Gold Efficiency (EXTREMELY VALUABLE KNOWLEDGE)
I got bored at 4:00AM and decided to test the value of GP/10 quintessences and their efficiency in comparison to other stats, namely Ability Power and Attack Damage. The first chunk of this is all mathy, but will be summarized under this bit of text.
***NOTE: The end numericals are not factoring in gold acquired via minions. All times are approximate, assuming the max gold bank has already been reached. Seige Cannon minion gold has been excluded. 9~15% error margin with all end numbers.
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======CONCLUSION AND FURTHER OBSERVATIONS======
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2005g more at 30 minutes w/ bonus start+2 gp/10 in comparison to no rune+mastery and GP/10 start. You would need to have, approximately, a 51 minute long game without the theorized GP/10 setup in order to match the amount of gold gained at 30 minutes with the theor…
***NOTE: The end numericals are not factoring in gold acquired via minions. All times are approximate, assuming the max gold bank has already been reached. Seige Cannon minion gold has been excluded. 9~15% error margin with all end numbers.
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======CONCLUSION AND FURTHER OBSERVATIONS======
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2005g more at 30 minutes w/ bonus start+2 gp/10 in comparison to no rune+mastery and GP/10 start. You would need to have, approximately, a 51 minute long game without the theorized GP/10 setup in order to match the amount of gold gained at 30 minutes with the theor…


