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You can't really make a comparison between
Once
As I said, it's an unfair comparison because
Passive - Runs quickly to dying allies.
Q - Heals if it hits an enemy, odds of this are low in lane/mid game.
W - Heals teammate for about 20% health give or take (not going to look it up)
E - Silence, the sun is only going to happen in crowded team fights late game.
R - Global Heal, Somewhere around Summins Heal, but global.
A.A. Pretty strong bananas, but was nerffed in 4.20
Overall: Better in Late Game Team Fights, weak to average Lane Phase.
Ashe:
Passive - When not A.A.'ing builds up to 100% and the next shot is a crit.
Q - When turned on combines with A.A. to slow - No extra damage
W - AoE and slows once Q is taken, scales with AD
E - Vision of map with massive range, gold generation for CSing and Kills
R - Global Arrow, if hits AoE CC stun is massive scales with AP.
A.A. + Q = strong arrows that slow but drains mana quickly.
Overall: Better in Lane Phase, and Late Game Team Fights, falls off in Mid Game.
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So, tell me outside of Soraka's healing does she really have better utility as a Support? I would say this is Healing Own Team vs Damaging Enemy Team argument and that would be a personal choice.
Now Supports like Sona and Thresh, those I know would kill Support Ashe wouldn't argue there.
In fact the only thing that's wasted is Ashe's E gold generation, by not CSing and not killing enemy champs she remains poorer than she would if she were an ADC. I can only wish for a rework to change that.
I'll work on the Masteries page a bit and probably end up at 9/0/21 like you said.
Ancient Coin, I'll swap that for Spellthief's Edge which gives more stats and see how that works. The only reason why I was taking Coin was because of Volley, it can kill a few creeps and then disable the passive on Spelltheif's Edge. I wouldn't take Ruby Crystal because it doesn't give mana which I feel is more important in the early game on Ashe than health. Ashe is squishy no matter what.
Trinity will most likely be in a situational item. in the super late game. I take it because her Ulti scales with AP instead of AD. It's also just stats all over.
Inside my custom item build I have Last Whisper as a "VS Armor Comp" which I forgot to include in the guide. Will update that. The slow from each of my autos would allow my ADC to hit a few extra autos of his/her own and kill the enemy. I will for sure take Armor Pen into consideration for the final build. =)
In the games I've played money hasn't been an issue yet so expensive items haven't been a problem. I will include a welfare build in case things are snowballing in the right direction.
Finally, yes Ashe will die in this build, but so do Soraka for her builds. I wish Ashe had better mobility but she has to have at least 1 weakness, admittingly a major one.
Runes are fine.
Masteries are pretty rubbish. 13/0/17 is pretty pointless when you can go for additional CDR in
Next there's an obvious mess of a skill sequence which maxes nothing by level 9.
Then most noticeably, the ridiculous items. Oh boy.
First issue, starting
The second, and probably most glaring, issue is the fact that, as a support, you've taken some of the most expensive items in the whole damn game. On a support income, you sure are dreaming high.
Thirdly, even ignoring the second point, your build has no armour penetration, meaning that any AD you build can effectively be mitigated by stacking armour and hp, which a lot of champions can do quite naturally.
Fourthly, who the heck builds a
Probably the most fatal part of support
tl;dr So bar runes, your entire setup is basically wrong.
Also I am "Low ELO", but I watch a lot of high ELO players play I pick up on their habits. The only reason why I lose my lanes is mechanics and making noob mistakes like positioning.