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Runes: Jungle: Phase Rush/Precision
1
2
3
4
5
Sorcery
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Jungle
Flash
Smite
Items
Champion Build Guide
Introduction

Hey, I'm Kasugunai and welcome to my

I have been doing individual coaching (multiple games) since 2014 and played professionally for nearly a year from September 2015 to May 2016. Earlier last year I started my path to a more serious career in League of Legends esports, having worked in the German national league (ESLM) as an analyst for 2 weeks, in the Portuguese one (DreamcupPT) as a coach for 1 month and most importantly as the Head Analyst for Beşiktaş Esports in TCL 2019 Summer.
I took a break from esports until the end of this year's spring split for personal reasons, so in the meantime I figured I could write some short guides to assist people looking for updated setups and gameplay.
You can also follow my social media:
Getting Started
Before anything else, I want to make it clear that my guides are highly focused on how to play the champion to its highest level so I won't go into general concepts. For that you'd need to look up an extensive general guide but even then, it might be too much to cover without a proper coaching session.
Feel free to ask me any questions in the comments, I usually reply within a day unless I'm away from home. Alternatively, in the case that I'm live, you can also tune into my stream and ask me any questions and I'll answer if I'm not in-game.
All the information in my guides comes from working with professional players or dedicated champion mains.
Here's what you'll find in my guides:
Here's what you'll NOT find in my guides:
Feel free to ask me any questions in the comments, I usually reply within a day unless I'm away from home. Alternatively, in the case that I'm live, you can also tune into my stream and ask me any questions and I'll answer if I'm not in-game.
All the information in my guides comes from working with professional players or dedicated champion mains.
Here's what you'll find in my guides:
- Updated builds, rune sets and skill orders
- Major region Challenger gameplay videos
- Opinions shared among Challenger one tricks and pros
Here's what you'll NOT find in my guides:
- Champion background/lore
- General lane or jungle concepts
- Summoner Spell explanation
Abilities
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Call of the Freljord (Passive) Target Range: 1500 On-target Cooldown: 10 |
INNATE: ![]() ![]() ![]() CALL OF THE FRELJORD: Targets gain 20% bonus attack speed and 10% bonus movement speed. Additionally, ![]() ![]() ![]() ![]() |

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Consume (Q) Target Range: 125 Cast Time: 0.3 Cost: 60 mana Cooldown: 12 / 11 / 10 / 9 / 8 |
ACTIVE: ![]() Against minions and monsters he deals 340 / 500 / 660 / 820 / 980 true damage instead, and restores 75 / 110 / 145 / 180 / 215 (+ 90% AP) (+ 10% bonus health) health. |

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Biggest Snowball Ever! (W) Speed: 350 Cast Time: None Cost: 50 / 55 / 60 / 65 / 70 mana Cooldown: 14 |
ACTIVE: ![]() ![]() The duo is slowed by 50% for the first 1 second, but is immune to other slows and keeps all movement speed buffs at time of cast for the duration of the charge. After a delay, the duo gains 14 movement speed every 0.25 seconds, up to the greater value between Total Uncapped Flat MS + 85 − 255 (based on level). The bonus movement speed from ![]() The snowball explodes upon colliding with an enemy hampion, large pet, medium-large monster or terrain, dealing 36 / 45 / 54 / 63 / 72 (+ 30% AP) magic damage to surrounding enemies, increased by 0% − 400% (based on charge time), knocking them up for 0.5 − 0.75 (based on charge time) seconds and subsequently stunning them for 0 − 0.5 (based on charge time) seconds. The snowball rolls over enemy minions and small monsters in its path dealing 33.3% of the damage as magic damage. After 10 seconds, or if the duo is interrupted, they will let loose the snowball, sending it rolling forward for an additional 750 − 1750 (based on charge time) units during which it will not grow any larger and will explode upon colliding with an enemy unit. ![]() |

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Snowball Barrage (E) Target Range: 690 Cast Time: None Cost: 50 / 55 / 60 / 65 / 70 mana Cooldown: 14 Barrage Cooldown: 1 |
ACTIVE: ![]() Enemies hit 3 times are slowed by 30 / 35 / 40 / 45 / 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit. ![]() WILLUMP'S TURN: Snowbound enemies around ![]() |

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Absolute Zero (R) Effect Radius: 650 Cast Time: None Cost: 100 mana Cooldown: 110 / 100 / 90 |
ACTIVE: ![]() ![]() At the end of the duration, or if the channel is interrupted, surrounding enemies take 0% − 100% (based on channel time) of its damage as magic damage. Once the channel ends, affected enemies will remain slowed for 0 − 3 (based on channel time) seconds and any remaining shield will decay over 3 seconds. RECAST: ![]() |

Gameplay
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