
[11.1] Reworked Fiddlesticks Jungle, the detailled guide
By Tchouvline | Updated on January 15, 2021





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Runes: Main Runes












+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:


Chilling Smite

Flash
Items
Ability Order
Threats & Synergies






Zac
Zac's kinda annoying with his R and E who can cancel your W but on early game you'll be safe on your jungle. Late game Zac is annoying, i recommand you going through a Liandry's Torment




Champion Build Guide
Hi, and welcome to the Reworked Junglesticks guide.
First of all, let me introduce myself, i'm Tchouvline, a french League of Legends player who fell in love for



Playing the new

So let's get started.
If you like this guide, please vote and visit my twitch channel at twitch.tv/tchouvline :)
Runes section MAY be susceptible to change, as i'm looking for the optimal runes for Fiddlesticks.
Real name: Unknown. Gender: Unknown. Speciality: Fearing everyone. Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned. |
+ Good sustain with ![]() + Fast jungle clear. + Engage potential with ![]() + Easy to learn. + Great powerspike on level 6 Reworked ![]() ![]() ![]() ![]() |
- Squishy. - Weak to CC. - High CDs early. - Weak before 6. - Ultimate channeling time. - No escape.. On early game you'll probably struggle if you encounter early game champs like ![]() ![]() ![]() |
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TERRIFY (Q): All enemy units are afflicted with Dread when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlesticks next damaging ability against an enemy affected by Dread will fear them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If Fiddlesticks casts Bountiful Harvest or Reap while pretending to be an Effigy, enemies hit will be feared as if it were unseen. Fiddlesticks shrieks at the target enemy, dealing 6/7/8/9/10% (+2% per 100 Ability Power) of target's current health in magic damage and fearing them for a short duration. Terrify has a minimum damage threshold, and is capped at 400 against monsters. Enemies can only be feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are doubled if its target has recently been feared, Feared enemies are slowed by 90%. |
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BOUNTIFUL HARVEST (W): Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing 12.5 / 20 / 27.5 / 35 / 42.5 (+8.25% of ability power) in magic damage to them every 0.25 seconds, with the last tick dealing additional magic damage for a total of 12.5 / 20 / 27.5 / 35 / 42.5 (+8.25% of ability power) (+12 / 13 / 14 / 15 / 16% of target's missing health). Total damage is reduced to 50% against minions. Fiddlesticks heals himself for 30 / 35 / 40 / 45 / 50% of the pre-mitigation damage dealt, reduced to 15% against minions. If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded. /!\ I discovered that, with your W, you can spot invisible ennemies (like Teemo or Shaco) or even unseen ennemies who wait in a bush /!\ |
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REAP (E): Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing 70 / 105 / 140 / 175 / 210 (+50% of ability power) magic damage and slowing enemies hit for 30 / 35 / 40 / 45 / 50% for 1.25 seconds. Enemies hit in the center of the area are also silenced for 1.25 seconds. |
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CROWSTORM (R): After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing 31.25 / 56.25 / 81.25 (+11.25% of ability power) magic damage to nearby enemies every 0.25 seconds for a total of 625 / 1125 / 1625 (+225% of ability power) magic damage. /!\ If your Q's passive is up, EVERY enemy champion hit by your ultimate will be feared /!\ |
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Domination and Inspiration |
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Pretty obvious rune, nothing else to say about it other than : Bonus AP on every takedown for a maximum of 10, and then bonus AP after 10 takedowns. |
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As a jungler, ![]() ![]() ![]() You can use ![]() ![]() ![]() |
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Saving 650g for a free ![]() |
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As a Mythic item, ![]() |
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The ![]() ![]() ![]() |
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The ![]() ![]() ![]() |
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Did you know that being annoying is part of ![]() ![]() |
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When ![]() ![]() |
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The second item that you must have in your core build. The ![]() ![]() |
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![]() If not, you can buy it as 5th or 6th item. |
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Dropping a R in the middle of 5 man while being squishy is boring, we all know that, BUT there is an item you can buy against it, the ![]() |
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If you're looking for a 3rd item, here it is. The ![]() ![]() ![]() |
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If ![]() ![]() ![]() ![]() ![]() ![]() |
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Even if ![]() ![]() You should also build a Banshee vs AP champs, even if they're not fed. |
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Useful for your teammates, the ![]() ![]() |
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In late game, when you have your 6 items, you'll need to have a 50AP boost for few minutes. Pretty basic but really efficient on late game ! Lots of players often forget it, but you're reading my guide, so you will not forget it ! |
One great option that I've found, starting red and doing raptors at the same time, check the video down below.
Back after the Rift Scuttler, or after if you're ganking.
(First video is about top side clear and second one bottom side clear)
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TOPLANE :


MIDLANE :



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BOTLANE :


04/03/2020 : Guide is released !
05/31/2020 : Added Header images to ALL sections !
11/14/2020 : Removed

12/09/2020 : Removed About Last Patch, it was an experimental section I wanted to create, not much feedbacks about it.
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