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Nami Build Guide by Pixel Pocket

Support [11.3] Pixel Pocket's Guide to Nami

Support [11.3] Pixel Pocket's Guide to Nami

Updated on February 18, 2021
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League of Legends Build Guide Author Pixel Pocket Build Guide By Pixel Pocket 7,355 Views 1 Comments
7,355 Views 1 Comments League of Legends Build Guide Author Pixel Pocket Nami Build Guide By Pixel Pocket Updated on February 18, 2021
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Runes: Standard

1 2
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Resolve
Bone Plating
Revitalize
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Champion Build Guide

[11.3] Pixel Pocket's Guide to Nami

By Pixel Pocket
1. Video
And in-depth video guide to Nami covering everything here and more! Check it out on youtube.
2. Nami!
Who is Nami?
What can she do?
Why should I play her?
3. Runes
A in-depth look at rune choices to help you decide what to play, when to play it and how to use it best
4. Builds
A look at your build choices, why each item works and how you can itemise according to matchup and gamestate
5. Tips and Tricks
Some helpful little tips and tricks that will get you well on your way to mastering Soraka Support!
6. Thanks
A big thank you!
To everyone who visits my stream and watches or reads my guides!
Hi guys! My name's Pocket and I'm a League of Legends guide creator. I make video guides on YouTube as well as doing VOD reviews with an assortment of high ELO co-hosts on Twitch, and sometimes I even get chance to play the game myself. If you want to check out my YouTube, Twitch or come hang out in Discord click the links below!




P - Surging Tides
All allies (including yourself) that are touched by Nami's abilities gain 45(+20% AP) bonus movement speed for 1.5 seconds. This movement speed bonus is doubled when touched by your Ult!




Q - Aqua Prison
Nami sends a bubble towards the target area that lands after 1 second. It deals magic damage to all enemies hit, reveals them and then suspends them in the air for 1.5 seconds.




W - Ebb and Flow
Nami sends a stream of water to a target champion (enemy or ally!) which then bounces to a nearby champion up to two times. The bounces must alternate between enemy and allied champion. All allies are healed and all enemies are damaged!
Each bounces increases the size of this heal or damage.




E - Tidecaller's Blessing
Nami blesses a target allied champion or herself for 6 seconds. During this time the next three basic attacks or abilities deal bonus magic damage and slow their target for 1 second! The slow scales with ability level and AP.




R - Tidal Wave
Nami sends a Tidal Wave in the target direction. It deals magic damage to all enemies hit and knocks them up for 0.5 seconds. When they return to the ground they are slowed for 2-4 seconds based on how far the Tidal Wave traveled before it hit them!



SORCERY

Sorcery is a fantastic tree for Nami and Summon Aery is a fantastic keystone. It offers you better in-lane poke with both abilities and auto-attacks and it also grants your a shield to allies that you heal (this can only be granted to one ally at a time!). It also gives you access to some fantastic runes in the Sorcery tree, as we will see.
Manaflow Band is a great rune on Nami. Your consistent W usage for sustain and poke will stack it very easily and it is very helpful into the midgame when fully stacked. As a support you will almost certainly max your cooldown reduction very early on, as we shall see in the builds section so the extra maximum mana and mana regen that this rune offers are put to great use!
A must have on Nami right now for me. It gives consistent Haste spikes at levels 5 and 8 and the passive that activates at level 11 allows for more ability spam in teamfights!
In this line you can choose between Gathering Storm and Scorch. My typical choice is Scorch as it has the higher early game damage to make the most out of your Imperial Mandate rush.




SECONDARIES



For our secondaries we will usually choose the Resolve tree. This is to access Revitalize, which is a fantastic pick on Nami. You do a lot of healing via your W and items such as Moonstone and Redemption, and shielding via Aery!

Our second rune in this tree will be either Conditioning or Bone Plating.
Choosing between these two is easy, if the enemy has lots of poke then Conditioning is better, if the enemy has hard engage then Bone Plating is better.
If the enemy has neither than usually you will pick Bone Plating.
Boots


Mobility Boots
VS

Cooldown Boots
These are for the highly active support.
They offer better vision control and roaming as you can get around much faster and miss as little XP as possible when you venture out of lane. The synergise well with your passive but they do mean you forgo 10% cooldown reduction
These outscale Mobility Boots and work for a more late game or teamfight oriented playstyle. They give you both ability haste and summoner spell haste, which is very welcome and they allow you to get the most out of your abilities later on.




Plated Steelcaps
The first and most common defensive choice. Personally I only build these into full AD comps but I always build these into full AD comps. Even when ahead these are just a fantastic build when the enemy are all physical damage auto-attackers and bringing your own damage and healing down a little to absolutely nuke their kill potential on you is an awesome trade, so don't be afraid of this even when you're ahead!



Mercury's Treads
Honestly, I find myself building these very rarely in this meta. While they do give you the only buyable tenacity for a ranged champion, full or even heavy AP comps are becoming more and more rare. For that reason I find little use for them and often Ionian Boots of Lucidity are the better pick to reduce the cooldown on your abilities for better dis-engage, or Mobility Boots to make you speedier and make dodging skillshots easier! That said if they do have a double AP botlane, then just like with Tabis, pick yourself up some Merc Treads!

Core Items




Imperial Mandate
Not only a core item, but an item you want to rush in every single game! The reason for Imperial Mandate being the absolute best choice for Nami comes from it's synergy with your E. Nami's E, when applied to an allied champion, makes their next 3 auto-attacks deal extra damage AND slow the enemy. However for the context of Imperial Mandate, it counts as your slow, so with just one auto attack they will take both Mandate damage procs, and your E damage AND the ally auto-attack damage.
This means a single allied auto, when empowered by your E, does massive damage.




Ardent Censer
Another very good item, offering AP, mana regen, movement speed and 10% increased heals and shields! The bread and butter of this item however, is it's passive that buffs your allies attack speed for 6 seconds after you heal them, and gives them on-hit damage too! Usually I build this second or third item, depending on if I prefere Staff of Flowing Water!




Staff of Flowing Water
The so-called 'AP Ardent Censer'. This item costs the same, has the same build path and the same stats as Ardent Censer but instead of granting allies attack speed it grants them AP and movement speed. Therefore this is better with AP allies, or those that prefer movement speed to attack speed!

Situational Items




Vigilant Wardstone
A great item to finish off with, it offers the ability to hold 3 control wards and also the ability to place an extra control and stealth ward, for 4 steralth wards and two control ward sup at one time. This vision advantage is huge, but it's less useful in the lower ELOs because your team will not use it wisely.




Zhonya's Hourglass
A great item into full AD comps and/or fed assassins. It provides a good amount of AP as well as armour and cooldown reduction. It also has a fantastic active that can seriously shut down AD Assassin's (such as Zed or Talon) and their ability to kill you.




Mikael's Blessing
Mikael's Blessing is a situational support item offering a potentially game changing active ability that allows you to cleanse all CC currently affecting an ally champion and give them slow immunity for 2 seconds after. It take's time to learn when and when not to use this, but taking core CC off your ADC and allowing them to continue to DPS can be very useful indeed. It also offers cooldown reduction, magic resist and a further 20% heal and shield power!
Thanks for reading!
I really hope this has been helpful to you and if you've got any questions come hop into my twitch stream or my discord server and I'm sure I can help you out!
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League of Legends Build Guide Author Pixel Pocket
Pixel Pocket Nami Guide
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[11.3] Pixel Pocket's Guide to Nami

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