Yeah, this game is definitely not ready yet. I just encountered a gamebreaking bug that left me unable to do anything. The game seemed to get locked on the enemy turn for like 5minutes, then 5 turns played out instantly and I lost from 20+HP with Ice Block out and 8/8, 3/5, 3/5 on the field and enemy on 10HP and two Fireballs in my hand.
**** THAT WAS ANNOYING.
**** THAT WAS ANNOYING.
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searz i had the same freezing problem happen to me before: i was like wow this guy... is taking.. a long time...
...
im pretty sure its been 20 minutes by now shouldnt his turn be over?
ill just watch another few youtube videos
..
wait
what.
ITS MY TURNWHY CANT I DO ANYTHING. WAIT WHAT WHAT WHAAAT
it actually happened twice against teh same guy so im not sure if its a bug or if he was ddosing me or something
...
im pretty sure its been 20 minutes by now shouldnt his turn be over?
ill just watch another few youtube videos
..
wait
what.
ITS MY TURNWHY CANT I DO ANYTHING. WAIT WHAT WHAT WHAAAT
it actually happened twice against teh same guy so im not sure if its a bug or if he was ddosing me or something
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Yeah, you just sit there and wait for your death. **** that ****.
Fix your damn game Blizzard. It's not ready yet.
Fix your damn game Blizzard. It's not ready yet.
Sittin' on chimneys, putting fire up my ***.
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MY current hunter deck, really fun so far, any sugestions?

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IPodPulse wrote:
MY current hunter deck, really fun so far, any sugestions?
Focus on either rushdown or combo. This is a poor combo of the two.
Skip at least one Houndmaster and one Arcane Golem.
Skip the Secretkeepers(those are awful anyways) and Knife Jugglers.
I would probably skip one Misdirection too, to avoid clogging.
Remove the Sea Giant and Gladiator's Longbow if you go for rushdown. They're far too slow for that.
Add charge/direct damage minions(like Leper Gnome, why the heck are you not running him?..) and/or cards that work well in a combo deck.
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Searz wrote:
Focus on either rushdown or combo. This is a poor combo of the two.
Skip at least one Houndmaster and one Arcane Golem.
Skip the Secretkeepers(those are awful anyways) and Knife Jugglers.
I would probably skip one Misdirection too, to avoid clogging.
Remove the Sea Giant and Gladiator's Longbow if you go for rushdown. They're far too slow for that.
Add charge/direct damage minions(like Leper Gnome, why the heck are you not running him?..) and/or cards that work well in a combo deck.
Yea i ended up switching some cards around before you made the comment, swapped out secret keepers with lepers. Ill post the updated deck after
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Anyone else annoyed by how they broke the fullscreen mode?
And considering how many bugs there are still I don't quite think they made the right choice to release the game..
They did fix some really awful bugs like the card overlapping and the position swapping. I do hate that I can't alttab anymore tho.
Also; The game was pretty much open for everyone anyway. Whether it be beta or the release, the only difference that it has is the tag :P