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Volibear Build Guide by tasteslikepuddin

AD Offtank Bite to Fight: A Guide to Top Lane Volibear [S5]

AD Offtank Bite to Fight: A Guide to Top Lane Volibear [S5]

Updated on December 17, 2014
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League of Legends Build Guide Author tasteslikepuddin Build Guide By tasteslikepuddin 8 3 325,699 Views 27 Comments
8 3 325,699 Views 27 Comments League of Legends Build Guide Author tasteslikepuddin Volibear Build Guide By tasteslikepuddin Updated on December 17, 2014
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1
myJungle123 (1) | July 31, 2015 1:35am
my build for top Volibear is
Warmogs, Sunfire Cape, Frozen Heart, Spirit Visage, Frozen Mallet, and Boots of swiftness

in some situations i'll change my items but over all this is my usual build

I take 9x AD marks, 9x MR Glyphs, 9x Armor Seals, and 3 Movement Speed Quins

9/21/0 for masteries

what do you think of my build? are there any tips or ideas that you may have that can help increase the strength in my build? i'd really appreciate the help. I main Volibear and I love my build but i'd love some helpful advice
1
Srack | April 2, 2015 4:49am
best guide ever
1
NateTheKeeper | December 21, 2014 5:11pm
Nice guide. I skimmed over some parts, but appreciated that you did go into the depth you did, just in case I had (or have) need of that extra information. Don't worry about people saying its too long, the extra info is useful for new players, and easy to skim/skip otherwise. Thanks
1
emoriam (287) | September 15, 2014 7:35am
The requested review! (sorry for the delay)

Guide Structure and uniformity
  • Rune order in the cheat sheet should be Marks, Seals, Glyphs, Quints; It would helpful to add a breif note to it with the resumed information from the chapter
  • Don't show booty with Enchants, show these things seperated because some people may think the are supposed to build boots with an upgrade directly
  • Differ between offensive and defensive items in the cheat sheet AND in the guide, at least consider the offered item order
  • There are no notes about Elixirs and it's kinda weird that some of the situational items appear in full builds but some items haven't benn mentioned before (like WE)
  • Show the main Runes before you show the alternative Runes (in the chapter)
  • Personally I'd mention the information about Gameplay before talking about matchups and explanations on abilities before talking about the sequence


Readability and visualization
  • "Hello I'm Tasteslikepuddin I used to write guides on Mobafire a long time ago (about two years ago) I decided to come out of guide-tirement to talk about an amazing champion" - you aren't using full stops here and you often refuse to use an extra space between full stop and the next word
  • Volibear is a versatile champion as he can be played Top, Jungle, and Support which allows [strike]for[/strike] him to perform in different compositions. - another example; you tend to abbreviate words
  • Pros and Cons, please
  • "So why play a champion that goes against the high mobility and kite meta that has become popular due to champions such as Zed, Lee Sin, and Yasuo?"; tankyness
  • The lines in the Rune chapter are kinda unnecessary or should be placed differently
  • Generally you don't use "shall" in normal sentences, just in questions. Use "should" and similar words instead.
  • About the spoilers in the Mastery, Item and Matchup sections: The extra explanations on Masteries are okay but not really mandatory; you can use columns instead of spoilers because although you are using spoilers to safe space you are wasting space instead.
  • Rather show the explanations and hints on abilities than showing videos, you can put those under/ below the spoilers.


Viability of provided information
  • Greater Glyph of Scaling Magic Resist? At least call it out.
  • Reasons for picking Teleport are also because of counteracting an opponent's Teleport. This summoner spell has become more popular and it's important to explain its use.
  • About items: There are three cases imo you should consider concerning items - firstly you crush your lane opponent and can rush Blade of the Ruined King, secondly you can afford building Giant's Belt on your first back and last you build Kindlegem or Negatron Cloak against AP. Furthermore, there could be a scenario where you need to invest money in Chain Vest but you likely want to build Sunfire Aegis early on rather than Randuin's Omen. Rushing Warden's Mail isn't that great because attack speed is a noticeable stat in the early game but the passive effect of the item is negligible.
  • Wit's End is questionable in a general build and I cannot see a reason why not showing a full build with Warmog's Armor; bear is one of the chapions being able to make great use of it against several kinds of damage along with his ******ed regeneration.
  • " If you have more health than the enemy you successfully won the trade" - depends on mana bar and kind of champion
  • "Try not to take tower too early as it will allow him to free farm or roam." - he will probably be behind and there is rather a reason for you to roam. It's more important to deny cs and experience bs shoving lane into the turret when the enemy is absent. You can abuse having the opponent's turret still being up if ahead to force him to trade.
  • Concerning the section "Tactical late game" you missed out that you as bear likely won't be the one pushing anything because it's the AD Carries purpose to do so


Have a nice day,

emoriam
1
tasteslikepuddin (3) | September 8, 2014 10:08pm
Troy Sin wrote:

My core build for Voli top, is Sunfire cape Triforce, Mercs and GA. Using 21-9 or 15-15 masteries with a more tanky build. Am I the only 1 playing 21-9 on Voli??? its so much stronger not just the (W) but all his abilities gets such a boost!


The thing is I like this because most junglers and supports refuse to play tanky with the exceptions of Alistar Thresh and Braum for supports. The meta for junglers is mainly assassins such as Vi Jarvan IV Warwick and zin zhao. And because early on they will be hesitant to fight and to be the engage and will lack tanky items. This forces the role of bruiser/tank onto Volibear.

GA and Trinity Force are mentioned as items so they are in their.
1
Troy Sin (2) | September 8, 2014 7:14pm
My core build for Voli top, is Sunfire cape Triforce, Mercs and GA. Using 21-9 or 15-15 masteries with a more tanky build. Am I the only 1 playing 21-9 on Voli??? its so much stronger not just the (W) but all his abilities gets such a boost!
1
[deleted] (105) | September 5, 2014 2:25am
I'll wait to look over this as other people have given good advice
1
armed sea hunter (1) | August 25, 2014 2:31pm
Quoted:
Quoted:


Quoted:
lol that's hilarious! If you don't put that in your guide, I would like your permission to use it myself



Quoted:
It has been put into this guide in the match-up cheat sheet.




Looked at it and didn't find it. well I guess I have to save that joke before anyone forgets it.
You should put "gave up on being serious on my guide" on change log if you feel like it.
1
Meiyjhe (538) | August 25, 2014 6:18am
Meiyjhe wrote:

Thy sins
1. Dorans shield is an option to start off with, so put it in your cheatsheet FIXED
2. Giants belt should be taken before vamp scepter according to notes, yet you put vamp scepter before giants belt in the cheatsheet It seems you removed that part entirely
3. The example are way too distant from eachother in cheatsheet *cough cough* "HEAVY AP TEAM COMP" *cough cough* FIXED, BUT NEW PROBLEMS WERE BORN
4. "ITEMS IM STILL LOOKING OVER" GET OUT! >:O Either recommend them, call them situational or dont put them there at all. And if it is situational, actually describe a situation where it can be used. FIXED
5. Skill maxed at lvl 8 FIXED
6. Enchanted Armor taken whereas Legendary Guardian is not taken FIXED
7. "Healing reduction" This is not a con. "Vulnerable to healing reduction" would be more accurate FIXED
8. "No natural sustain" What? The Relentless Storm FIXED
9. "This is a great choice on him due to his low starting armor of 16.5 " Why is 16.5 armor so great? Explain. BETTER, NOT FIXED
10. "But you will lack armor as a consequence " But why is this a bad thing? FIXED
11. All runes have explanations: You will have these stats eventually. BUT WHEN AM I SUPPOSED TO GET WHAT?! >:O IMPROVED, NOT FIXED
12. "This helps against AP top lane champs such Vladimir, Teemo, Ryze and Nidalee." So does health glyphs. Not that they are good, but according to the explanation it makes no difference. I guess... sort of fixed?
13. Repeat sin 11 but then for masteries IMPROVED NOT FIXED
14. If I was to take another summoner spell instead of ignite+flash, what summoner spell can I replace with what summoner spell? Should I replace ignite with ghost? Should I replace teleport with flash? Explain. And if you put in clarity with the spells not to take, then you should explain all the bad summoner spells you shouldnt take. So Id recommend remove the "spells not to take" or just keep it to exhaust and barrier. IMPROVED, NOT FIXED
15. Spoiled item explanations NOT FIXED
16. Give the spoilers names in the ability section. FIXED
17. The guide says that Renekton is the biggest counter. The cheatsheet says it isnt. Put it correctly in the cheatsheet and give him a full red bar pl0x FIXED
18. Why make a special section for dirtballs in the first place if you dont put all dirtballs in there? Aka nidalee and kennen FIXED, BUT NEW PROBLEMS BORN
19. Tactical section pretty much non-existent. Missing early-mid and lategame explanations and guidance IMPROVED, NOT FIXED

Alright, most of it is improved, now here are all the yellow and red things explained what is still wrong and how it can be improved:
@2; This isn't really wrong, just suprising.
@3; First of all, there are 2 parts in your cheatsheet called "USUAL FULL BUILD", where that obviously only applies to the second one. Secondly the elixers are a fun addition and all but make your cheatsheet look messy, add them as an individual section instead. Finally, the four different cheatsheets (TOP/CDR/AS/COFK) are unnecessary. The first one is good enough.
@9; The combination of health and armor still seems a bit iffy. Why the combination? Why not just go full health seals instead? Why 4-5 combination, why not 3-6 or something.
@11; The marks explanations. Why isn't armor penetration good? Volibears W is his main damage source according to you, ArPen would be an obvious choice, no?
@12; This part seems out of place, remove it: "I have found no reason for any other glyph in any situation.Except for the cool-down reduction version.". Just say you take MR
@13; The additional masteries. It is again: "These masteries give these stats", but why is it good? When do you take it? Also; the slim spoilers make the text inside it an awkward read.
@14; "Take this as either a first or a secondary spell. If you take it as a secondary spell keep Flash as your first." So basically always keep flash? Why not say that instead.
@15; Still don't like it. It is also slimmer than I remembered, causing the awkward reads as I said in point 13.
@18; The slim spoilers again. Also; "Enemies Aatrox-to-Fiora" etc. It is clear that it is ordered like this because the pictures are quite big. They even have their names written out underneath it, you don't have to write enemies X-to-Y for each 4 matchups.
@19; Much better, still would like to see more about teamfighting

So after all, keep improving, and there might be #hope. With that hope in mind, I give you the benefit of the doubt.

Good luck!
-Meiyjhe
1
utopus (313) | August 24, 2014 2:52pm
Here's my review


To start things off, i'm going to answer the questuion you posed on my guide, which is asking why people run Kindlegem over Giant's Belt. The people run kindlegem over giant's belt is because kindlegem is easier to build into. For example, a volibear recalling with less than 1000 gold would be able to build Kindlegem, or a component of Kindlegem, whereas a volibear that wanted the giants belt would be out of luck. Also, kindlegem would make volibear do more damage, because volibear's abilities will be more spammable - namely Thundering Smash and Frenzy . Volibear's Thundering Smash is an autoattack reset, so emphasizing CDR means that you'll get more Frenzy bites off, more displacements through Thundering Smash, as well as more slows through Sky Splitter. I believe that CDR on volibear is volibear's way of still dealing damage in team fights, even when he has to itemize very tanky.

Since your first tab on your cheat sheet seems to be the most detailed, I'll focus on just that one. I feel like that is the build that you like the best, and are trying to teach your readers about.

Looking at your cheat sheet, i'm really surprised that you don't run more CDR. You won't see a heck of a lot of benefit from things like Fury , whereas things like Sorcery will help you a lot mroe, and scale well throughout the game. I'm also a little irked that you don't take Feast and Butcher . Those masteries are quite useful and provide a lot of sustain in lane.

I'm a meta sheep. I really don't like having top laners running heal, and I don't think volibear works well with ghost either. I think volibear already has enough movement speed with Thundering Smash to close gaps, or run away. I think Flash is just more dynamic, and will allow volibears to make fancier plays. I'd like to see heal taken out of your guide as a viable summoner spell though.

I don't see why you dislike Doran's Shield + health potion so much. I thought there were well established proofs that doran's shield + potions beat cloth + 5 pots if someone can stay in lane for 3.5 minutes. Why do you dislike Doran's shield so much?

I also don't see why you like Warmog's Armor volibear so much. I see how you can make the argument that Warmog's Armor gives you more damage on Frenzy , but you have to understand that the damage differential betweel having Sunfire Aegis, and having Warmog's Armor is quite negligible, and the AoE damage from sunfire cape will do more than compensate for the smaller damage on your frenzy - In fact, i think that SFC will make you deal more damage to other champions.

I don't think volibear can splitpush well. Because he builds very little AD items, i can see how he can have great difficulty dueling certain champions. Champions like Jax, Fiora, Ryze, and Shyvana would probably outduel volibear with little difficulty. Additionally, Volibear has no good way of quickly clearing minion waves, or towers. You may also want to elaborate on when it is a good idea to splitpush.

I think your teamfighting section is a little lacking. You tell your readers to initiate a fight with Bilgewater Cutlass and Thundering Smash, and that they should use Frenzy to execute a low health champion, but all of this is kinda common sense. If you expand on this section of your guide, then i think your guide would bring something to the table that isn't covered in other guides. For instance, you should talk about when it is a good idea to initiate. Chances are that simply Thundering Smashing up to them and throwing them might not be the best initiation, especially if you are playing against someone with spells that can kite you.

I hope these notes help a little bit. I would recommend building a little more CDR in your volibear build, and perhaps rethinking a couple items in your build - namely, Warmog's Armor, and possibly Trinity Force too.
1
tasteslikepuddin (3) | August 17, 2014 9:52pm
Quoted:

lol that's hilarious! If you don't put that in your guide, I would like your permission to use it myself


It has been put into this guide in the match-up cheat sheet.
1
armed sea hunter (1) | August 15, 2014 10:08am
Quoted:
Please, we gotta think of something better than that. How about.. Maokai is 10/10 difficult because Volibear can't go through his SeaBear circle (aka. Vengeful Maelstrom If you don't know that reference here is a link: https://www.youtube.com/watch?v=-740F0sAa4Q ).

Btw another spelling mistake, cna. "And" should also be capitalized


lol that's hilarious! If you don't put that in your guide, I would like your permission to use it myself
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