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Gnar Build Guide by BlurryJon

AD Offtank [Always Updated] [TOP] The Top Lane Gov-gnar! [Bruiser | AD

AD Offtank [Always Updated] [TOP] The Top Lane Gov-gnar! [Bruiser | AD

Updated on September 16, 2014
6.7
8
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4
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League of Legends Build Guide Author BlurryJon Build Guide By BlurryJon 8 4 182,616 Views 25 Comments
8 4 182,616 Views 25 Comments League of Legends Build Guide Author BlurryJon Gnar Build Guide By BlurryJon Updated on September 16, 2014
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1
abdollah (2) | September 16, 2014 9:12pm
Voted +1
good guide
1
Hammy5559 | September 16, 2014 8:43pm
not a problem keep up the good work and ill continue to do work with this build
1
BlurryJon | September 16, 2014 7:50pm
Hammy5559 wrote:

gotta say BlurryJon this is my favorite guide out there i do some serious work with your bruiser guide and use it top lane normally this is a screen shot of the last game i played





You don't know how happy I just became when I saw this! Thank you so much for sharing! AAAAAAND for using the guide! I'm so glad this is your favorite guide! Hopefully you'll stick around because this guide will evolve and change over time to bring you the best way to build Gnar! Thanks for sharing!
1
Hammy5559 | September 16, 2014 3:27pm
Voted +1
gotta say BlurryJon this is my favorite guide out there i do some serious work with your bruiser guide and use it top lane normally this is a screen shot of the last game i played


1
BlurryJon | September 14, 2014 1:01am
Janitsu wrote:

Trinity Force isn't core item, it's rather situational item and I wouldn't take it in 90% of my games. There are just items which benefits Gnar more.

Frozen Mallet isn't imo core item either. It COULD PROBABLY be a situational item against really mobile enemies but even then I could think of better items.

Ninja Tabi and Mercury's Treads > Mobility Boots and Boots of Swiftness. Also I dislike the furor upgrade, distortion and homeguard are imo far better

I'd get -5% CDR from blue runes

Teleport > Ignite on top Gnar in my honest opinion. I can't see how Ignite would be better than Teleport on Gnar considering his kit and playstyle

against APs:

Hexdrinker - yes
Maw of Malmortius (at least early) - no

Feast and Blade Weaving and Spell Weaving > Warlord on Gnar. You don't even build much AD

As for the colours:

First part I dislike heavily due to colours and won't even bother reading because it's literally too hard to read

The space between should be thinner and no need for the colours here, either

You should also stop centering text, it isn't aesthetic nor functional

No, no, no. No colours needed here either

No need for the explanations to be super effect texts here. You can highlight with colour and bolding but this isn't the way to do it

I guess

you get the point


I appreciate your time and hard work in dissecting my guide. I really do. Now my guide and the way I build him might seem unorthodox but all that the corrections and suggestions that you've made can be seen in all the other 100 Gnar guides out there. I take a different path in building him to make my guide stand out from the 100 others out there. And i'm not just throwing some items together just to label it different, the setup I run with is actually pretty viable and what I feel works really well with Gnar. I could be totally wrong but if people want to build him super tanky (Which it seems like you want them to) then they could go see the other guides based on tankiness. But mine IS a Bruiser guide. (: I really appreciate your input and helpfulness. If I ever decide to make another guide on another champion i'll use your tips and advice while doing so.
1
Janitsu (569) | September 13, 2014 2:23am
Trinity Force isn't core item, it's rather situational item and I wouldn't take it in 90% of my games. There are just items which benefits Gnar more.

Frozen Mallet isn't imo core item either. It COULD PROBABLY be a situational item against really mobile enemies but even then I could think of better items.

Ninja Tabi and Mercury's Treads > Mobility Boots and Boots of Swiftness. Also I dislike the furor upgrade, distortion and homeguard are imo far better

I'd get -5% CDR from blue runes

Teleport > Ignite on top Gnar in my honest opinion. I can't see how Ignite would be better than Teleport on Gnar considering his kit and playstyle

against APs:

Hexdrinker - yes
Maw of Malmortius (at least early) - no

Feast and Blade Weaving and Spell Weaving > Warlord on Gnar. You don't even build much AD

As for the colours:

First part I dislike heavily due to colours and won't even bother reading because it's literally too hard to read

The space between should be thinner and no need for the colours here, either

You should also stop centering text, it isn't aesthetic nor functional

No, no, no. No colours needed here either

No need for the explanations to be super effect texts here. You can highlight with colour and bolding but this isn't the way to do it

I guess

you get the point
1
BlurryJon | September 12, 2014 4:14pm
niykin wrote:

Well i didn't like the guide very much it didn't suit my play style and really just came on strong. I read though the entire guide it it seems abit like all the rest in a way and i really disagree with the armor runes. Also theres no real match history of this guides build even working you only have normal games.


Sorry you feel that way, but I felt that this was the best way to play Gnar. Granted, anyone can play him how he/she feels, but i've tried many ways. All kinds of builds. AP. CRIT. AS. FULL TANK. AD. And I just feel like this kind of playstyle + items is what benefits Gnar the most. Gnar is a top laner and most tops are AD so I always suggest armor runes for them.
1
Janitsu (569) | September 12, 2014 4:12pm
Voted -1
I disagree with runes, masteries, items and the coding of the guide is too messy and the colours give me headache. PM me if you want me to elaborate.
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