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That could be nice indeed, but it seems like an incredibly hard thing to add. It will probably take ages to add too. I don't think it's realistic to think they can add this.
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@Searz:
Really?
They already have a item-tooltip function.
Although the coding might be a bit big, couldn't seem like it'd be difficult to add a custom tooltip/link function.
The Item-Sequence has no link function. If I try to click on an item, nothing will happen, it won't take me anywhere. :P
That's an area I think where guide-writers should be allowed to link to chapter points, which would extremely smooth out people's perception of when's and why's on item building.
Really?
They already have a item-tooltip function.
Although the coding might be a bit big, couldn't seem like it'd be difficult to add a custom tooltip/link function.
The Item-Sequence has no link function. If I try to click on an item, nothing will happen, it won't take me anywhere. :P
That's an area I think where guide-writers should be allowed to link to chapter points, which would extremely smooth out people's perception of when's and why's on item building.
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I think instead of linking it to a chapter, it should open a tooltip with a bunch of different items of your choice in it. So it'd be a tooltip within a tooltip. Then instead of having 6 question marks as a build with 6 different chapters, one for each item, you'd have 6 question marks with a variety of items within each question mark.
@Trojan995:
That sounds complicated...
The ??? mark would be for points in item builds where there are multiple paths.
Example: There is one Galio build that only has Chalice, Merc's, and GA.
This Galio build stops at 3 items, but the description leads on the 2~3 different scenarios.
It would benefit if the user could put 1~3 of my suggesting ??? markers to show that what item the user needs is dependent on the situation.
My idea is to further allow item-sequences beyond Core Items, because either:
A. Only having Core items makes it too short, and ratings suffer to lazy readers
B. The item-sequence is too structured, and still suffers to lazy readers.
Seems like I'm catering a bit to the lazy readers, but I think it would help guide ratings overall if we could make builds less misunderstood by such individuals.
That sounds complicated...
The ??? mark would be for points in item builds where there are multiple paths.
Example: There is one Galio build that only has Chalice, Merc's, and GA.
This Galio build stops at 3 items, but the description leads on the 2~3 different scenarios.
It would benefit if the user could put 1~3 of my suggesting ??? markers to show that what item the user needs is dependent on the situation.
My idea is to further allow item-sequences beyond Core Items, because either:
A. Only having Core items makes it too short, and ratings suffer to lazy readers
B. The item-sequence is too structured, and still suffers to lazy readers.
Seems like I'm catering a bit to the lazy readers, but I think it would help guide ratings overall if we could make builds less misunderstood by such individuals.
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Another way of solving this would be to add the kind of item sequencer that is used in the champion spotlights. That would both be easier and make it look better imo.
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@Searz:
That would probably require an entire new set of coding in the Item-Sequence during the Editing process.
They just need to link in textboxes for manual edited (though I make it sound a little too simple with that statement)
That would also turn the item-squence into a gargantuan branch for scenarios where counter-item picking is everything
One branch this way, another that way, then another one here, oh and branch#1 has a sub-branch there... (Can you see how much of the screen the item sequence is taking yet?)
See what I'm getting at?
I think my idea is simpler. Quick links or tooltips to show/say what needs to be said.
That would probably require an entire new set of coding in the Item-Sequence during the Editing process.
They just need to link in textboxes for manual edited (though I make it sound a little too simple with that statement)
That would also turn the item-squence into a gargantuan branch for scenarios where counter-item picking is everything
One branch this way, another that way, then another one here, oh and branch#1 has a sub-branch there... (Can you see how much of the screen the item sequence is taking yet?)
See what I'm getting at?
I think my idea is simpler. Quick links or tooltips to show/say what needs to be said.
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They will probably both take huge amounts of time to code, but I think the sequencer will be more helpful overall.
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Well one thing we could do is add a new special chapter that allows you to add items right there in the chapter and type up a description for each item (same for runes/abilities/etc...). Then we could use that information to link the items up top directly to that part of the chapter and to show the explanations in the tooltips.
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There are many scenarios where it's a situational item.
I was wondering if it'd be desirable to make an item file that would be a simple question mark with the name "A choice item" or "situational item."
During the editing process, the writer would be allowed to link it to one of their guide chapters.
Thus, people who are looking at the guides, can click on this gap in the item sequence and see their options and the guide writer's discussion of the choices.
It would really help expand guides so people could be more versatile with their item-sequences, rather then trying to cut it down to the very core items.
EDIT:
This idea I think would also work with items in general,
especially for the odd builds with keystone items that need explaining.
Instead of looking at the sequence oddly and slowly digging through the description, they could mouse over the item, see a "explanation" button or something, click to it, and find out more.