Question though, possibility of jungle
Kassadin seeing viability now with his W changes?
Pros:
Moderately beefy now (Vs AP) with his item path
High *** mobility
Likely decent or good clearspeed with his W.
Insane slow and channel interrupter.
Cons:
No hard CC.
Easy to kill early (if physical)

Pros:
Moderately beefy now (Vs AP) with his item path
High *** mobility
Likely decent or good clearspeed with his W.
Insane slow and channel interrupter.
Cons:
No hard CC.
Easy to kill early (if physical)
i had the same thought as OTG, a tanky jungle kassadin just to annoy people flashing all over the place building a ton of mana and CDR items, tear+iceborn+FH, with a 3 sec+40% CDR(1.6ish second?) flash that scales with mana, which means your force pulse slow will almost always be up, and youll also not really run out of mana if you build a ton of it with new W active, Q seems kinda lame unless it also blocks CC like morgs black shield
i might try him like that in a few normal games just to see how it works
i might try him like that in a few normal games just to see how it works

Thanks to TheNamelessBard for the signature
The
Elise jungle nerfs are real.
The
Kog'Maw
Bio-Arcane Barrage is kinda nice. Makes it spammable and makes him slightly safer since it can technically be his permanent range for AAs. Kinda...
My
Annie...it kinda hurts. The AP ratios are meh.

The


My

Darealone wrote:
The

The


My

OTGBionicArm wrote:
Question though, possibility of jungle

Pros:
Moderately beefy now (Vs AP) with his item path
High *** mobility
Likely decent or good clearspeed with his W.
Insane slow and channel interrupter.
Cons:
No hard CC.
Easy to kill early (if physical)
Clear time will still be atrocious unfortunately. Having to charge most of pulse before ganks when it is your only aoe spell beside ult also sucks, and hes gonna hog the blues.

So the limelights are all on the
Kassadin changes..
I mean honestly there has been many patches having incessant
Kassadin changes. This is slightly different from the others, and it went into its structures and all, not just the tweaks on the number.
What do they exactly want on
Kassadin? The new changes seem to orientate him to a more tanky DPS kind of champion. 3 second ulti? Kassadin is definitely not mobile enough.Quoting a reddit thread,
"Well, goodbye old Assassadin, hello new... strange mana-Tankadin."

I mean honestly there has been many patches having incessant

What do they exactly want on

"Well, goodbye old Assassadin, hello new... strange mana-Tankadin."
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