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Karma Build Guide by KingNaki

Support γ€Œ10.16γ€πŸ†ƒπŸ…·πŸ…΄ πŸ…²πŸ…·πŸ…ΎπŸ†‚πŸ…΄πŸ…½

Support γ€Œ10.16γ€πŸ†ƒπŸ…·πŸ…΄ πŸ…²πŸ…·πŸ…ΎπŸ†‚πŸ…΄πŸ…½

Updated on August 12, 2020
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League of Legends Build Guide Author KingNaki Build Guide By KingNaki 454 25 1,718,188 Views 13 Comments
454 25 1,718,188 Views 13 Comments League of Legends Build Guide Author KingNaki Karma Build Guide By KingNaki Updated on August 12, 2020
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Runes: γ€ŒSustain」Summon Aery

1 2
Sorcery
Summon Aery
Manaflow Band
Absolute Focus
Scorch

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Offense
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Champion Build Guide

γ€Œ10.16γ€πŸ†ƒπŸ…·πŸ…΄ πŸ…²πŸ…·πŸ…ΎπŸ†‚πŸ…΄πŸ…½

By KingNaki

For LIVE educational commentary and real-time answers:
β€’ Follow my stream here (I go live in the evenings EST time)

Socials:
β€’ Youtube
β€’ Twitch
β€’ Discord
β€’ Twitter

Introduction

A U T H O R


Hey everyone! I'm King Naki, a high diamond elo player and content creator for all things mid/support. I'm streaming daily on twitch so feel free to catch me on there! I've been playing LoL since late-2017 and have managed to climb the ladder due to my previous background in competitive play. I really enjoy creating guides and helping newer players get a grasp on the champions they want to play and also League in general. Thank you for checking out my guides and I hope they'll help you skyrocket through ranked or simply give you a better understanding of a champion you'd like to try out! :)


Role

S U P P O R T


The support role in League of Legends is probably the most underrated role in terms of popularity, but in terms of importance and play-making this role truly shines. Supports are almost always the kings/queens of mid to late game team-fighting and can literally turn the tides of battle in seconds through their heavy crowd-control abilities and team-buffs.

Your main objective as a support player is to seek out a win-condition on your team and do everything in your power to get them to carry your team to victory. This win-condition is usually your ADC (attack damage carry), but can also very much be your mid-laner, top-laner, and also your jungler (depending on the class they are playing (obviously an assassin will have significantly higher carry potential than a tank).
Because of this, it is sometimes your duty to choose who you want to support in your team’s struggle to victory. If your ADC is feeding and not performing admirably, do not dump your key-ability buffs or items on them as effects will be negligible, instead use your items/abilities on your mid-laner, top-laner, or jungler in a skirmish or team-fight. Ex. If your Jhin is 0/3/0 and your Katarina is 3/0/0, you want to prioritize getting her to carry the game as she already has a lead.

Your side-objectives as a support include shot-calling objectives and warding. Warding is difficult to learn and keep tabs on so I highly recommend you Youtube high elo support warding guides that will help you create vision and opportunity for your team. Shot-calling objectives is a difficult task initially that you will learn as you learn the macro (map knowledge and control of the map) in League of Legends. Generally speaking, you always want to be looking to make Baron, Dragon, and Turret shot-calls based on the situation at hand.

The priority is usually inhibitor > turret > baron > dragon (higher depending on type) > scuttle.

Always keep this in mind and direct your team to victory by using anonymous pings (simply click the ping button without selecting an option on the map), as pinging anonymously takes away stigma from your score/where you are standing as a player. Watching high-level Korean play, it can be inferred that spam-pinging is highly effective and you will literally see your teammates move to the objective you are anonymously spam pinging if you do this in the correct time-window and manner. Do NOT spam-ping randomly or too often as this will confuse your team and decrease your chance of getting them to converge on objectives later in the game.

This guide will teach you the individual abilities, runes, and items of the support you are playing so that you can build in an advanced way that will improve your chances of victory.


Ranked

C L I M B I N G


If you wish to climb with the support role you will need to follow simple measures that all slightly increase your chance of victory, forming a bigger percentage that increases your victory in the end.

First and foremost, if your team is toxic even in the slightest, mute them. You can either do /muteall or just mute the individual affecting your mental. You do not need chat to communicate to your team, all you need is pings, especially in lower elos where not many players call out enemy summoner spells.

Keep your champion pool small when climbing, usually ranging from 2-3 champions so that you are not constantly learning/readjusting to playstyles and keeping your winrates consistent. This isn’t just a random tip either, it is literally fact that maintaining small champion pools helps you climb. Usually these champions should be meta-oriented even in the slightest, so look up some tier-lists to help you get an idea of what champions are doing well in the current meta. If you disregard the meta, you can still climb but only if you are consistently proficient on said champion.

Try not to tilt whatsoever as that mental carries on to future games and statistically decreases your performance. If you feel tilted, take a break and come back to your climbing sessions later on.

Now without further ado, let's jump into the builds!
Runes

S O R C E R Y

  • KEYSTONE
  • Summon Aery: Vital rune for most enchanters. Provides necessary harass/sustain in lane and throughout the game. Due to this rune's versatility, it will mostly be utilized as a harass rune early and a sustain rune late.
  • RUNE
  • Absolute Focus: This rune gives you a minor AP boost in lane and scales well into late game, providing you further AP. Since all your abilities scale well off of raw AP, this rune provides additional shielding from Summon Aery and Inspire as long as you're at high HP.
  • RUNE
  • Scorch: Excellent harass rune in lane. Not that useful late game. Poke with Inner Flame to activate this rune. Abuse this in lane as Scorch is up every 10 seconds.


Runes

I N S P I R A T I O N


  • RUNE
  • Magical Footwear: Provides free boots after 10 minutes. Great as Karma is a support champion and supports don't garner gold as fast as other lanes.
  • RUNE
  • Cosmic Insight: All around great rune to boost the CDR of everything in the game. Including abilities and summoner spells. Pair with Ionian Boots of Lucidity for maximum CDR (Cool Down Reduction) on summoner spells.




Summoner

S P E L L S


  • SPELL
  • Flash: Key summoner spell on every champion.
  • SPELL
  • Ignite: Harass rune in lane. Applies a -40% healing debuff for the duration. Amazing against healing champions such as Soraka. Time the cooldown of the enemy Heal as Ignite has a shorter cooldown and can be used strategically to engage when the enemy doesn't have Heal up.


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Q
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E
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Abilities

B R E A K D O W N

  • PASSIVE
  • Gathering Fire: Karma’s passive that lowers her Mantra’s (Karma’s ultimate) cooldown every time she hits champions with basic attacks or abilities. Late game, firing an Inner Flame into multiple enemies quickly lowers your Mantra cooldown, allowing you to reuse full team Inspire shields.
  • ABILITY
  • Inner Flame: Karma’s only poking ability that hits like a truck. Use this ability to harass your enemies in lane. The Mantra version of this ability should also be used as a harass tool in lane. Pair with Focused Resolve root to ensure this ability hits. This ability also has a slow and can be used as a peeling tool for your adc (attack damage carry).
  • ABILITY
  • Focused Resolve: This ability links Karma to a target, granting true sight of the target (useful for champions with stealth). This ability also roots, making it easier to land Inner Flame. The Mantra version of this ability can heal Karma at least 40% of her missing health. This is useful for clutch situations. Also use this to bait enemies into burning skills on you and then surprise them with a Mantra Focused Resolve.
  • ABILITY
  • Inspire: Karma’s shielding ability that is significantly different from Lulu or Janna shielding abilities in the sense that it provides a massive movement speed boost. The Mantra version of this ability provides an ally with the strongest shield there is in the game and also shields your whole party next to that ally. To top it all off, Mantra Inspire also gives your whole party the movement speed buff, making Karma a strong team fighting support.
  • ULTIMATE
  • Mantra: A very unique passive ultimate that once activated, provides additional benefits to your Inner Flame, Focused Resolve, and Inspire abilities. This ultimate is very situational and there is no go-to ability to enhance. During a team fight however, using Mantra Inspire provides significant survivability to your team through the form of shields and movement speed. Abuse this with Karma’s passive Gathering Fire to use Mantra Inspire multiple times during a team fight.
Items

C O R E


  • CORE
  • Mobility Boots: Allows you to zoom around the map and works well with Karma's Inspire. Also allows you to roam and pressure other lanes if your lane is winning. This build allows you to have 45% (max) cool down reduction, so Ionian Boots of Lucidity aren't necessary.
  • CORE
  • Ardent Censer: Not as strong as it used to be, but still a necessary item for almost every team composition. This item procs on Summon Aery and Redemption, making it a key party buff for late game teamfighting.


Items

O P T I O N A L


  • OPTIONAL
  • Ninja Tabi: Strong boots choice against AD (Attack Damage) dominated teams.
  • OPTIONAL
  • Zhonya's Hourglass: Almost always the better choice over Banshee's Veil, one reason being that you can skip your Redemption wind-up with this item and still receive the heal. Works especially well for AD assassins who dive you. Do you not use too early as the key is to get the enemy AD to waste crucial skills on you.
  • OPTIONAL
  • Morellonomicon: Rare opportunity item that works well in negating the enemy’s team healing. Only get this item if your AP mage is not buying it, otherwise it’s a waste.
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League of Legends Build Guide Author KingNaki
KingNaki Karma Guide
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γ€Œ10.16γ€πŸ†ƒπŸ…·πŸ…΄ πŸ…²πŸ…·πŸ…ΎπŸ†‚πŸ…΄πŸ…½

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