My opinions in bold
condensed to not take up too much space
Dragon
Garen
Gragas
to sum it up, interesting changes
Heimerdinger
H-28G Evolution Turret
UPGRADE!!!
yay more heimer buffs. my only concern is i've been seeing a lot of heimer bans in ranked, will he be the new kassadin?
Miss Fortune
Strut
Double Up
Impure Shots
Make it Rain
Bullet Time
cautiously optimistic
Renekton
Dominus
addressing early game power and late game fall-off?
Rengar
Enchantment: Alacrity
Enchantment: Distortion
Enchantment: Furor
Enchantment: Homeguard
Wriggle's Lantern
Feral Flare [NEW]
Nasus?
Glacial Shroud
Iceborn Gauntlet
condensed to not take up too much space
jamespongebob wrote:

Basic attacks no longer slow attack speed.
Basic attacks now apply Grievous Wound.
attempt to make dragon harder to solo later?
Basic attacks now apply Grievous Wound.
All champions have had their base armor increased by 4, with the exception of
Ziggs.
everyone gets tankier!


General
this was already in
New champion select quote.

to sum it up, interesting changes


Health now scales with 55% AP at all times from 5-40% based on level.
Basic attack damage changed to 12 / 18 / 23 / 29 / 34 (+15% AP) from 15 / 18 / 23 / 29 / 34 (+12.5% AP).
Laser beam damage changed to 40 / 60 / 80 / 105 / 130 (+55% AP) from 50 / 75 / 100 / 125 / 150 (+50% AP).
Basic attack damage changed to 12 / 18 / 23 / 29 / 34 (+15% AP) from 15 / 18 / 23 / 29 / 34 (+12.5% AP).
Laser beam damage changed to 40 / 60 / 80 / 105 / 130 (+55% AP) from 50 / 75 / 100 / 125 / 150 (+50% AP).

H-28Q Apex Turret ( R+Q )cannon AP ratio reduced to .3 from .33.
H-28Q Apex Turret ( R+Q ) beam reduced to 200/270/340 ( .7 ) from 225/300/375 (.8 )
H-28Q Apex Turret ( R+Q ) beam reduced to 200/270/340 ( .7 ) from 225/300/375 (.8 )


Movement speed per second reduced to 8 from 9.
Total movement speed unchanged.
Total movement speed unchanged.

Damage to first target changed to 20 / 35 / 50 / 65 / 80 85% AD from 25 / 60 / 95 / 130 / 165 (+75% AD).
Damage to second target changed to 40 / 70 / 100 / 130 / 160 100 % AD from 30 / 72 / 114 / 156 / 195 (+90% AD).
Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
Cooldown reduced to 7 / 6 / 5 / 4 / 3 from 9 / 8 / 7 / 6 / 5.
Criteria for 2nd target selection rework.
Damage to second target changed to 40 / 70 / 100 / 130 / 160 100 % AD from 30 / 72 / 114 / 156 / 195 (+90% AD).
Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
Cooldown reduced to 7 / 6 / 5 / 4 / 3 from 9 / 8 / 7 / 6 / 5.
Criteria for 2nd target selection rework.
Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
Will then attempt to find any target within a 90° cone.
Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
Will then attempt to find any target within a 90° cone.

Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
Attack speed bonus changed to 20 / 30 / 40 / 50 / 60 % from 30 / 35 / 40 / 45 / 50 %.
Grievous Wounds duration reduced to 2 seconds from 3.
Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.
Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
Attack speed bonus changed to 20 / 30 / 40 / 50 / 60 % from 30 / 35 / 40 / 45 / 50 %.
Grievous Wounds duration reduced to 2 seconds from 3.
Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.

Tooltip updated to clarify that there's half a second delay.
Area of sight increased to match the area of damage.
Slow increased to 25 / 35 / 45 / 55 / 65 % from 20 / 28 / 36 / 44 / 52 %.
Cooldown reduced to 14 / 13 / 12 / 11 / 10 from 15 at all ranks.
Duration increased to 3 seconds from 2 seconds.
Total damage is unchanged.
Area of sight increased to match the area of damage.
Slow increased to 25 / 35 / 45 / 55 / 65 % from 20 / 28 / 36 / 44 / 52 %.
Cooldown reduced to 14 / 13 / 12 / 11 / 10 from 15 at all ranks.
Duration increased to 3 seconds from 2 seconds.
Total damage is unchanged.

NEW PASSIVE: The stack limit for Impure Shots is increased by 1 / 2 / 3, for a new maximum potential damage of 36 / 42 / 48 % AD.
Damage per wave changed to 50 / 75 / 125 (+20% AP) from 65 / 95 / 125 (+20% AP)(+35% bonus AD).
Now applies the passive on Impure Shots (not the active Grievous Wound).
Damage per wave changed to 50 / 75 / 125 (+20% AP) from 65 / 95 / 125 (+20% AP)(+35% bonus AD).
Now applies the passive on Impure Shots (not the active Grievous Wound).


Bonus health changed to 200 / 400 / 800 from 300 / 450 / 600.
Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.
Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.

Stats
bonetooth necklace
Savagery
Empowered Savagery
Battle Roar
Empowered Battle Roar
Bola Strike
Empowered Bola Strike
Thrill of the Hunt
not sure what to think here
Health increased to 525 (+90) from 520 (+85).
bonetooth necklace
Item reclassified as a trinket and is now free. It is available in three different versions:
Trophy passive given the name "Mementos of the Hunt". All trophy bonuses changed.
Blue: 1500 range area of sight. (120 second cooldown). Upgrades to 6 Trophies.
Red: 4 second trap/ward reveal. (90 second cooldown). Upgrades at 6 Trophies.
Yellow: 60 second Stealth Ward. (90 second cooldown). Upgrades at 6 Trophies.
Attack damage and attack damage per level removed.Red: 4 second trap/ward reveal. (90 second cooldown). Upgrades at 6 Trophies.
Yellow: 60 second Stealth Ward. (90 second cooldown). Upgrades at 6 Trophies.
Trophy passive given the name "Mementos of the Hunt". All trophy bonuses changed.
3 Trophies - Rengar gains flat movement speed while out of combat or while in brush.
6 Trophies - Unseen Predator's range is increased by 125.
12 Trophies - Thrill of the Hunt stealth duration is increased.
20 Trophies - Thrill of the Hunt now grants the bonus movement speed while stealthed.
6 Trophies - Unseen Predator's range is increased by 125.
12 Trophies - Thrill of the Hunt stealth duration is increased.
20 Trophies - Thrill of the Hunt now grants the bonus movement speed while stealthed.

Time to trigger increased to 3 seconds from 2 seconds.
Damage changed to 20 / 40 / 60 / 80 / 100 (+100 / 105 / 110 / 115 / 120 % AD) from 30 / 60 / 90 / 120 / 150 (+100% AD)
Cooldown reduced to 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
Bonus attack speed removed.
Savagery can no longer be triggered on towers.
Damage changed to 20 / 40 / 60 / 80 / 100 (+100 / 105 / 110 / 115 / 120 % AD) from 30 / 60 / 90 / 120 / 150 (+100% AD)
Cooldown reduced to 6 seconds from 8 / 7.5 / 7 / 6.5 / 6.
Bonus attack speed removed.
Savagery can no longer be triggered on towers.

Damage changed to 10 + (10 * level) (+150% AD) from 30 / 60 / 90 / 120 / 150 (+200% AD).
Attack speed changed to 47 + (3 * level) % from 60 / 70 / 80 / 90 / 100 %.
Attack speed duration increased to 5 seconds from 4 seconds.
Now also increases his AD by 10 % for 5 seconds.
Attack speed changed to 47 + (3 * level) % from 60 / 70 / 80 / 90 / 100 %.
Attack speed duration increased to 5 seconds from 4 seconds.
Now also increases his AD by 10 % for 5 seconds.

Cooldown reduced to 12 seconds from 15 / 14 / 13 / 12 / 11.
Bonus defences adjusted to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
Bonus defenses now last 4 seconds increased from 3.
Bonus defenses are now granted regardless of whether Rengar hits an enemy.
Bonus defences are now increased by 50% for every enemy champion or large monster hit.
Cooldown reduced to 12 seconds from 15 / 14 / 13 / 12 / 11.
Bonus defences adjusted to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
Bonus defenses now last 4 seconds increased from 3.
Bonus defenses are now granted regardless of whether Rengar hits an enemy.
Bonus defences are now increased by 50% for every enemy champion or large monster hit.
Cooldown reduced to 12 seconds from 15 / 14 / 13 / 12 / 11.

Damage changed to 25 + (15 * level) (+80% AP) from 50 / 80 / 110 / 140 / 170 (+80% AP).
Healing reduced to 8 + (4 * level) from 20 + (10 * level).
Bonus healing per 1% of missing health increased to 6.25% from 1%.
Healing reduced to 8 + (4 * level) from 20 + (10 * level).
Bonus healing per 1% of missing health increased to 6.25% from 1%.

Now a linear, collision skill shot instead of a targeted ability.
Range increased to 1000 from 550.
Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 105 / 150 / 195 / 240.
Slow increased to 60 / 65 / 70 / 75 / 80 % from 50 / 55 / 60 / 65 / 70 %.
Cooldown reduced to 10 seconds from 12 / 11 / 10 / 9 / 8.
Range increased to 1000 from 550.
Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 105 / 150 / 195 / 240.
Slow increased to 60 / 65 / 70 / 75 / 80 % from 50 / 55 / 60 / 65 / 70 %.
Cooldown reduced to 10 seconds from 12 / 11 / 10 / 9 / 8.

Damage changed to 30 + (20 * level) (+70% bonus AD) from 60 / 105 / 150 / 195 / 240 (+70% bonus AD).
Snare duration increased to 1.75 seconds from 1 second.
If the Bola misses, Rengar is refunded 2 Ferocity.
Snare duration increased to 1.75 seconds from 1 second.
If the Bola misses, Rengar is refunded 2 Ferocity.

No longer grants 20 / 25 / 30 % bonus movement speed or ferocity generation while stealthed.
Now grants 30 / 40 / 50 % bonus movement speed and ferocity generation for 5 seconds after exiting stealth.
Cooldown lowered to 120 / 95 / 70 from 140 / 105 / 70.
Now grants 30 / 40 / 50 % bonus movement speed and ferocity generation for 5 seconds after exiting stealth.
Cooldown lowered to 120 / 95 / 70 from 140 / 105 / 70.

Bonus movement speed increased to 20 from 15.
MORE FASTER

Cooldown reduction for Ghost/Flash/Teleport reduced to 20% from 25%.
Now grants the following buffs:
interesting
Now grants the following buffs:
Ghost - Movement speed bonus increased to 35% from 28%.
Flash - Cast range increased to 480 from 400.
Teleport - Now grants 30% bonus movement speed for 3 seconds upon a successful Teleport.
Flash - Cast range increased to 480 from 400.
Teleport - Now grants 30% bonus movement speed for 3 seconds upon a successful Teleport.

Cost reduced to 475 from 650.
i always thought this was expensive

No longer instantly restores your health and mana when you return to the fountain.
Now restores 35% of your missing health and mana per second while on the fountain.
i like the non-instant heals
Now restores 35% of your missing health and mana per second while on the fountain.

Now transforms into Feral Flare upon killing 25 large monsters. (Monsters killed with Hunter's Machete and Madred's Razors count toward the transformation)
Feral Flare [NEW]
Evolved from
Wriggle's Lantern.
Stats: 15 attack damage and 35% attack speed.
Retains the 30% bonus gold passive.
UNIQUE PASSIVE - MAIM: Basic attacks deal 100 (+3 per champion kill/assist and large monster kill) bonus magic damage and restore 12 (+1 per champion kill/assist and large monster kill). Enemy champions take only one-third of the bonus magic damage (33 + 1 per).
Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item.
stackfest in the jungle.... jungle 
Stats: 15 attack damage and 35% attack speed.
Retains the 30% bonus gold passive.
UNIQUE PASSIVE - MAIM: Basic attacks deal 100 (+3 per champion kill/assist and large monster kill) bonus magic damage and restore 12 (+1 per champion kill/assist and large monster kill). Enemy champions take only one-third of the bonus magic damage (33 + 1 per).
Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item.


Recipe:
Cloth Armor +
Sapphire Crystal + 250 Gold = 950 Gold Total
Armor: 45 --> 20
Mana: 300 --> 250


Armor: 45 --> 20
Mana: 300 --> 250

Combine Cost: 1100 --> 750
Total Cost: 3300 --> 2900 this math doesn't add up are you sure the cost isn't getting increased?
Armor: 70 --> 60
Total Cost: 3300 --> 2900 this math doesn't add up are you sure the cost isn't getting increased?
Armor: 70 --> 60

Signature is from Ninja_Trigger's champion mastery thread!
New and slightly improved version is still up to date >HERE!<
If I helped you out, be sure to throw me a +Rep!
-
My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
-
My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
DillButt64 wrote:
i dont remember where i saw it, probably S@20 but a red said they were going to take off the extra range on Flash with the boots upgrade, and instead give it a speed boost after the flash
Correct. I'm kind of getting slow on the updates :}
CHANGES:





Le Fizz.

utopus wrote:
2700

Signature is from Ninja_Trigger's champion mastery thread!
New and slightly improved version is still up to date >HERE!<
PANTHEON CHANGES HAVE RETURNED.
Grand Skyfall
Cooldown reduced to 150 / 125 / 100 from 150 / 135 / 120.
Cast range reduced at early ranks to 2500 / 3000 / 3500 from 5500 at all ranks.
Channel time lowered to 0.5 seconds from 1.5 seconds.
Drop time increased to 2,5 seconds from 1.5 seconds.
This is an April Fool's joke.
Other Changes.
Ashe
-
Volley
= BEFORE: PHYSICAL DAMAGE PER ARROW: 40 / 50 / 60 / 70 / 80 (+ 100% AD)
AFTER: PHYSICAL DAMAGE PER ARROW: 50 / 70 / 90 / 110 / 130 (+ 110% AD)
Caitlyn
-Range
= BEFORE: 650
AFTER: 600
Jinx
-Stats
= Base AD reduced to 45 from 50.
-Flame Chompers!
= Mana cost increased to 70 from 50.
Damage reduced to 50 / 110 / 170 / 230 / 290 from 80 / 135 / 190 / 245 / 300.
Range reduced to 850 from 900.
-Super Mega Death Rocket!
= The ability will now only go on cooldown when the rocket is created.
Minimum damage reduced to 50 / 70 / 90 (+10% AD) from 125 / 175 / 225 (+50% AD).

Cooldown reduced to 150 / 125 / 100 from 150 / 135 / 120.
Cast range reduced at early ranks to 2500 / 3000 / 3500 from 5500 at all ranks.
Channel time lowered to 0.5 seconds from 1.5 seconds.
Drop time increased to 2,5 seconds from 1.5 seconds.
This is an April Fool's joke.
Other Changes.

-

= BEFORE: PHYSICAL DAMAGE PER ARROW: 40 / 50 / 60 / 70 / 80 (+ 100% AD)
AFTER: PHYSICAL DAMAGE PER ARROW: 50 / 70 / 90 / 110 / 130 (+ 110% AD)

-Range
= BEFORE: 650
AFTER: 600

-Stats
= Base AD reduced to 45 from 50.
-Flame Chompers!
= Mana cost increased to 70 from 50.
Damage reduced to 50 / 110 / 170 / 230 / 290 from 80 / 135 / 190 / 245 / 300.
Range reduced to 850 from 900.
-Super Mega Death Rocket!
= The ability will now only go on cooldown when the rocket is created.
Minimum damage reduced to 50 / 70 / 90 (+10% AD) from 125 / 175 / 225 (+50% AD).
You need to log in before commenting.
Wait a minute... These PBE changes... Are... BUFFING... Panth jungle?!
Read this again:
Oh hey look
They have some very significant range nerfs to his ult in mind, this would be to compensate for that a bit.