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Temple Guardian, the machine of god

Creator: NicknameMy September 24, 2014 12:28am
NicknameMy
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http://leagueoflegends.wikia.com/wiki/User_blog:NicknameMy/Temple_Guardian,_the_machine_of_god





Changes:

Fight Arm
  • Reworded to: Temple Guardian was created with a second fighting arm on his back. This arm attacks every time Temple Guardian attacks, applying on-hit effects 2 times. Blade of the Ruined King doesn't proc 2 times.

Big Punch
  • Now deals 100% all the time
  • Cooldown now scales 14/12/10/8/6

Power Spikes
  • Now deals damage based on the full attack damage
  • Scaling increased to 13/16/19/22/25%

Final Destination
  • Cooldown lowered to 80/60/40 seconds.
Jimmydoggga 2.0
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Presumably the ultimate does damage, because otherwise that wouldn't make sense.
So whose machine is he?

Basically MOBAFire.
NicknameMy
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No his ultimate does no damage, it just snares the enemy. He already has enough damage if he gets close lol.

There is a hidden altar in shurima desert, where the power of life flows through the whole world. If you can control it, you gain imense amount of powers. Temple Guardian is a guard that should protect this and should stop the abuse of power. There were many Temple Guardians back in time. They were created by a council of the gods. But 5000 years ago, a great war was featured at runeterra. It was a war between the Army of Amumu's Father and the Temple Guardian. Amumu's Father wanted the whole power of the world for himself, the Temple Guardian's tried to protect it. Nearly all Temple Guardians were destroyed by that time, but the assault ended as Amumu did fall to the last Temple Guardian you see here. After that, he was deactivated so everyone should forgot about that this machine exists. Due to the latest events happening in shurima, he was reactivated now. Similar to Amumu, he doesn't know who he is or what he does, and traveled through the world until he found the league. Now, ironically, he is the best friend of Amumu.
He is gonna kill you!!!
BlueArtist
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Amumu's Father.

Is that the best you could come up with? Seriously?
My #2 RumbleGuide

^^ Thanks toUbnoxius,Xiaowiriamu,Natuhlee and Hogopogo for the sig!

Please give me a +rep if I helped you.
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Well, finally, we know more about Amumu and his story.^^
He is gonna kill you!!!
OTGBionicArm
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That is a character from Sacred 2. A very bad game.
DillButt64
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this concept is almost as good as your voltorb one!
Thanks to TheNamelessBard for the signature
Wayne3100
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  • The name is kinda boring and sounds more like a subtitle imo (i.e. "<Name>, the Guardian of the Temple"). The Machine of God? Wat ._.
  • Design with the extra arm on his back is too similar to Viktor.
  • Base AD is extremely low: even a mage like Ryze has 52 (+3), for example.
  • Passive makes no sense. So he attacks twice (with both arms), dealing 1/2 * AD per arm and applying on hit effects. This is basically a fancy way of saying "Temple Guardian applies on hit effects twice on every auto", which is an extremely ****ty passive before he gets any items with on hit effects and potentially too strong after ( Blade of the Ruined King, anyone?). Saying both hit at the same time but the damage of the second is calculated with the HP of the target after the first hit basically means they don't hit at the same time too, I think you just mean that you can't "dodge" the second attack by walking out of range or anything like that. Wording is very awkward, for sure.
  • The Q is too similar to Shyvana's Twin Bite. Also, amplifying 35 (+3) AD still isn't going to hurt. On the flip side, increasing the damage of on hit effects again sounds like it could be pretty ridiculous. Would one (double) auto attack with a BotRK take 8% * 2 (# of attacks) * 2 (100% damage amplification) = 32% of a target's current health late game?
  • W: Having lifesteal apply to on hit damage is too strong. Having a shield with a duration which scales based on bonus armor/mr simply makes no sense whatsoever. Doubling the shield value every rank is ridiculous. So you can tank 960 damage (without taking the scaling into consideration) at level 9 before the shield is broken if you max this ability first (since the value is 480 and all damage is halved)?
  • E: Not sure about how good/bad the passive is. 200 range for the active makes it pretty useless though. The 3 second duration on the slow is too high and increasing the on-hit damage even more (when he already has his Q to do that) is unnecessary and just shows you're running out of ideas to make this champion interesting.
  • R: Extremely underwhelming. Ryze has a 1.75 second targeted snare (late game) on a 14 second cooldown which also deals damage and no, this champion does not deal enough damage without his ultimate to make up for it, because his base AD is absolutely atrocious.


All in all, this champion should literally lose lane to everyone and be completely useless until he gets an item like BotRK, at which point he might suddenly start actually dealing high damage. 1/10, poor design.

Thanks to Hoppermh for the signature!
jhoijhoi
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Wow, I wish we had the feature to create champions here at MobaFire :( We totally could have :(
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NicknameMy
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Wayne3100 wrote:
  • The name is kinda boring and sounds more like a subtitle imo (i.e. "<Name>, the Guardian of the Temple"). The Machine of God? Wat ._.
  • Design with the extra arm on his back is too similar to Viktor.
  • Base AD is extremely low: even a mage like Ryze has 52 (+3), for example.
  • Passive makes no sense. So he attacks twice (with both arms), dealing 1/2 * AD per arm and applying on hit effects. This is basically a fancy way of saying "Temple Guardian applies on hit effects twice on every auto", which is an extremely ****ty passive before he gets any items with on hit effects and potentially too strong after ( Blade of the Ruined King, anyone?). Saying both hit at the same time but the damage of the second is calculated with the HP of the target after the first hit basically means they don't hit at the same time too, I think you just mean that you can't "dodge" the second attack by walking out of range or anything like that. Wording is very awkward, for sure.
  • The Q is too similar to Shyvana's Twin Bite. Also, amplifying 35 (+3) AD still isn't going to hurt. On the flip side, increasing the damage of on hit effects again sounds like it could be pretty ridiculous. Would one (double) auto attack with a BotRK take 8% * 2 (# of attacks) * 2 (100% damage amplification) = 32% of a target's current health late game?
  • W: Having lifesteal apply to on hit damage is too strong. Having a shield with a duration which scales based on bonus armor/mr simply makes no sense whatsoever. Doubling the shield value every rank is ridiculous. So you can tank 960 damage (without taking the scaling into consideration) at level 9 before the shield is broken if you max this ability first (since the value is 480 and all damage is halved)?
  • E: Not sure about how good/bad the passive is. 200 range for the active makes it pretty useless though. The 3 second duration on the slow is too high and increasing the on-hit damage even more (when he already has his Q to do that) is unnecessary and just shows you're running out of ideas to make this champion interesting.
  • R: Extremely underwhelming. Ryze has a 1.75 second targeted snare (late game) on a 14 second cooldown which also deals damage and no, this champion does not deal enough damage without his ultimate to make up for it, because his base AD is absolutely atrocious.


All in all, this champion should literally lose lane to everyone and be completely useless until he gets an item like BotRK, at which point he might suddenly start actually dealing high damage. 1/10, poor design.


While base AD is low, base AS is extremly high. This means you should work on on-hit effects all the time and not rely on your AD. For that, you max E first.

His passive should work like, that you hit the target and because of that the arm hits the target as well. And the wording I can easily remove, I just say now the second proc doesn't proc Blade of the Ruined King.

His Q should mostly work to proc his E.

You note, that you are still gonna take 50% of the damage while the shield is on, it doesn't make you invincible. If you max it first, you deal no damage whatsoever. And the duration increase is if you go for a tanky build, then it needs that. And thing is, since his base AD is so low, applying lifesteal to on-hit isn't actually that bad.

His passive is what he relies on earlygame. It is his main damage tool until he gets other on-hit items. The AoE is bigger than Garen's spin and it makes great use out of the ultimate jump. But increasing it significantly should make that clear.

The ultimate is underwhelming because if you actually get some on-hit effect items, you gonna tear enemies apart. Getting close is then like destroying the enemy team, especially because you are hard to burst. You also get a E basically for free, which is in regards of that too strong then.
He is gonna kill you!!!

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