Preseason 3 adjustments announce from Riot

Summoner's Rift
Gold adjustments
Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
Melee Minion
Base gold value reduced to 20 from 22
Ranged Minion
Base gold value reduced to 15 from 16
Siege Minion
Base gold value increased to 40 from 27
Scaling gold value based on time increased to 1 from 0.5
Minion gold values now update more often on a 90 second interval instead of 180
Kill and Death streak adjustments
Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
Assist Gold
The bonus gold added for multiple players participating in a kill has been reduced to 150% f…
Gold adjustments
Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
Melee Minion
Base gold value reduced to 20 from 22
Ranged Minion
Base gold value reduced to 15 from 16
Siege Minion
Base gold value increased to 40 from 27
Scaling gold value based on time increased to 1 from 0.5
Minion gold values now update more often on a 90 second interval instead of 180
Kill and Death streak adjustments
Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
Assist Gold
The bonus gold added for multiple players participating in a kill has been reduced to 150% f…