The_Nameless_Bard wrote:
mine's amandamonium...but I dun remember the numbers and I've never played xD
OTGBionicArm wrote:
I just started playing the game in Open Beta. Feel free to add me if you want; OTGBionicArm.
Any tips?
Well, it's clear as day that you two have no idea of how Blizzard's friend system works.
You need to add people through their "battletag", a 4 number code with a # in front of it. Just like the one Psiguard posted: #1513
You can find it in your Hearthstone launcher, I don't think you can find it ingame.

Edit: eh, I feel like building some decks right now. I'll probably make one for each of the classes.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
So I made some super ghetto decks for you new players.
These are obviously far from optimal because of the hard card restraints, but they should be far better than any of the basic decks you start out with.
The only cards you don't get for free that I include in these decks are the Loot Hoarders and the Harvest Golems. Those are probably the two best neutral common cards in the game. They can be run in every single deck and are extremely common in top-tier play right now.
Craft them. Craft them right now.
Druid: mulligan (replace) all cards that cost more than 3 at the start of the game, unless you get an Innervate. Then you should keep 4 cost minions around (like Senjin Shieldmasta and Chillwind Yeti).
Savage Roar gives your hero 2 attack too.
Paladin: remember to only buff units on the turn you can attack with them.
Mage: you can use your hero power on your Gurubashi Berserker to buff him. Try to keep your Kobold Geomancer for when you're casting a spell that deals damage. He increases damage dealt by the spell by 1 and that can have some pretty big effects when using for example Arcane Explosion.
Priest: this is probably the worst of the decks, but feel free to try it. Make sure to use your hero power on your minions a lot when applicable.
These are obviously far from optimal because of the hard card restraints, but they should be far better than any of the basic decks you start out with.
The only cards you don't get for free that I include in these decks are the Loot Hoarders and the Harvest Golems. Those are probably the two best neutral common cards in the game. They can be run in every single deck and are extremely common in top-tier play right now.
Craft them. Craft them right now.
Druid: mulligan (replace) all cards that cost more than 3 at the start of the game, unless you get an Innervate. Then you should keep 4 cost minions around (like Senjin Shieldmasta and Chillwind Yeti).
Savage Roar gives your hero 2 attack too.
Paladin: remember to only buff units on the turn you can attack with them.
Mage: you can use your hero power on your Gurubashi Berserker to buff him. Try to keep your Kobold Geomancer for when you're casting a spell that deals damage. He increases damage dealt by the spell by 1 and that can have some pretty big effects when using for example Arcane Explosion.
Priest: this is probably the worst of the decks, but feel free to try it. Make sure to use your hero power on your minions a lot when applicable.
"I love the dirty bomb tag because i get either
a) posts about the game
b) current world affairs" - steel-sentry
a) posts about the game
b) current world affairs" - steel-sentry
GrandmasterD wrote:
This is the deck I'm currently using the most. Anyone some tips to improve?
Sure thing. I got to rank 4 with Druid so I should have a pretty decent idea of what to play.
I'll be assuming that you have most rares and commons and a few epics seeing as you got 4 legendaries in the deck.

Here's a modified version of your deck that I think you might have the cards for. Add any of the legendaries mentioned in the two remaining slots or just something else you think might fit if you don't have any.
Here's what I'm currently running. Only missing Cairne and a Faceless Manipulator for it to be perfect ;3
"I walked up to her big butt and asked her *** butt what." - Lil Wayne, lyrical genius
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
Searz wrote:
Sure thing. I got to rank 4 with Druid so I should have a pretty decent idea of what to play.
I'll be assuming that you have most rares and commons and a few epics seeing as you got 4 legendaries in the deck.

Here's a modified version of your deck that I think you might have the cards for. Add any of the legendaries mentioned in the two remaining slots or just something else you think might fit if you don't have any.
Here's what I'm currently running. Only missing Cairne and a Faceless Manipulator for it to be perfect ;3
The general M.O. I adopted is keep myself safe though high health minions such as Twilight Drake and buff them up further with the spells which also grants them Taunt. Once late-game (9/10 mana) is reached I generally win due to the Legendaries. Deathwing currently acts as a last resort card.
Acolyte works alright with the spells; which buff him up and grant Taunt. I guess I could disenchant some for other cards but not sure.

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I'll let your comments speak for themselves.
Same to you. :)