Cho'Gath Build Guide by Feedaboi
[11.2] THE ULTIMATE S11 CHALLENGER ChoGath Guide!
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Runes: Standard Runes
+10% Attack Speed
Champion Build Guide
I Have Peaked 284LP in S9 and so far in season 10 I have hit 314LP Challenger with a 64% wr! I am known for my aggressive playstyle, and I will do what ever it takes to hit top 100 on the ladder this season!
Standard Rune Page
PASSIVE: Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal (Melee role.png 4% / Ranged role.png 2.4%) of your maximum health in bonus magic damage, restore (Melee role.png 2% / Ranged role.png 1.2%) of your maximum health, and permanently grant bonus health. The empowered attack duration refreshes whenever going in combat.
PASSIVE: You generate stacks every 0.5 seconds on enemy turrets within 600 units, up to 6 after 3 seconds. Your next basic attack against a turret with 6 stacks deals 100 (+ 35% of your maximum health) bonus physical damage. Demolish will only go on cooldown upon triggering the damage.
Stacks fall off once every 1 second if you move out of range.
PASSIVE: After 12 minutes, gain 9 bonus armor and Magic resistance icon.png 9 bonus magic resistance and increases your total armor and magic resistance by 5%.
PASSIVE: Gain 10% slow resist and tenacity. This increases based on your missing health, up to 30% Slow immune icon.png slow resist and tenacity at 30% maximum health or below.
PASSIVE: Champion takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional 20 Gold 20.
PASSIVE: Gain 3% (+ 1.5% per Legend stack)bonus attack speed, up to 18% with 10 stacks.
LEGEND: Gain Legend stacks for every 100 points earned, up to 10:
100 points for champion takedowns
100 points for epic monster takedowns
25 points for large monster kills
4 points for minion kills
PASSIVE:Immobilizing an enemy champion grants a static 35 (+ 80% bonus armor) bonus armor and 35 (+ 80% bonus magic resistance) bonus magic resistance for 2.5 seconds. The bonus resistances are capped at 80 − 150 (based on level).
After the duration, you release a shockwave that deals 25 − 120 (based on level) (+ 8% of your bonus health) Magic damage.png magic damage to nearby enemy champions and monsters.
PASSIVE: After taking damage from an enemy champion, for 1.5 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 30 − 60 (based on level) less damage.