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Runes: Summon Aery / Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Exhaust
Flash
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Leona
Unplayable lane, take guardian and wait for level 6 while trying to control river/bush vision. Kick her back if she gets too close before she uses anything if possible.
Ezreal
Your W and his E make for a slippery duo. Him having lots of mobility allows you to focus on peeling for your other carries more like a mage in the mid lane.
Ezreal
Your W and his E make for a slippery duo. Him having lots of mobility allows you to focus on peeling for your other carries more like a mage in the mid lane.
Champion Build Guide
My goal here is to make unreasonable guides that sorta make sense and have super low chances of actually working but sometimes I make actual guides that do work for real champion picks in the support role!
Today I have decided to grace you all with some "Shield Lovin' Lee Sin"!
If you have any questions or concerns about the build or written guide, or maybe even some suggestions on how to improve the build, just let me know in the discussion section! (or let me know if you want an in depth guide on another funny support build hehe...)
Lee Sin also has the ability to build Locket of the Iron Solari if you know youre going to get dogpiled in teamights later. It provides him with more resistances, shields, and survivability to eat damage for your carries while still applying Ardent Censer and Staff of Flowing Water buffs.
Moonstone Renewer and Shurelya's Battlesong are probably your best 2 picks for mythics because they play better with all of Lee Sin's kit. Both of these items are buffed and buff the passives/abilities of Ardent Censer, Staff of Flowing Water, Redemption, and Mikael's Blessing. All of these items increase the shielding power of your W and help to increase the damage/function of your own team.
As for boots, I would usually recommend going for Ionian Boots of Lucidity, while Mobility Boots, Plated Steelcaps, and Mercury's Treads are very situational in terms of lane of full enemy team comp. If your lane is weak depending on your adc, you might want to take Mobility Boots to allow you to roam or quickly place and clear vision around the map. If youre facing heavy AD or AP you just pick the more valuable of the two from Plated Steelcaps or Mercury's Treads.
Moving onto situational items, things like Zhonya's Hourglass and Chemtech Putrifier are great options to counter hard crowd control, to other healer/ardent support centric teams. An item that I highly recommend investing in is Stirring Wardstone which lets you control the vision available on the map way more than usual, as well as when its fully bought and turned into a Vigilant Wardstone you gain 40 extra haste (to cast your W even more) and some movement speed, as well as another stealth ward and control ward down on the map. Its a long term investment but because youre a support and obviously put your wards down, it should be no problem to upgrade. Buying/investing in a Quicksilver Sash or a Silvermere Dawn is very useful if youre into champions like Rell, Alistar, Thresh, Nautilus, or something like a Nocturne.
If you're really looking to beef up in lane, I recommend using the "Tank King" build and messing around with that! It follows the same sort of principles of all the other item paths except trying to maximize the shield effectiveness through Staff of Flowing Water or Ardent Censer.
If you feel like you're going to be pressured more by the enemy jungler, you can take the secondary Summon Aery rune page with Zombie Ward and Ingenious Hunter. As Lee Sin you'll naturally be providing lots of vision when you drop wards to Safeguard to for an insec or maybe roaming into the enemy jungle, but this means being able to deny enemy vision and replace their wards with yours is also very important.
Into a heavy engage support, you can take either of the Guardian pages. Both of the Resolve masteries are the same with Shield Bash, Bone Plating, and Revitalize, but then swap the secondary runes with Transcendence and Gathering Storm, or having Ingenious Hunter and Zombie Ward.
The Guardian rune page is mostly meant to block a lot of damage all at once, like a Lux Final Spark, or maybe a GNAR! from Gnar! Either of these pages pairs nicely with Moonstone Renewer or Locket of the Iron Solari and its healing and shielding value.
*Refer to champion threats & synergies above for how to play with and vs certain champions.
Your playstyle is also dependent on your rune page, whether you took Summon Aery and want to poke and provide more constant shielding vs taking Guardian and only providing a single big shield between your other W shields. The later the game goes the stronger you will get if you took one of the rune pages with Gathering Storm.
Your early play will revolve around mostly around both junglers. You'll likely be shoved in early so either play safe and spam W, or spam ping for your jungler to come gank (their) level 3. If you're forced too hard under your tower, you can roam up the river or you could hover your jungler for invades into the enemy blue side OR red side if you're ADC can play safe enough in lane vs the enemy team.
Mid to late game your entire mind and body should be devoted to hard peeling your carries with Safeguard, but also being aware of when you could get in and get a cheeky Dragon's Rage insec onto the enemy carry. Not much else will come of your champ at this point besides being a shield bot. Make sure to keep up with your vision and always back when you hit 1 to 2 wards left on your Pauldrons of Whiterock and 1 control ward left on your Vigilant Wardstone.
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