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Morgana Build Guide by TDS Epic

Middle [10.8] MID Morgana, Top 5, High Elo/Win Rate Guide

Middle [10.8] MID Morgana, Top 5, High Elo/Win Rate Guide

Updated on April 23, 2020
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League of Legends Build Guide Author TDS Epic Build Guide By TDS Epic 10 2 11,602 Views 0 Comments
10 2 11,602 Views 0 Comments League of Legends Build Guide Author TDS Epic Morgana Build Guide By TDS Epic Updated on April 23, 2020
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Runes: Most Common

1 2
Inspiration
Glacial Augment
Perfect Timing
Minion Dematerializer
Cosmic Insight

Domination
Ingenious Hunter
Eyeball Collection
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
Win Lane
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[10.8] MID Morgana, Top 5, High Elo/Win Rate Guide

By TDS Epic
About Me/Intro
Hey!! My name is Calvin or TDS Epic and I have been playing League of Legends since the golden days of Season 2. I started playing rank in Season 3 starting at Bronze and the following season climbed to Gold using Morgana! I have been continuously ranking and have been platinum the last 3 seasons (including this season). I currently play on the Japanese Server and am ranked the 4th best in Japan and 378th in the world.

I stream Monday-Thursday from 7am to 11am est and Friday-Saturday from 4pm to Midnight est on Twitch.
Why Morgana Mid?
Morgana is typically seen in the support role, however with buffs to black shield (E) and Tormented Soil (W) she is being played in Mid/Jungle and even in the bot lane as APC. She is a very strong flex pick and will confuse your opponents in champ select.

Pro/Cons

Morgana's Advantages

Strong early game wave clear and shove capability

Able to snipe snare targets from a good range with Dark Binding(Q).

Black Shield(E) blocks all CC until it falls off.

Soul Shackles(R) disrupts the enemy team. If they do not respect it they can be locked up easily for further CC whether its into Dark Binding(Q) or other teammates CC.

Morgana's Disadvantages

If you fall behind, it will be hard to use Soul Shackles(R) aggressively.

Overall damage is low-medium compared to other mages.

Max range Dark Bindings(Q) are harder to land.

Susceptible to ganks due to lack of escapes.
Runes/Masteries
Glacial Augment is the strongest rune for Morg. Shooting GLP and Twin Shadows makes landing the Dark Binding(Q) 10x easier!!


Phase Rush is the secondary rune that I utilize for safety and keeping up with high mobile team comps.
Early Game
Starting Dark binding(Q) try and coordinate with your team to get an early invade. Morgana's snare has the ability to make your enemy go AFK so utilize this power early. Burning an enemy flash or getting a 400g start is a perfect way to start the game.

Lane Levels 1-4 is Morgana's weakest state. Play safe and try and control the lane and farm until you can reach Lv 5. Shoving the first three waves can help your JG with scuttle or early invades. Your main goal is to push and safely poke while your waves are pushing. Try not to take heavy trades as you do not have great sustain despite your passive. Try to outlast with your mana against mage opponents so you can push the cannon wave in and get a free back. If you can back with a lost chapter then great, if not 2 amp tomb is fine.

After Lv 6 most champions that falls below 80% hp you can kill with 1 rotation. Rotation=The combination of max Lv Tormented Soil(W) after hitting a Dark Binding(Q) and Soul Shackles(R). Once the stun pops off your Q is off cooldown(CD) and can land the finishing blow if you do not have ignite. Try and save your Black Shield(E) for enemy ganks or heavy mage trades as it is a long CD and you are vulnerable while it is unavailable.
Mid Game
From LV 7-11 you should use W to fully clear the wave or at least the ranged minions. At this point you should have Hextech GLP, coordinate with your JG and influence your side lanes. Using GLP and the Glacial Augment rune, you will be able to use the extreme slow + Q for some key picks before objectives or executing inescapable ganks.

Twin Shadows is a versatile item that can used as a scouting and engaging tool. Depending on the enemy team comp you can hold off on rushing Zhonya's in terms of more damage based items such as Liandry's or Void Staff. The mid game is your strongest point in the game and you can heavily influence every fight you go into. You catch one of the carries with Q, land a 2-4 man ultimate, or black shielding your 10/0 tryndamere and letting go him off.

At this point nobody is tanky enough and any Q W you hit is at least 30-50% of target's maximum health. At this point in the game(20-30min) looking to group and skirmish 2v2, 3v3 or 4v4. Look toward drake/herald or T2 towers.
Late Game
Morgana falls off compared to other mages. Her biggest strength in the late game is her utility, catch potential with Q and black shield. Full build with Liandry's will shred both tank and ADC alike but you have to be aware of your positioning. Your R is basically only a self peel at this point, don't even think about the stun part that's just to greedy. Any champ close enough to DPS you will shred you. Staying stasis is basically a death sentence. You need to always be on the move and constantly using your Glacial Augment items to create opportunities and picks. Macro is key and focus on utility and supporting your most fed teammates to win the game.
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TDS Epic Morgana Guide
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[10.8] MID Morgana, Top 5, High Elo/Win Rate Guide

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