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A funnel for all the blogs on MOBAFire. Clicking an article will take you to the members personal blog page to read the entire blog post.

Updated my review service

Just wanted to let everyone know. I'm a little burnt out from writing my lee sin guide, so i figured the best way for me to continue to contribute to this community would be through guide reviews - at least for now.

If you would like a guide review, just post a comment on my guide and i'll take a look

Thanks again for your time,
neo

Season 4 AD Carry Runes (Final Conclusion)

EDIT: I am currently running 15 ad (ad marks and quints) 40 hp (5 hp seals) and (4 armor seals, 9 armor glyphs)10 armor on my main page. My page with mr (for backup) is 9xflat armor seals, 9x flat magic resist glyphs, 9x ad reds and 3x ad quints

For the purpose of bottom lane, I stand by my armor yellows, but you may see something weird out of me like 3 flat health seals. The reasoning for this is you get the best of both worlds in effective hp and damage with this combination (at least in my opinion). Consider that I am mainly concerned with mid to late game while also being potent early game. There are a lot of people calculating level one values when saying Health Seals will be better on AD Carries (which is true up to 1000 hp) and the extra hp is also useful against magic and flat true damage. The thing is, flat resistance scales harder into mid game which is when it's most important. So to recap, only tanks get MR per level and everyone gains HP per level and Armor per level. On…

Mobafire Community Cup NA - March

Midnight Marauders has entered Mobafire Community Cup NA - March.

The roster for this tournament: Kid Huston, ReverseBacon, trebor6793, Darkwolf4747, Vanityy.

Midnight Marauders was scheduled to play against "Nudists Beach" in the first round. Being the higher seed, we set up the game and invited their team. Unfortunately for them, only two of their five showed up. After 15 minutes of waiting, they had to forfeit and Midnight Marauders moved on to the second round.

Going into the second round, Midnight Marauders is set to play against "Team Plays No Games."

Midnight Marauders has lost to "Team Plays No Games" in the second round.

Season 4 Support (Runes)

This post is made with the assumption that you have read and understand these changes:

http://na.leagueoflegends.com/en/news/game-updates/features/upcoming-rune-balance-changes

Hey, guys this is just gonna be a quick follow up post to my other blog posts. I have titled it "Season 4 Support," however to avoid confusion with my other recent blog post titles.

I expect Supports after this Rune Update to be starting Health Seals, Health Regeneration Quints, Armor Reds, and their choice of Glyphs.

With the nerf of Armor Seals, Armor reds will continue to be chosen by the support class and you may even see some mixed pages of Armor Glyphs and Magic Resist Per Level Glyphs.

I would think the type of Glyphs you run would depend on what your goals are. For a Taric player, he may now decide that running Scaling Armor Yellows, Flat Armor Glyphs, Flat Armor Reds and Flat Armor Quints is viable now. Maybe it will be.

Here is what you SHOULD be doing. Start getting excited about these chang…

Season 4 Solo Lanes (Runes)

This post is made with the assumption that you have read and understand these changes:

http://na.leagueoflegends.com/en/news/game-updates/features/upcoming-rune-balance-changes

Introduction

So, first of all, I wanted to give some context on these rune changes. Most people will know what the changes mean on paper, but they will fail to consider the implication of X rune as compared to the gold efficiency of another rune in that type. What we are seeing is the opening up of Seals. Armor seals will not be standard any more. I expect certain classes to continue to run armor (like AD Carry and Jungle), while others who are more flexible (because of them having more effective hp than the AD Carry class and also because they are subject to different enemy power curves), will likely opt for Multiple Page Setups.

Having multiple rune pages set up will probably see a resurgence in Season 4. What we have seen in the past are certain go-to standards drowning out the other options (ex: pre…

Followup to: Season 4 AD Carry Runes. Ditch...

This blog post I made a week ago, ended up being right on the money basically:

http://www.mobafire.com/league-of-legends/blog/cloudcarry/season-4-ad-carry-runes-ditch-lifesteal-quints-for-armor-pen-reds

So, what changed from last week to this week? Well riot has announced the rebalancing of runes and with this, a very significant change to Lifesteal Quints taking each one down to 1.5 percent each. Armor runes are also being reduced, but they are giving every champion a flat armor bonus to compensate. This is mainly to give an alternative to armor yellows. So this change actually will make armor penetration more valuable. Most people will still run armor yellows, but if someone doesn't, you will now hit them much harder. Remember, each point of flat armor penetration stacks with percent penetration much more effetively than in season 2 or season 1. Since flat armor pen is now calculated after percent penetration (a change made in season 3), your flat armor pen scales into the l…

Rumble Skin Ability Preview and Night Hunter Rengar!

super galaxy rumble


night hunter rengar




The new Gurren Lag- uh, I mean Super Galaxy Rumble skin looks like it's probably gonna be an ultimate skin, I wonder if it'll create more popularity with the yordle. Also, Night Hunter Rengar looks neat, and it looks like his E will be a skillshot now, that'll be interesting to see how it plays out with players.

Thanks for taking a look, let me know what you think!

Nasus' PBE Redemption

Well, we finally have good news for Nasus. After months of being dumped on by Riot's balance team it appears he is getting multiple indirect buffs on the PBE 4.5.

- Teleport cooldown to towers reduced (4.4)
- Frozen Heart price reduced
- IBG price reduced
- Glacial Shroud price reduced
- Distortion & Alacrity Enchantments

In addition to other champion nerfs such as Elise, the above buffs are very significant as these are heavily used by Nasus players. With continued buffs to enchantments we may be able to get Teleport below a 100 second cooldown when taking masteries as well! This sounds a little OP so it's hard to say how this will effect the game as a whole. However, as far as Nasus is concerned this is huge.

Also, with Frozen heart and IBG having hundreds of gold shaved off their prices I wouldn't be surprised to see these items finally together. If nothing else one thing is for sure: having them cheaper is a large buff to Nasus and I can't wait to test them out in lane. The chea…

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