Khazem wrote:
you mean I don't have to do math anymore??
what was the point of going to school for all these years
socialize and have a cultural preeminence so you can teach future generations to succeed and not repeat mistakes, which mankind has a nice record of, while training your mind to daily tasks and an understanding of the world as is.
you can still use some math to know how much you'll end up with in 30 years if you put today €5000 on a savings acount. 3% sounds not much but actually decent.
tl;dr: I'm bad at making funny comments.
Cool. I'm guilty of not following/keeping track of timers. This feature will be great for unobservant junglers who like to Smite in lane and not have Smite up for that Dragon fight.
I agree with Cooper112 and PsiGuard, you guys are overreacting. You have to see the monster die to get its timer. Just like what would happen before, but instead of being displayed in chat by either the game or by a player, it will be displayed at the top of your screen, which is probably a better place. You can't just walk up to a random dead buff and instantly get its timer, you need vision on it when it dies. The only problem I can see would be the UI blocking things on the screen. Also, adding 5 minutes to the current time and typing it in chat isn't skill and barely game knowledge.

Thanks to FatelBlade, JEFFY40HANDS, Nyoike, TheNamelessBard, GrandmasterD, aviseras and koksei for the awesome signatures
I didn't expect them to add buff timers as well... If your buff timers are fair play, why not enemy buff timers? The argument of 'information readily available to you' applies there also...
sirell wrote:
I didn't expect them to add buff timers as well... If your buff timers are fair play, why not enemy buff timers? The argument of 'information readily available to you' applies there also...
Looks like they are if you look at that picture there are icons for your red and blue and enemy's and dragon and baron. My guess again it will count down if you see them die or counter jungle them.
Latest Legend wrote:
Seriously though, lately all Riot has been doing is making this game easier. Not so because of the timers, but because the game is explaining itself, and making very little room for mistakes. I think this will lead to the game being solely determined by short-term skills like farming and all-in fights. That would make this game a lot less fun for me.
Also, I think communication is a vital part of this game too. And by communication I don't mean spamming smart pings.
****ing amen. i've been playing this game practically since release and have noticed this for years.
I like things that make me feel stupid. - Ken Levine
Cooper112 wrote:
Looks like they are if you look at that picture there are icons for your red and blue and enemy's and dragon and baron. My guess again it will count down if you see them die or counter jungle them.
Ah, so they are. I thought the countdowns were for your blue and red respectively. Thanks for that.
the people that say "WOW RITO NEXT TIME LAST HIT AIDS? WHATS NEXT MAKING ALL SKILL SHOTS POINT A CLICK?" are annoying and overreacting, jungler timers have been needed for a while and anyone that thinks otherwise is too busy either clinging to the "old times of great balanced perfect riot of 40 champions" or are too proud of their ability to count

Thanks to TheNamelessBard for the signature
DillButt64 wrote:
the people that say "WOW RITO NEXT TIME LAST HIT AIDS? WHATS NEXT MAKING ALL SKILL SHOTS POINT A CLICK?" are annoying and overreacting, jungler timers have been needed for a while and anyone that thinks otherwise is too busy either clinging to the "old times of great balanced perfect riot of 40 champions" or are too proud of their ability to count
IT TOOK ME MUCH YEARS TO LEARN TO ****
I SHOULD AND AM WERY PROUD OF IT

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