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For items, I feel that getting a defensive item before BOTRK is something I would prefer to do unless I'm really ahead, or laning phase is lasting a very long time. I think it's good to be able to take a few hits in the earlier team fights. I like to go Spirit Visage / Randiun's, though I can see some potential in subbing out Randuin's for Iceborn if you want to go a bit more offensive, or if there really is no ad threat (pretty rare), then I could see why you might go for Frozen Mallet instead. I'd just suggest getting both some MR and Armor earlier in the build - with feral flare and wit's end you already have pretty good damage output. (Also, the usefulness of botrk depends on how much health their tanks are stacking, though of course the lifesteal is useful either way). I did see someone say they used triforce for their ww build, which I thought was interesting, but personally I would lean more toward the tankiness offered by iceborn over triforce unless I was totally rolling the enemy team. Just seems a little too offensive for ww.
As for abilities, as another comment said, I agree with starting w, but maxing q first will give you more burst damage for ganks, and will be at a nice level by the time you're 6; you just aren't going to benefit from as much damage with more ranks in w.
For masteries, I personally go for the 21 Defense / 9 utility since I like Fleet of Foot with the movement speed runes and of course Runic affinity is nice since red buff in particular helps warwick's chasing ability. (Also the cd on summoner spells is handy too).
Wits Ends is okay item for early/mid game. In later game Feral Flare deals more dmg with 28 stacks. And this build works if you have tank in your team already. ATM i only build Feral Flare for dmg and rest is tanky. I main WW in Gold3.
Q is just too strong to not max it first, starting with W is ok, but max Q 1st.
Kind of overdoing AS items... add more tankyness (boots for exmaple), i'm pretty sure botrk and flare is enough for WW. In my opinion
No
Oddly enough those rune changes are pretty much what I played him with while testing (I didn't want to buy tonnes of runes just to test him out), they seem to work and I have no clue if the build-listed ones work as well so I'll change them over when I get home.
Thanks for the input :D
Constructive criticism please
how is frozen mallet anti ap?
the build is... bad... no optional items either
starting with W? :X
the guide... meh also no c2v...