Well, if I would have the option between
Blitzcrank,
Leona or
Thresh, I would definitly go for
Thresh as he has the biggest potential of them all to make plays. Of course,
Blitzcrank is better when the enemy is in a safe place and you want to pull him out, but otherwise,
Thresh packs in way more if he actually hits someone.
Leona has the better cc to shutdown the whole enemy team, but when you will need that? Picking 1 100% sure is more important than locking the whole enemy team down and maybe killing them.
Thresh also has, different to
Blitzcrank or
Leona, the choice where he goes. And dat lantern...
Also, I think, you did understand the CDR increase thing wrong. It does not make the cooldowns longer which are on cooldown, it makes the cooldowns longer which are casted while under influence of it. Basically a 20% increase of cooldowns, they then have a choice. Either use spells and suffer from a longer cooldown or don't cast spells and wait until it is over. This is basically a silence with counterplay options. But I think, a flat CD increase would be better her to hit champs equal. Or either having a flat one or percentage one depending on how long it lasts.
Example: You cast this spell on an
Amumu which wants to go in. The question is now, do i use my ult, as it will be on a longer cooldown if I cast it and put me out of fights longer. Or do I wait until it is over and don't give the enemy team a time where he can dominate my team, because I don't have my ult. This is more interesting than a silence, which just forbids me from using my ult.
Example 2:
Ryze.
Ryze will spam through his spells no matter what, and increasing their cooldown for like 2-3 seconds just lowers his dps, similar to how AS would lower the DPS of a physical damage carry. It doesn't shut him down completly, like a silence / blind for carries.
Also, I am surprised no
Poppy support came up by now.










Also, I think, you did understand the CDR increase thing wrong. It does not make the cooldowns longer which are on cooldown, it makes the cooldowns longer which are casted while under influence of it. Basically a 20% increase of cooldowns, they then have a choice. Either use spells and suffer from a longer cooldown or don't cast spells and wait until it is over. This is basically a silence with counterplay options. But I think, a flat CD increase would be better her to hit champs equal. Or either having a flat one or percentage one depending on how long it lasts.
Example: You cast this spell on an

Example 2:


Also, I am surprised no


Teh Grazzh0pper wrote:

Hitting rocket grab is never a big play. It can be a decent one when taking a target off of a carry from a faraway place but that's it.
My problem with blitzcrank is that it wants to be the one to initiate or catch people offbalance, but that's all. If it's not favorable (say when I'm a fed

There's absolutely nothing about his kit that makes him complex and he steals CS without wanting to, which is really annoying.
FalseoGod wrote:
Hitting rocket grab is never a big play. It can be a decent one when taking a target off of a carry from a faraway place but that's it.
My problem with blitzcrank is that it wants to be the one to initiate or catch people offbalance, but that's all. If it's not favorable (say when I'm a fed

There's absolutely nothing about his kit that makes him complex and he steals CS without wanting to, which is really annoying.
Sounds like you've never met a decent






Don't get me wrong, if a good








But

What I dislike about
Blitzcrank, is that it can be REALLY bad if you hook the wrong person. If you hook an enemy amumu, welll, then you just gave your opponents a free initiate.
Admittedly, I do think it is very fun to pull an assassin away from your carry in a team fight

Admittedly, I do think it is very fun to pull an assassin away from your carry in a team fight
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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
sirell wrote:

Well, I like the most Janna, Lulu and Leona.
I love Janna because she was first support I've ever played with. She has can disengage beautiful, and she can save her teammates no matter what. Also, she is so f*ing quick. I like to build Talisman, Mikeal, Zhonya, Liandry or even Mejais on her.
Then I like to play Leona, because:
- I have a goodlooking skin (i regret buyiung forecast janna soooooooo muuuuuch)
- Tons of CC and she is feared among ~9/10 of Silver players. xD
I remember I loved to play her in my beginnigs too... I once even won 1 vs.3 lane.
I like Lulu too because of amount of plays you can do and her versality. full AP? NP
full tank? NP
utility? NP.
I love Janna because she was first support I've ever played with. She has can disengage beautiful, and she can save her teammates no matter what. Also, she is so f*ing quick. I like to build Talisman, Mikeal, Zhonya, Liandry or even Mejais on her.
Then I like to play Leona, because:
- I have a goodlooking skin (i regret buyiung forecast janna soooooooo muuuuuch)
- Tons of CC and she is feared among ~9/10 of Silver players. xD
I remember I loved to play her in my beginnigs too... I once even won 1 vs.3 lane.
I like Lulu too because of amount of plays you can do and her versality. full AP? NP
full tank? NP
utility? NP.
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Many people say that he is a one trick pony as his only "flashy" play is his grab, but he is not entirely one-dimensional. He is one of the few supports that can carry his team to victory just by making a big play at a crucial moment, whether in the Laning phase or during team fights.
Whenever I have to support a Jinx, Blitz is always one of my first support choices for some reason I find they work so well together. But he has fallen off the Meta as of late...
But that is still one of my favorite ADC Support combos