Vapora Dark wrote:
Warding is for losers, which rules out the yellow trinket. And if you want to play well, you have to always assume that the enemy team is a winner, so the red trinket is also useless. That leaves the blue one.
^ this exactly
jk. Because blue trinket is like CV late game which is ****ing more useful than a pathetic ******* 3 seconds ward and blue trinket completely negates vision denial jukes. AKA, **** your bush jukes ******. On the other hand, the ****ty ward has a ******ed 100 cast range which makes it annoying to use to counter bush jukes. Sometimes the ward is put down too late because of the range and it doesn't even help to catch the enemy in the end >_>.
The red trinket isn't all that useful either >_>
Don't forget that you can use blue trinket to
Alpha Strike through walls aswell.



DuoQ with the Wrath of the Vulcans. Was a tight and fun game haha. Somehow our feeding


Feeding support Annie carry op.. I guess. Also I was doing work.

GOSH I WAS CARRYING LOL *flex* (lolol). NEVER GIVE UP. From 20-35 to victory baby. We caught some fed players, got shut downs, got a sneaky baron, GG WP. Yi FTW. Youmuu's instead of



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