Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Standard Runes
1
2
Resolve
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Standard Sums
Flash
Teleport
Items
Ability Order
Adaptive Defenses (PASSIVE)
Camille Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Renekton
Ideal
Strong
Ok
Low
None
Champion Build Guide
Who Is Feedaboi
What is up guys, my name is Feedaboi and i'm a CHALLENGER Top main on the North American server bringing you this guide.
I Have Peaked 284LP in S9 and so far in season 10 I have hit 314LP Challenger with a 64% wr! I am known for my aggressive playstyle, and I will do what ever it takes to hit top 100 on the ladder this season!
I Have Peaked 284LP in S9 and so far in season 10 I have hit 314LP Challenger with a 64% wr! I am known for my aggressive playstyle, and I will do what ever it takes to hit top 100 on the ladder this season!
Runes
Standard Rune Page


Whenever you gain a Hybrid resistances icon.png shield, your next basic attack against an enemy champion deals 5 − 30 (based on level) (+ 1.5% bonus health) (+ 8.5% shield amount) Adaptive damage. The empowered attack lasts for up to 2 seconds after the shield expires.
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.

Cooldown
45 seconds

Outgoing healing and outgoing shielding are increased by 10% on targets below Health icon.png 40% of their maximum health.
Incoming healing, incoming shielding, self healing and self shielding are increased by 10% while you are below 40% of your maximum health.

Additionally, your boots grant an additional 10 bonus movement speed.
However, you cannot purchase Boots Boots nor any tier-2 boots prior to obtaining Slightly Magical Boots.

Consuming a Biscuit will instantly grant 50 mana and permanently increase your maximum mana by 50, in addition to its effects. You will also gain the increased mana if you sell the biscuit for 30 Gold.
Aggressive Runes

Each stack of Conqueror grants 1.2 − 3 (based on level) bonus Attack Damage or 2 − 5 (based on level) Ability Power (Adaptive) for 6 seconds, stacking up to 12 times, for a maximum of 14.4 − 36 (based on level) bonus Attack Damage or 24 − 60 (based on level) Ability Power (Adaptive). When fully stacked, heals for of the post-mitigation damage dealt to enemy champions. The buff refreshes upon dealing damage to enemy champions with attacks or abilities. Persistent damage and ongoing sources of damage will grant the stacks / refresh them only once every 5 seconds. Spells and effects that deal Umbra default damage will not grant any stacks.


LEGEND: Gain Legend stacks for every 100 points earned, up to 15:
100 points for champion takedowns
100 points for epic monster takedowns
25 points for large monster kills
4 points for minion kills


Additionally, your boots grant an additional 10 bonus movement speed.
However, you cannot purchase Boots Boots nor any tier-2 boots prior to obtaining Slightly Magical Boots.

Consuming a Biscuit will instantly grant 50 mana and permanently increase your maximum mana by 50, in addition to its effects. You will also gain the increased mana if you sell the biscuit for 30 Gold.
[11.2] THE ULTIMATE S11 CHALLENGER Camille Guide!
You must be logged in to comment. Please login or register.