The_Nameless_Bard wrote:
mine's amandamonium...but I dun remember the numbers and I've never played xD
OTGBionicArm wrote:
I just started playing the game in Open Beta. Feel free to add me if you want; OTGBionicArm.
Any tips?
Well, it's clear as day that you two have no idea of how Blizzard's friend system works.
You need to add people through their "battletag", a 4 number code with a # in front of it. Just like the one Psiguard posted: #1513
You can find it in your Hearthstone launcher, I don't think you can find it ingame.

Edit: eh, I feel like building some decks right now. I'll probably make one for each of the classes.
"We've had a few gloomy years with bad console ports, and what do we get in the light at the end of the console-tunnel? A tablet OS ported to PC." - Atlas Tasume, on Windows 8
So I made some super ghetto decks for you new players.
These are obviously far from optimal because of the hard card restraints, but they should be far better than any of the basic decks you start out with.
The only cards you don't get for free that I include in these decks are the Loot Hoarders and the Harvest Golems. Those are probably the two best neutral common cards in the game. They can be run in every single deck and are extremely common in top-tier play right now.
Craft them. Craft them right now.
Druid: mulligan (replace) all cards that cost more than 3 at the start of the game, unless you get an Innervate. Then you should keep 4 cost minions around (like Senjin Shieldmasta and Chillwind Yeti).
Savage Roar gives your hero 2 attack too.
Paladin: remember to only buff units on the turn you can attack with them.
Mage: you can use your hero power on your Gurubashi Berserker to buff him. Try to keep your Kobold Geomancer for when you're casting a spell that deals damage. He increases damage dealt by the spell by 1 and that can have some pretty big effects when using for example Arcane Explosion.
Priest: this is probably the worst of the decks, but feel free to try it. Make sure to use your hero power on your minions a lot when applicable.
These are obviously far from optimal because of the hard card restraints, but they should be far better than any of the basic decks you start out with.
The only cards you don't get for free that I include in these decks are the Loot Hoarders and the Harvest Golems. Those are probably the two best neutral common cards in the game. They can be run in every single deck and are extremely common in top-tier play right now.
Craft them. Craft them right now.
Druid: mulligan (replace) all cards that cost more than 3 at the start of the game, unless you get an Innervate. Then you should keep 4 cost minions around (like Senjin Shieldmasta and Chillwind Yeti).
Savage Roar gives your hero 2 attack too.
Paladin: remember to only buff units on the turn you can attack with them.
Mage: you can use your hero power on your Gurubashi Berserker to buff him. Try to keep your Kobold Geomancer for when you're casting a spell that deals damage. He increases damage dealt by the spell by 1 and that can have some pretty big effects when using for example Arcane Explosion.
Priest: this is probably the worst of the decks, but feel free to try it. Make sure to use your hero power on your minions a lot when applicable.
I'm a strong independent black mage who don't need no mana.
GrandmasterD wrote:
This is the deck I'm currently using the most. Anyone some tips to improve?
Sure thing. I got to rank 4 with Druid so I should have a pretty decent idea of what to play.
I'll be assuming that you have most rares and commons and a few epics seeing as you got 4 legendaries in the deck.

Here's a modified version of your deck that I think you might have the cards for. Add any of the legendaries mentioned in the two remaining slots or just something else you think might fit if you don't have any.
Here's what I'm currently running. Only missing Cairne and a Faceless Manipulator for it to be perfect ;3
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
Searz wrote:
Sure thing. I got to rank 4 with Druid so I should have a pretty decent idea of what to play.
I'll be assuming that you have most rares and commons and a few epics seeing as you got 4 legendaries in the deck.

Here's a modified version of your deck that I think you might have the cards for. Add any of the legendaries mentioned in the two remaining slots or just something else you think might fit if you don't have any.
Here's what I'm currently running. Only missing Cairne and a Faceless Manipulator for it to be perfect ;3
The general M.O. I adopted is keep myself safe though high health minions such as Twilight Drake and buff them up further with the spells which also grants them Taunt. Once late-game (9/10 mana) is reached I generally win due to the Legendaries. Deathwing currently acts as a last resort card.
Acolyte works alright with the spells; which buff him up and grant Taunt. I guess I could disenchant some for other cards but not sure.

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I'll let your comments speak for themselves.
Same to you. :)