Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire Blog Feed

A funnel for all the blogs on MOBAFire. Clicking an article will take you to the members personal blog page to read the entire blog post.

Items make the Champion Viable: Items are Important...

In League of Legends, we are always discussing strategies and builds and which Champions are viable, etc... Summoners may not realize the importance of Items play in making a Champion viable. A Champion can exist and be considered 'not viable' for numerous reasons, but one of the biggest factors is Itemization. If items do not exist that compliment that Champion's kit, then that Champion will continue to be 'not viable'. I want to discuss the importance of Itemization and Champion viability.

This Article is divided into
-History of the League
-Recurring Themes in League History
-Items = Champion Viability
-Mixed Damage: Magic and Physical Damage and AP Scaling Ultimates
-Item Niches still unfulfilled

Historical Context: This is my description of League History to the best of my knowledge.

Season 1 Dominant Strategies:
-S1: Alistar and Roaming Supports and GP/10: Back when there were 4 Items that gave Gold per 10 Seconds, a Champion could build any combination of the 4 and roam the S…

About Me

Hello, my "user" name is Jonasx45, but my real name is Jonas. ^_^



Personal



My summoner name is, AsongTumatalon12 . You must be asking why my name is that, because... I'm a player from Philippines. I'm in silver IV but originally, I'm in Gold V. My teammates screw me all over and I'm demoted by many.

My best heroes are AD's and Farmer. I hate AP and Tanker also support. I'm having troubles creating my own guide because of proper usage of code's, picture's and correct information. Soon, I like the role ADR because of Draven. Now I'm a AD, ADR, and FARMER summoner.

SKarma: a Rework gone wrong

Skarma is an abomination. While I do find it fun to play her, I don't consider her viable in any way. Old Karma had a better kit that only needed some minor tuning to make it viable.

Old Karma's kit emphasized 'karma' and duality. If you damaged her, she would hurt you back even more. Her Q did Damage/Heal. Her W was a Slow/Speed. Her E was a Shield/Damage. Even without Mantra's, her abilities did what they needed to do (W was undertuned though).

Karma's old kit should be brought back and polished.



This is my take on Skarma's current abilities. Her kit is not cohesive, the abilities fight each other, and she is like a Mordekaiser that deals no damage. And Riot never fixed any of the issues Karma had such as long CDs, needing too many stats at once, and poor CC.

Passive: This passive suffers from Shyvana and Renekton Passive syndrome: it's not a 'real' passive and should be moved into her kit and be given a new passive.
Q: This is Damage + a Slow ranged Poke. Mant…

Champion Idea: Hektor, the Harbinger of Assimilation

I wanted to create a hybrid caster-ish champion and came up with this. Think of Hektor as some greedy Hextechnician who aspired to embody perfection by trying to do everything at once.
  • Health 440 (+80)
  • Attack damage 52 (+3.825)
  • Health regen. 6.5 (+0.7)
  • Attack speed 0.620 (+3.3%)
  • Mana 270 (+65)
  • Mana regen. 7.1 (+0.8)
  • Armor 15 (+3.5)
  • Magic res. 30
  • Range 550
  • Mov. speed 340

Techmaturgical Erosion: (Passive) Champions damaged by Hektor's abilities receive a debuff that causes them to take increased damage from Hektor for 6 seconds, stacking additively.

Damage amplification per stack: 7.5% / 10% / 12.5% / 15%



Hexiler Strike (Q): (Active) Fires a beam of destruction at a target location from orbit, dealing damage to all enemies hit and leaving behind a hex core that grants vision in a 350 radius for 6 seconds. If a Hex Core already exists elsewhere, it is destroyed.

If Hektor has more AD than AP: Deals 30/70/110/150/190 (+0.4 AD) (+1.0 AP) magic damage.
If Hektor has more AP than AD

Team Fight Panic Attack!!!

Hello everyone!

Lately I started to play a bit of PvP, since I feel that bots have nothing more to teach me and I would like to see how other people play the game. You know, just to get the feeling. And I encountered strange... "condition" of mine while playing those few matches and wonder, if there is more players like me, with similar (or even the same) problem. Here it goes:

Usually I have no problem when fighting 1v1, 1v2 or even 1v3. I mean - no mental problem. I am excited (either about to get the kill, or - if it's the other way round - to get the hell out of there), but can play as usually.

But if I happen to engage in a team fight, with 3v3 or more players, all hell breaks loose!

As if having 6 or more champions all in the same place wasn't enough (it can get little confusing since you don't know which health bar belong to which character), now everybody go ape**** and spam all their abilities - each one of them with its own fancy animation.

All of a sudden my screen turn

Taking a break from mobafire (and league)

to make it short, i will take a break from mobafire because school and stuff.
i don't know yet when i'll be back, prohably in a month or something like that.
i might still post a little bit, but i'll be less active, if at all, so goodbye to everyone :3
@banana and janitsu why did you tell everyone that you will stop your halloween joke? it has ruined the surprise when you change it back :D

Nasus Visual Update

I can't express how awesome this was to wake up to this morning. Nasus is one of those champs lingering around that has a solid fan base that put up with his outdated model for a long time.

From what I can tell everyone is receiving the update with positive reviews, but with skepticism surrounding the voice over. This truly is a concern for anyone that loves Nasus. He has a voice that makes farming a calm experience, and gives the impression that he is a good guy in control of the situation. What is strange from the VU standpoint is they gave Nasus a menacing look to his face. It feels a little off but it's nothing disastrous.

Also, his default skirt looks, well, kinda bad to be honest. I wasn't planning on using his default anyway but it would have been nice if they added as much detail that are in his skins.

The last thing I noticed off the preview pictures was that his ultimate didn't seem to have any of the old particle effects such as sand, but something entirely different. I c…

Aand i'm back

This past summer, I had run into some difficulty with my coursework. I had trouble finding the right balance between playing LoL, and studying. My obsession with League made me get a C in one of my classes, and it kinda shattered my GPA. For a while, I had taken a hiatus from League, but i'm pleased to announce that i'm back on MOBAfire again :)

Just wanted to let you guys know.
Thanks for your time,
Michael

How to report a player 2/2

Hello everybody!

Welcome to the second part of our little "how to" guide. I assume, you already read How to report a player 1/2, so you know what's going on and know the basics. Now, let's examine closely the options you may choose from, when sending a report.

The reason I wrote this is, that some options require more than just choosing the title and pressing "Send Report" button. Incorrect report may lead to a general pardon for toxic player, and I am quite sure that is not what you want. Remember - real people judge those reports, so they need some vital info.

And the main rule - if the player is worth reporting, take your time to do it properly. Otherwise don't do it at all.

This being said, let's see what we have in store for those annoying trolls:


REPORTING OPTIONS



HEADLINE: Harassment: Offensive Language
WHO TO REPORT: player, that is using rude words more than necessary
COMMENTARY: no need, we can see that from the chatbox provided for each case

NOTES: Sometimes it is co…

League of Legends Champions:

Teamfight Tactics Guide