Items make the Champion Viable: Items are Important...

In League of Legends, we are always discussing strategies and builds and which Champions are viable, etc... Summoners may not realize the importance of Items play in making a Champion viable. A Champion can exist and be considered 'not viable' for numerous reasons, but one of the biggest factors is Itemization. If items do not exist that compliment that Champion's kit, then that Champion will continue to be 'not viable'. I want to discuss the importance of Itemization and Champion viability.
This Article is divided into
-History of the League
-Recurring Themes in League History
-Items = Champion Viability
-Mixed Damage: Magic and Physical Damage and AP Scaling Ultimates
-Item Niches still unfulfilled
Historical Context: This is my description of League History to the best of my knowledge.
Season 1 Dominant Strategies:
-S1: Alistar and Roaming Supports and GP/10: Back when there were 4 Items that gave Gold per 10 Seconds, a Champion could build any combination of the 4 and roam the S…
This Article is divided into
-History of the League
-Recurring Themes in League History
-Items = Champion Viability
-Mixed Damage: Magic and Physical Damage and AP Scaling Ultimates
-Item Niches still unfulfilled
Historical Context: This is my description of League History to the best of my knowledge.
Season 1 Dominant Strategies:
-S1: Alistar and Roaming Supports and GP/10: Back when there were 4 Items that gave Gold per 10 Seconds, a Champion could build any combination of the 4 and roam the S…