Sight Wards Should Be Limited or Removed
Sight Wards take away from the game. Players shouldn't be able to light up an entire map with vision. I see in a lot of championship games that they load up the entire map at start by purchasing a bunch of Sight Wards. Now that both sides can see it removes the random fog of war factor from the game and then becomes more like a boring micro managed chess match where everyone gets to consider their next move.
This kind of turns it into a free style turn based RPG at this point.
The game becomes more random and intuitive without vision. Realizing that you've just destroyed the first turret in your lane and now if you continue to push you lack vision from a side ambush adds that random thrill to the environment.
Other RTS games include the ability to see the opponent but they are only temporary and limited at best. In Starcraft there are command centers that can do sweeps, Warcraft 2 had Eye of Kilrog, and the list goes on from game to game. These vision scans are limited and ba…
This kind of turns it into a free style turn based RPG at this point.
The game becomes more random and intuitive without vision. Realizing that you've just destroyed the first turret in your lane and now if you continue to push you lack vision from a side ambush adds that random thrill to the environment.
Other RTS games include the ability to see the opponent but they are only temporary and limited at best. In Starcraft there are command centers that can do sweeps, Warcraft 2 had Eye of Kilrog, and the list goes on from game to game. These vision scans are limited and ba…


