Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Warmogs, Sunfire Cape, Frozen Heart, Spirit Visage, Frozen Mallet, and Boots of swiftness
in some situations i'll change my items but over all this is my usual build
I take 9x AD marks, 9x MR Glyphs, 9x Armor Seals, and 3 Movement Speed Quins
9/21/0 for masteries
what do you think of my build? are there any tips or ideas that you may have that can help increase the strength in my build? i'd really appreciate the help. I main Volibear and I love my build but i'd love some helpful advice
Guide Structure and uniformity
Readability and visualization
Viability of provided information
Have a nice day,
emoriam
My core build for Voli top, is Sunfire cape Triforce, Mercs and GA. Using 21-9 or 15-15 masteries with a more tanky build. Am I the only 1 playing 21-9 on Voli??? its so much stronger not just the (W) but all his abilities gets such a boost!
The thing is I like this because most junglers and supports refuse to play tanky with the exceptions of Alistar Thresh and Braum for supports. The meta for junglers is mainly assassins such as Vi Jarvan IV Warwick and zin zhao. And because early on they will be hesitant to fight and to be the engage and will lack tanky items. This forces the role of bruiser/tank onto Volibear.
GA and Trinity Force are mentioned as items so they are in their.
Looked at it and didn't find it. well I guess I have to save that joke before anyone forgets it.
You should put "gave up on being serious on my guide" on change log if you feel like it.
Thy sins
1. Dorans shield is an option to start off with, so put it in your cheatsheet FIXED
2. Giants belt should be taken before vamp scepter according to notes, yet you put vamp scepter before giants belt in the cheatsheet It seems you removed that part entirely
3. The example are way too distant from eachother in cheatsheet *cough cough* "HEAVY AP TEAM COMP" *cough cough* FIXED, BUT NEW PROBLEMS WERE BORN
4. "ITEMS IM STILL LOOKING OVER" GET OUT! >:O Either recommend them, call them situational or dont put them there at all. And if it is situational, actually describe a situation where it can be used. FIXED
5. Skill maxed at lvl 8 FIXED
6. Enchanted Armor taken whereas Legendary Guardian is not taken FIXED
7. "Healing reduction" This is not a con. "Vulnerable to healing reduction" would be more accurate FIXED
8. "No natural sustain" What? The Relentless Storm FIXED
9. "This is a great choice on him due to his low starting armor of 16.5 " Why is 16.5 armor so great? Explain. BETTER, NOT FIXED
10. "But you will lack armor as a consequence " But why is this a bad thing? FIXED
11. All runes have explanations: You will have these stats eventually. BUT WHEN AM I SUPPOSED TO GET WHAT?! >:O IMPROVED, NOT FIXED
12. "This helps against AP top lane champs such Vladimir, Teemo, Ryze and Nidalee." So does health glyphs. Not that they are good, but according to the explanation it makes no difference. I guess... sort of fixed?
13. Repeat sin 11 but then for masteries IMPROVED NOT FIXED
14. If I was to take another summoner spell instead of ignite+flash, what summoner spell can I replace with what summoner spell? Should I replace ignite with ghost? Should I replace teleport with flash? Explain. And if you put in clarity with the spells not to take, then you should explain all the bad summoner spells you shouldnt take. So Id recommend remove the "spells not to take" or just keep it to exhaust and barrier. IMPROVED, NOT FIXED
15. Spoiled item explanations NOT FIXED
16. Give the spoilers names in the ability section. FIXED
17. The guide says that Renekton is the biggest counter. The cheatsheet says it isnt. Put it correctly in the cheatsheet and give him a full red bar pl0x FIXED
18. Why make a special section for dirtballs in the first place if you dont put all dirtballs in there? Aka nidalee and kennen FIXED, BUT NEW PROBLEMS BORN
19. Tactical section pretty much non-existent. Missing early-mid and lategame explanations and guidance IMPROVED, NOT FIXED
Alright, most of it is improved, now here are all the yellow and red things explained what is still wrong and how it can be improved:
@2; This isn't really wrong, just suprising.
@3; First of all, there are 2 parts in your cheatsheet called "USUAL FULL BUILD", where that obviously only applies to the second one. Secondly the elixers are a fun addition and all but make your cheatsheet look messy, add them as an individual section instead. Finally, the four different cheatsheets (TOP/CDR/AS/COFK) are unnecessary. The first one is good enough.
@9; The combination of health and armor still seems a bit iffy. Why the combination? Why not just go full health seals instead? Why 4-5 combination, why not 3-6 or something.
@11; The marks explanations. Why isn't armor penetration good? Volibears W is his main damage source according to you, ArPen would be an obvious choice, no?
@12; This part seems out of place, remove it: "I have found no reason for any other glyph in any situation.Except for the cool-down reduction version.". Just say you take MR
@13; The additional masteries. It is again: "These masteries give these stats", but why is it good? When do you take it? Also; the slim spoilers make the text inside it an awkward read.
@14; "Take this as either a first or a secondary spell. If you take it as a secondary spell keep Flash as your first." So basically always keep flash? Why not say that instead.
@15; Still don't like it. It is also slimmer than I remembered, causing the awkward reads as I said in point 13.
@18; The slim spoilers again. Also; "Enemies Aatrox-to-Fiora" etc. It is clear that it is ordered like this because the pictures are quite big. They even have their names written out underneath it, you don't have to write enemies X-to-Y for each 4 matchups.
@19; Much better, still would like to see more about teamfighting
So after all, keep improving, and there might be #hope. With that hope in mind, I give you the benefit of the doubt.
Good luck!
-Meiyjhe
To start things off, i'm going to answer the questuion you posed on my guide, which is asking why people run Kindlegem over Giant's Belt. The people run kindlegem over giant's belt is because kindlegem is easier to build into. For example, a volibear recalling with less than 1000 gold would be able to build Kindlegem, or a component of Kindlegem, whereas a volibear that wanted the giants belt would be out of luck. Also, kindlegem would make volibear do more damage, because volibear's abilities will be more spammable - namely Thundering Smash and Frenzy . Volibear's Thundering Smash is an autoattack reset, so emphasizing CDR means that you'll get more Frenzy bites off, more displacements through Thundering Smash, as well as more slows through Sky Splitter. I believe that CDR on volibear is volibear's way of still dealing damage in team fights, even when he has to itemize very tanky.
Since your first tab on your cheat sheet seems to be the most detailed, I'll focus on just that one. I feel like that is the build that you like the best, and are trying to teach your readers about.
Looking at your cheat sheet, i'm really surprised that you don't run more CDR. You won't see a heck of a lot of benefit from things like Fury , whereas things like Sorcery will help you a lot mroe, and scale well throughout the game. I'm also a little irked that you don't take Feast and Butcher . Those masteries are quite useful and provide a lot of sustain in lane.
I'm a meta sheep. I really don't like having top laners running heal, and I don't think volibear works well with ghost either. I think volibear already has enough movement speed with Thundering Smash to close gaps, or run away. I think Flash is just more dynamic, and will allow volibears to make fancier plays. I'd like to see heal taken out of your guide as a viable summoner spell though.
I don't see why you dislike Doran's Shield + health potion so much. I thought there were well established proofs that doran's shield + potions beat cloth + 5 pots if someone can stay in lane for 3.5 minutes. Why do you dislike Doran's shield so much?
I also don't see why you like Warmog's Armor volibear so much. I see how you can make the argument that Warmog's Armor gives you more damage on Frenzy , but you have to understand that the damage differential betweel having Sunfire Aegis, and having Warmog's Armor is quite negligible, and the AoE damage from sunfire cape will do more than compensate for the smaller damage on your frenzy - In fact, i think that SFC will make you deal more damage to other champions.
I don't think volibear can splitpush well. Because he builds very little AD items, i can see how he can have great difficulty dueling certain champions. Champions like Jax, Fiora, Ryze, and Shyvana would probably outduel volibear with little difficulty. Additionally, Volibear has no good way of quickly clearing minion waves, or towers. You may also want to elaborate on when it is a good idea to splitpush.
I think your teamfighting section is a little lacking. You tell your readers to initiate a fight with Bilgewater Cutlass and Thundering Smash, and that they should use Frenzy to execute a low health champion, but all of this is kinda common sense. If you expand on this section of your guide, then i think your guide would bring something to the table that isn't covered in other guides. For instance, you should talk about when it is a good idea to initiate. Chances are that simply Thundering Smashing up to them and throwing them might not be the best initiation, especially if you are playing against someone with spells that can kite you.
I hope these notes help a little bit. I would recommend building a little more CDR in your volibear build, and perhaps rethinking a couple items in your build - namely, Warmog's Armor, and possibly Trinity Force too.
lol that's hilarious! If you don't put that in your guide, I would like your permission to use it myself
It has been put into this guide in the match-up cheat sheet.
Btw another spelling mistake, cna. "And" should also be capitalized
lol that's hilarious! If you don't put that in your guide, I would like your permission to use it myself