Balance circlejerk is starting to creep from reddit it seems.
True balance is polar opposites or total parity. I would rather play an eternally unbalanced game than a stalled out boring piece of **** where everybody is equal.
LoL is a cycle driven by meta. Get used to it or get out of it.
True balance is polar opposites or total parity. I would rather play an eternally unbalanced game than a stalled out boring piece of **** where everybody is equal.
LoL is a cycle driven by meta. Get used to it or get out of it.
luizdeh wrote:
True balance is polar opposites or total parity. I would rather play an eternally unbalanced game than a stalled out boring piece of **** where everybody is equal.
It is true. Part of League of Legend's charm is everything is continuously changing. If it stay the same all the time, then I myself would've stopped playing years ago :P



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Nebrasketball wrote:
Theoretically perfect balance can be achieved through nerfing or buffing as there is no difference in the end result (as you said yourself in your second sentence, which contradicts your first sentence)
There's a huge difference. If you nerf X, any of its alternatives might suddenly become really strong. If you buff X, it's possible that just X becomes really strong.

GrandmasterD wrote:
There's a huge difference. If you nerf X, any of its alternatives might suddenly become really strong. If you buff X, it's possible that just X becomes really strong.
If you buff X, it's also a possibility any of it's alternatives become really weak. Now you just have x+1 must bans and have not gotten any closer to a balanced game.
And I don't really know what you are getting at luizdeh. Balance and parity are the same thing. Personally, I don't derive entertainment from the fact that I play a stronger/weaker hero than my opponent, but if you do that's fine. I would much rather have all heroes at the same power level and let the game be decided by player skill/teamwork/coordination.
Nebrasketball wrote:
And I don't really know what you are getting at luizdeh. Balance and parity are the same thing. Personally, I don't derive entertainment from the fact that I play a stronger/weaker hero than my opponent, but if you do that's fine. I would much rather have all heroes at the same power level and let the game be decided by player skill/teamwork/coordination.
I get you. Let me try to clear things up:
Balance and parity are not the same thing. Balance can be claimed when you have two or more distinct complete opposites, think along the lines of yin and yang. Good and bad. When good and bad are equal, there is balance but there is no parity for they are opposites.
Now, you say you want everyone to be at the same power level and that's a good thing. Balance is something Riot should always strive for. But it is, realistically, impossible. The sheer amount of combinations between skills and champions makes it so. If you have everyone at the same power level, people with gap-closers, disengages, lockdown CC and stuff like that will be considered stronger for their utility. If you don't compensate for that, there will be stronger champions than others, even if it's just to the eye of the beholder, aka the player.
Don't get me wrong, I don't want to play a champion just because it is stronger than others. I spammed

So, I can say the system works for me. Add to that the cycle of buffs and nerfs and metas and whatnot, I get a constant renewal of adversaries and possible new picks for myself as well.
This also means that champions I enjoy playing will get nerfed or reworked or some ****. That sucks but it's the nature of the beast. The other side of the coin is cool though: I get to play

Yin and Yang.
Nebrasketball wrote:
I would much rather have all heroes at the same power level and let the game be decided by player skill/teamwork/coordination.
This is realistically not possible. In a game where every champion is significantly different there will never be perfect balance, and nor should there be - perfect balance is boring. Riot would have to straight up make every single champion's abilities and stats exactly the same in order for them to all be at the same power level. Doing that would obviously make the game incredibly boring for just about everyone.
Here's an old episode of Extra Credits that covers this subject pretty well (and actually uses League as the main example):
TL;DW: A big part of what makes League fun, particularly for long-time players, is the fact that it's inherently imbalanced and ever-changing.
iambatman wrote:
But what really annoys me is the champions.
And there seems to be around 20-30 "viable" champions that change from time to time. Its annoying to see the same champion in every match because 80% of the champions are "useless" or "bad" and people who play "viable" champions tend to win.
And as i said, its boring to see the almost same champions every game.
I'll just leave this here.
I do enjoy the idea of the constantly changing meta and how some champs are better than others from time to time and (kinda reminds me of how stocks go up and down)To be honest it can get annoying for me to play against the same champs over and over , especially if they are really strong at the time, but it's really just another way to learn how to play against that champ and to counter them.
I always just play champs that i'm comfortable with because picking someone just because they are good or OP just seems stupid to me (I'd rather have fun and not play well than play well and have a terrible time), I really wish more players would just play champs that they enjoy playing instead of who is the best . I even think it would help them to enjoy the game more instead of focusing solely on winning (not that it's bad but some people act like victory is life , victory is love , victory is god)
It's a game , unless you're a pro , then you're just playing for fun , so relax and have some fun
I always just play champs that i'm comfortable with because picking someone just because they are good or OP just seems stupid to me (I'd rather have fun and not play well than play well and have a terrible time), I really wish more players would just play champs that they enjoy playing instead of who is the best . I even think it would help them to enjoy the game more instead of focusing solely on winning (not that it's bad but some people act like victory is life , victory is love , victory is god)
It's a game , unless you're a pro , then you're just playing for fun , so relax and have some fun
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Luther3000 wrote:
This is realistically not possible. In a game where every champion is significantly different there will never be perfect balance, and nor should there be - perfect balance is boring. Riot would have to straight up make every single champion's abilities and stats exactly the same in order for them to all be at the same power level. Doing that would obviously make the game incredibly boring for just about everyone.
Here's an old episode of Extra Credits that covers this subject pretty well (and actually uses League as the main example):
TL;DW: A big part of what makes League fun, particularly for long-time players, is the fact that it's inherently imbalanced and ever-changing.
tl;dr :P

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