Fiddlesticks Build Guide by Tchouvline
[10.24] Reworked Fiddlesticks Jungle, the detailled guideBy Tchouvline | Updated on November 25, 2020
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Runes: Main Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Olaf's early game is REALLY annoying for Fiddlesticks, his R can completely negate all your kit, so consider playing safe against him.
Early game champ, a good Kindred player will invade your blue level 2 and even trying to chase you. In this case, consider a blue start. Counterjungling and denying stacks are the key to win against Kindred.
Amumu won't invade you on early game, so you'll be alright.
Zac's kinda annoying with his R and E who can cancel your W but on early game you'll be safe on your jungle. Late game Zac is annoying, i recommand you going through a Liandry's Torment
High damages, annoying R, can invade on early game.
High burst damages, even if his W is predictable, be careful and go for a Banshee.
Can bump you, his R can cancel your W and R channeling, and he got disgusting damages.
Most likely a skill matchup, avoid his W and you should be fine.
Annoying matchup because of his E and his R that can cancel your W and R channeling.
Skill matchup, avoid his E stun and you should be fine.
You can invade Karthus on early game, he's weaker than you're. Buy a stopwatch on early to protect yourself from his R.
Most likely a skill matchup. his Red form W is annoying for you. If you use your W on Kayn and he decide to ult you, the W will keep going !
Can invade you on early game, however before 6 he won't be able to CC you so you may have a chance.
If he's running to you with his R, E and Q him.
Annoying on the game because of his W, you should avoid fighting him on early game.
Huge early game damages, avoid fighting him alone.
His tankiness and R are boring, but except this, playing safe is the key.
Even matchup, be really careful about his E. Late game Udyr is considered as "Major" threat because of his tankiness.
Wukong's reworked ultimate is BORING, I mean, litteraly !
Warwick is really annoying on early game, he's tanky, with good damages. Avoid 1v1 because you're gonna probably die.
A boring matchup, tanky all the game around, avoid fighting him alone and it should be fine.
Q bump is really appreciated, Cho'Gath will be a great toplaner to synergize with Fiddlesticks.
Malphite's R synergizes well with your ultimate.
Ahri's E is a good opportunity for Fiddlesticks to engage the enemy midlaner. She's even more interesting on late game.
Champion Build Guide
Hi, and welcome to the Reworked Junglesticks guide.
First of all, let me introduce myself, i'm Tchouvline, a french League of Legends player who fell in love for Fiddlesticks (i mean, really !).Before this rework, i used to play Fiddlesticks ALOT, now that he's reworked i'm even more enjoying him.
Playing the new Fiddlesticks on PBE was very funny and interesting, and I'm gonna try to give you the basics of The Ancient Fear so that you can scare EVERYONE in the Summoner's Rift.
So let's get started.
If you like this guide, please vote and visit my twitch channel at twitch.tv/tchouvline :)
Runes section MAY be susceptible to change, as i'm looking for the optimal runes for Fiddlesticks.
Real name: Unknown.
Speciality: Fearing everyone.
Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.
+ Good sustain with Bountiful Harvest.
+ Fast jungle clear.
+ Engage potential with Crowstorm.
+ Easy to learn.
+ Great powerspike on level 6
Reworked Fiddlesticks is actually good. Fast jungle clear with Bountiful Harvest, more damages with Terrify's active, his passive mechanic ( A Harmless Scarecrow),
- Weak to CC.
- High CDs early.
- Weak before 6.
- Ultimate channeling time.
- No escape..
On early game you'll probably struggle if you encounter early game champs like Lee Sin, Ekko or even Kindred. Playing smart until 6 is necessary, so farming your jungle is actually a TO-DO.
TERRIFY (Q): All enemy units are afflicted with Dread when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlesticks next damaging ability against an enemy affected by Dread will fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If Fiddlesticks casts Bountiful Harvest or Reap while pretending to be an Effigy, enemies hit will be feared as if it were unseen.
Fiddlesticks shrieks at the target enemy, dealing 6/7/8/9/10% (+2% per 100 Ability Power) of target's current health in magic damage and fearing them for a short duration. Terrify has a minimum damage threshold, and is capped at 400 against monsters.
Enemies can only be feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are doubled if its target has recently been feared, Feared enemies are slowed by 90%.
BOUNTIFUL HARVEST (W): Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing 12.5 / 20 / 27.5 / 35 / 42.5 (+8.25% of ability power) in magic damage to them every 0.25 seconds, with the last tick dealing additional magic damage for a total of 12.5 / 20 / 27.5 / 35 / 42.5 (+8.25% of ability power) (+12 / 13 / 14 / 15 / 16% of target's missing health). Total damage is reduced to 50% against minions.
Fiddlesticks heals himself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against minions.
If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.
/!\ I discovered that, with your W, you can spot invisible ennemies (like Teemo or Shaco) or even unseen ennemies who wait in a bush /!\
REAP (E): Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 105 / 140 / 175 / 210 (+50% of ability power) magic damage and slowing enemies hit for 30 / 35 / 40 / 45 / 50% for 1.25 seconds.
Enemies hit in the center of the area are also silenced for 1.25 seconds.
CROWSTORM (R): After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing 31.25 / 56.25 / 81.25 (+11.25% of ability power) magic damage to nearby enemies every 0.25 seconds for a total of 625 / 1125 / 1625 (+225% of ability power) magic damage.
/!\ If your Q's passive is up, EVERY enemy champion hit by your ultimate will be feared /!\
Domination and Inspiration
|Dark Harvest is, at the moment, the best primary rune for Fiddlesticks, stacking through the game and then having a good one-shot possibility, which is, actually, the rune's purpose. Take Electrocute if you want a consistent amount of damage, it is still a very good choice !|
|Cheap Shot's bonus true damages on impaired enemies will easily proc, thanks to your new kit. You can use Sudden Impact too, but this rune's gonna start being efficient at level 6 only, not before.|
|Pretty obvious rune, nothing else to say about it other than : Bonus AP on every takedown for a maximum of 10, and then bonus AP after 10 takedowns.|
As a jungler, Fiddlesticks mostly needs his Crowstorm to gank (or even for teamfights), that's why picking Ultimate Hunter is a great option, with the reduced cooldown on your ultimate !
You can use Ingenious Hunter if you want to synergize with Zhonya's Hourglass and A Harmless Scarecrow and having them more often.
|Saving 650g for a free Stopwatch is appreciated ! Not so much to say about it, it's a Zhonya, but free version.|
|Cosmic Insight gives you some Ability Haste, not much to say about this one too, you can go for Approach Velocity as a good alernative.|
|As a Mythic item, Hextech Rocketbelt is greatly fullfilling his job. It gives you AP, Health, Ability Haste (previously CDR), an active that will give you a dash for getting closer to your ennemies, and 75% bonus MS towards enemy champions for 2 seconds, it perfectly synergies with your ultimate ! We can appreciate the mythic passive too, giving 5 magic penetration for each legendary item you have. This mythic is my favorite to use on Fiddlesticks !|
|The Riftmaker is the perfect option against tanky/high MR comp. His passive gives you 5% magic penetration for every legendary item you own, which means you can have 20% bonus magic penetration on your build. I do appreciate the Void Corruption passive for the bonus damage it provides, and the ability to convert these damages into true one on long fights. But i definitively fell in love for the sustain that omnivamp grants, it reminds me Hextech Gunblade and it is a great synergy with Fiddlestick's Bountiful Harvest.|
|The Night Harvester is actually a pretty good alternative to the Hextech Rocketbelt, by giving you 25% MS when you damage a champion. The Mythic Passive is good, however i'd prefer something like Everfrost if you really wanna be annoying.|
|Did you know that being annoying is part of Fiddlesticks job ? Now you do ! Everfrost is here to serve you. Basically, you wanna R on your opponent, then use everfrost to slow them, or to root them, if you hit the enemy champion in the center, you'll root it. Tested it a few times and I do appreciate it.|
|When Fiddlesticks engages, he will be the target of many opponents, including champions and turrets. Zhonya's Hourglass is a must have item, the perfect one when you want to engage and deal alot of damages to the enemy team, without taking too much. Basically, it will be your first core item.|
|The second item that you must have in your core build. The Sorcerer's Shoes provide to Fiddlesticks more MS and Magic Penetration, which will be useful to chase your opponents.|
Rabadon's Deathcap is a reeeeally good item, which provides 120AP and a 40% increased AP, which is powerful. This can be your 4th item if you're fed and you want to confirm your advantage on your opponents.
If not, you can buy it as 5th or 6th item.
|Dropping a R in the middle of 5 man while being squishy is boring, we all know that, BUT there is an item you can buy against it, the Demonic Embrace ! A great passive that will grant yourself 10 Armor and MR, increasing by 2.5 for each enemy you recently hit. This item is really effective against tanks too, for the burning damages it provides.|
|If you're looking for a 3rd item, here it is. The Morellonomicon will give you AP, Health, Magic Penetration, and a great anti-heal passive that will be boosted if the enemy champion is below 50% HP. I usually buy this as 3rd item for Fiddlesticks, but you should consider buying the Oblivion Orb early against healing comp (ex: Vlad, Soraka, Sona).|
|If Fiddlesticks encounter high MR champions, go for a Void Staff. 40% of the enemy's Magic Resistance will be ignored (before Magic Penetration), which will counter them ! Sorcerer's Shoes, combined with Void Staff and Hextech Rocketbelt or Riftmaker can litteraly rip off the life of your ennemies, even if they're tanky.|
Even if Fiddlesticks fears and silence everyone, his strength also is a weakness.. It's a squishy champion, and a single CC can give the opportunity to the enemy team to kill you. That's why, with a lot of CC champions, i buy Banshee's Veil.
You should also build a Banshee vs AP champs, even if they're not fed.
|Useful for your teammates, the Rylai's Crystal Scepter, combined with Crowstorm, will be able to slow the entire enemy team, increasing your engage potential. Everyone will appreciate a Health and high AP boost is the icing on the cake !|
In late game, when you have your 6 items, you'll need to have a 50AP boost for few minutes. Pretty basic but really efficient on late game !
Lots of players often forget it, but you're reading my guide, so you will not forget it !
One great option that I've found, starting red and doing raptors at the same time, check the video down below.
Back after the Rift Scuttler, or after if you're ganking.
(First video is about top side clear and second one bottom side clear)
Soooo, about 10.24, a lot of things will change for Fiddlesticks :
- Hextech Rocketbelt is getting a pretty big nerf, going from 200-300 damage to 175-250, Bonus MS reduced from 75% to 50%. Most likely this mythic item will stay as the optimal choice for Fiddlesticks, if we consider the dash and the bonus movement speed it provides.
- Riftmaker Damage Amp being reduced from 3% per second (15% max) to 2% (10% max).
Omnivamp will keep his huge value on Fiddlesticks, not a huge nerf, still playable if you want a good sustain, however, you should consider going for a Spirit Visage as it gives MR (almost always useful), Ability Haste and a decent amount of Health.
- Demonic Embrace getting nerfed from 1.5% DoT damages to 1.25%. Not a huge nerf, still a great item to build on Fiddlesticks !
- (For AP junglers) AoE abilities against jungle is no longer reduced, so we will have a safer clear with Bountiful Harvest. Healing is increased from 10% to 12%
(Source: Mark Yetter "Riot Scruffy" on Twitter : https://twitter.com/markyetter)
04/03/2020 : Guide is released !
05/31/2020 : Added Header images to ALL sections !
11/14/2020 : Removed Spellbinder from items section.