially after level 6 when diving Nasus will likely result in a kill for him. If the enemy takes the turret early (pre 10 minutes), this is actually a benefit to you as you get to freeze at your second turret and farm, and they can no longer farm safely. They will be roaming and trying to kill your allies in desperation, however, so be ready to follow them with Teleport. In fact, once he hits level 6, Nasus can preform devastating ganks on bottom lane if he so pleases in this manner as his Wither is amazing in skirmishes and his ultimate allows him to tower dive. Nasus has massive sustain in lane unless he's being harassed harder than his lifesteal and regeneration can handle, or if he's being bursted. He's also prone to being ganked if you are not careful to control the creep waves. A problem you may run into is using Spirit Fire too liberally and pushing the lane. When pushed and engaged on by a gank, your only chance at living is to Wither the most threatening enemy and book as, usually with Ghost on if you have it. Ult if you have to to live. You can't take one two people alone this early in the game. Nasus is a very easy gank target early on if he pushes as he has poor mobility. Try to keep the lane at the center, or preferably near your turret to remain safe and continue farming.
Warding and GankingNasus will seldom roam to mid, like many top laners like to do, as he is very concerned with his farm. However, as mentioned previously he can supplement devastating ganks at bot or mid lane providing they have a ward behind the enemy laners. When ganking bot specifically with Teleport, wait until the enemy bot laners commit to a fight. Let your bot lane know you're coming! Otherwise they may run and mess up the gank. Once you arrive try to stand behind the focused target so they have to move past you and Wither them in Spirit Fire and break their spines. This will guarantee at least a flash, but can still usually result in a kill or even two. After a successful gank, try to push down bot tower and/or get Dragon. If your top laner got top tower in the mean time, it's worth so long as you got Dragon or a tower as well.
TeamfightingTry to avoid big CC on your way to your intended targets, as a CC'd Nasus isn't exactly dealing damage. If you do get CC'd and peeled off a carry, at least make sure it's harder for them to fight back by Withering them. You can fight any tanks blocking your path due to Spirit Fire shredding their armor, and your lifesteal and healing keeping you alive for a bit. This is a better plan than desperately trying to get to a carry to simply die from focus fire. This can become an issue however, if you are under-farmed. A zoned and malnourished Nasus is not threatening at all. If this happens, you are actually a detriment to your team in fights and should attempt to instead farm your way back into the game. Let your team know you're behind, and try to farm. Ask them to stall as long as they can and defend the turrets. When you feel like you're ready try to rejoin your team, but be weary that if you get this behind as Nasus, the enemy team will try to press the advantage as fast as possible to end the game before you can make a comeback. Another alternative is to start acting as a peeler rather than a damage dealer. Wither bruisers and assassins attacking your squishier allies and use Spirit Fire to soften them up. If you can't be the carry, do everything you can to make sure your other allies can win the fights. This is also a great tactic when you are against teams that will kite you heavily.
Strategy and TacticsFarming MindgamesAs Nasus' main goal is to farm his Q, you can often use this to your advantage because many players have a very predictable approach to trying to stop you. They will try to attack you with abilities for going to CS, so walk up like you're going to CS earlier than intended, then back away when they try to attack you. Once their abilities are on cooldown, feel free to farm. Note that the buff for Siphoning Strike lasts for a considerable amount of time, so doing this with Q active won't hinder you in any way.BaitingAs previously stated, Nasus generally has to bait people into poor situations to win trades. He can use this ability to get kills as well. At level 6 people often still hold the misconception that Nasus is incredibly weak at this point and often will try to dive him anyway, or even have their jungler help them dive. Wither the person taking turret shots and use Fury of the Sands and Spirit Fire and beat them as hard as you can with Siphoning Strike. This can usually get you a kill or even a double. If you succeed at this, they will never attempt to dive you again.Siphoning StrikeFarming Siphoning Strike should always be your top priority. My general rule of thumb is that if you're at least 10 bonus damage per minute (IE; 200 bonus damage at 20 minutes) you're doing "ok". You aren't a liability to your team if you keep that up. ideally you should be using Q to last hit every chance, and the possibilities of numbers for this can be much higher at 20 minutes.Vanquisher of ObjectivesNasus' ultimate can be used to easily secure objectives early on. It deals %Health damage meaning he can help to melt Dragon or Baron quickly. This can be useful for a sneaky steal when the enemy has no wards on these. Additionally, he can use to bonus health to simply tank towers and destroy them himself later on. Nasus is a very frightening splitpusher due to his Q and ultimate.
SynergiesChampions with their own %Armor shred abilities stack nicely with Spirit Fire as well. Some examples are Jarvan IV's Dragon Strike or Vi's Denting Blows.
CountersAdditionally, Nasus is kited very easily by champions with dashes. A specific champion you should watch for is Lucian, as his Relentless Pursuit completely removes your Wither, making it even harder to catch him. Don't fall for bait on champions you know you can't catch. On the flip side; Nasus does extremely well against poor early laners or people that have to auto attack to deal damage due to his Wither. This makes him a pretty good check to champions like Yasuo ( Wither also hinders his Q's) and Tryndamere.
EpilogueOTGBionicArm, agent of the Dark Lord Susan.
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